Research Article
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Year 2023, Volume: 5 Issue: 4, 511 - 517, 27.10.2023
https://doi.org/10.38053/acmj.1361982

Abstract

References

  • Griffiths MD, Kuss JD, King LD. Video game addiction: Past, present and future. Curr Psychiatry Rev. 2012;8(4):308-318.
  • King DL, Paul H. Delfabbro PH, Billieux J, Potenza MN. Problematic online gaming and the COVID-19 pandemic. J Behav Addict. 2020;9(2):184–186.
  • Reizer A, Galperin BL, Chavan M, Behl A, Pereira V. Examining the relationship between fear of COVID-19, intolerance for uncertainty, and cyberloafing: a mediational model. J Bus Res. 2022;145:660-670.
  • Wu J, Mei W, Ugrin JC. Student cyberloafing in and out of the classroom in China and the relationship with student performance. Cyberpsychol Behav Soc Netw. 2018;21(3):199-204.
  • Orta MI, Saygılı DD. Cyberloafing behaviors among university students: Their relationships with positive and negative affect. Curr Psychol. 2023;42(13):11101-11114.
  • Cemiloglu D, Almourad MB, McAlaney J, Ali R. Combatting digital addiction: current approaches and future directions. Technol Soc. 2022;68(1):101832.
  • Kazaz N, Dilci T, Karadaş, T. Effects of digital media on education (Meta-Thematic Analysis). Int J Emerg Technol Learn. 2022;17(16):222-242.
  • King DL, Delfabbro PH, Griffiths MD. Video game addiction. In Principles of Addiction Comprehensive Addictive Behaviors and Disorders. 2013;82(1):819-825.
  • Çelik İ, Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic. J Pediatr Nur. 2023;70(1):117-125.
  • Irmak AY, Erdoğan S. Ergen ve genç erişkinlerde dijital oyun bağımlılığı: Güncel bir bakış. Türk Psikiyatri Derg. 2016;27(2):128-137.
  • King DL, Delfabbro PH. Video game addiction. In Adolescent addiction. Academic Press. 2020;2(1):185-213.
  • Nawaz MW, Nadeem T, Rao SL, Fatima T, Shoaib S. Impact of PUBG game addiction on social isolation and narcissistic tendencies among gamers. Asia J Soc Scie Man Stud. 2020;7(3):166-172.
  • Goh C, Jones C, Copello A. A further test of the impact of online gaming on psychological well-being and the role of play motivations and problematic use. Psychiatr Q. 2019;90(4):747-760.
  • Ryff CD, Keyes CLM. The structure of psychological well-being revisited. J Pers Soc Psychol. 1995;69(4):719-727.
  • Lepp A, Barkley JE, Karpinski AC. The relationship between cellphone use, academic performance, anxiety, and Satisfaction with Life in college students. Comput Hum Behav. 2014;31(1):343–350.
  • Horwood S, Anglim J. Problematic smartphone usage and subjective and psychological well-being. Comput Hum Behav. 2019;97(1):44–50.
  • Gül D, Demiryurek K. Kırsal ve kentsel alanda bilgi ve iletişim teknolojilerinin kullanım durumu: Ankara örneği. Anadolu Tarım Bilimleri Derg. 2020;35(3):339-352.
  • Blanchard AL, Henle CA. Correlates of different forms of cyberloafing: The role of norms and external locus of control. Comput Hum Behav. 2008; 24(3):1067-1084.
  • Kalaycı E, Altun A. Üniversite öğrencilerinin siber aylaklık davranışları ile öz düzenleme stratejileri arasındaki ilişkinin incelenmesi (Yayınlanmış Yüksek Lisans Tezi) Hacettepe Üniversitesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü; 2022.
  • Diener E, Wirtz D, Tov W, et al. New well-being measures: Short scales to assess flourishing and positive and negative feelings. Soc Indicators Res. 2010;(97):143-156.
  • Telef BB. Psikolojik İyi Oluş Ölçeği: Türkçeye Uyarlama, Geçerlik ve Güvenirlik Çalışması. Hacettepe Üniversitesi Eğitim Fakültesi Derg. 2013;28(3):374-384.
  • Horzum MB, Ayas T, Balta ÖÇ. Çocuklar için bilgisayar oyun bağımlılığı ölçeği. Türk Psikolojik Danışma ve Rehberlik Derg. 2008;30(3):76-88.
  • Shaw M, Black DW. internet Addiction: Definition, assessment, epidemiology and clinical management. CNS Drugs. 2008;22(5):353-365.
  • Ravizza SM, Hambrick DZ, Fenn KM. Non-academic internet use in the classroom is negatively related to classroom learning regardless of intellectual ability. Comput Educ. 2014;78(1):109-114.
  • Junco R, Cotten SR. No A 4 U: The relationship between multitasking and academic performance. Comput Educ. 2012;59(2):505-514.
  • Orta IM, Saygılı DD. Cyberloafing behaviors among university students: Their relationships with positive and negative affect. Curr Psychol. 2023;42(13):11101-11114.
  • Sert U, Sarıtepeci M. Predictive Relationships Related to the Levels of Cyberloafing in the Educational Settings and Online Game Addiction of University Students. 2023 Available http://dx.doi.org/10.2139/ssrn.4376232
  • Gözüm AİC, Erkul R, Aksoy N. Use of smartphones in class: examining the relationship between M-learning readiness, cyberloafing, nomophobia and addiction variables. Int J Prog Educ. 2020;16(6):94-120
  • Goh C, Jones C, Copello A. A further test of the impact of online gaming on psychological well-being and the role of play motivations and problematic use. Psychiatr Q. 2019;90(4):747-760.
  • Caner N, Evgin D. Digital risks and adolescents: the relationships between digital game addiction, emotional eating, and aggression. Int J Ment Health Nurs. 2021;30(6):1599-1609.

The relationship between digital game addiction, cyberloafing, and psychological well-being in primary school students

Year 2023, Volume: 5 Issue: 4, 511 - 517, 27.10.2023
https://doi.org/10.38053/acmj.1361982

Abstract

Aims: Today, with the advances in technology, the use of devices such as computers, digital game consoles, phones, and tablets has also increased. However, with the widespread use of internet access, digital platforms have started to be used frequently in interpersonal interaction and relations. The use of digital games and the internet, where the user age is in a wide range, has decreased to very young ages, and the time spent by individuals in games and on the internet has gradually increased. In this context, the duration of stay in the digital environment can be seen as an important criterion in terms of addiction. Spending excessive time in the digital environment can cause individuals to be adversely affected by psychosocial aspects. The purpose of our study is to reveal the reasons for the complex and multifaceted relationship between cyberloafing, digital game addiction, and well-being, and to discuss potential solutions.
Methods: This study was designed as a cross-sectional study. The study group was formed of 1330 students in the second stage of primary education in grades, 5, 6, 7, and 8, in state schools. The sample Group consisted of 614 females and 716 males in almost the same age group. The game addiction scale, perceived cyberloafing scale, and psychological well-being scale were applied to students. The necessary permission to conduct the study was obtained from, then the data were collected in face-to-face interviews on a voluntary basis. The data obtained in this study were analyzed statistically using SPSS vn. 23 and AMOS 23 software.
Results: The Gaming Addiction Scale score was determined to be mean 42.09 for the whole group, 36.96 for females, and 46.96 for males. The Cyberloafing Scale score was determined to be a mean of 24.01 for the whole group, 21.94 for females, and 25.79 for males. The Psychological Well-Being Scale score was found to be a mean of 30.60 for the whole group, 32.02 for females and, 29.39 for males. A positive correlation was observed between gaming addiction and, cyberloafing, (p=0.00) and both of these conditions were determined to be negatively correlated with psychological well-being. (p=0.00)
Conclusion: Activities to support students’ psychological well-being can help prevent vicious cycles between cyberloafing, game addiction, and psychological well-being by contributing to controlling cyberloafing and game addiction tendencies.

References

  • Griffiths MD, Kuss JD, King LD. Video game addiction: Past, present and future. Curr Psychiatry Rev. 2012;8(4):308-318.
  • King DL, Paul H. Delfabbro PH, Billieux J, Potenza MN. Problematic online gaming and the COVID-19 pandemic. J Behav Addict. 2020;9(2):184–186.
  • Reizer A, Galperin BL, Chavan M, Behl A, Pereira V. Examining the relationship between fear of COVID-19, intolerance for uncertainty, and cyberloafing: a mediational model. J Bus Res. 2022;145:660-670.
  • Wu J, Mei W, Ugrin JC. Student cyberloafing in and out of the classroom in China and the relationship with student performance. Cyberpsychol Behav Soc Netw. 2018;21(3):199-204.
  • Orta MI, Saygılı DD. Cyberloafing behaviors among university students: Their relationships with positive and negative affect. Curr Psychol. 2023;42(13):11101-11114.
  • Cemiloglu D, Almourad MB, McAlaney J, Ali R. Combatting digital addiction: current approaches and future directions. Technol Soc. 2022;68(1):101832.
  • Kazaz N, Dilci T, Karadaş, T. Effects of digital media on education (Meta-Thematic Analysis). Int J Emerg Technol Learn. 2022;17(16):222-242.
  • King DL, Delfabbro PH, Griffiths MD. Video game addiction. In Principles of Addiction Comprehensive Addictive Behaviors and Disorders. 2013;82(1):819-825.
  • Çelik İ, Bektaş M. Effects of digital game addiction on cardiovascular health behavior on secondary school students during the COVID-19 pandemic. J Pediatr Nur. 2023;70(1):117-125.
  • Irmak AY, Erdoğan S. Ergen ve genç erişkinlerde dijital oyun bağımlılığı: Güncel bir bakış. Türk Psikiyatri Derg. 2016;27(2):128-137.
  • King DL, Delfabbro PH. Video game addiction. In Adolescent addiction. Academic Press. 2020;2(1):185-213.
  • Nawaz MW, Nadeem T, Rao SL, Fatima T, Shoaib S. Impact of PUBG game addiction on social isolation and narcissistic tendencies among gamers. Asia J Soc Scie Man Stud. 2020;7(3):166-172.
  • Goh C, Jones C, Copello A. A further test of the impact of online gaming on psychological well-being and the role of play motivations and problematic use. Psychiatr Q. 2019;90(4):747-760.
  • Ryff CD, Keyes CLM. The structure of psychological well-being revisited. J Pers Soc Psychol. 1995;69(4):719-727.
  • Lepp A, Barkley JE, Karpinski AC. The relationship between cellphone use, academic performance, anxiety, and Satisfaction with Life in college students. Comput Hum Behav. 2014;31(1):343–350.
  • Horwood S, Anglim J. Problematic smartphone usage and subjective and psychological well-being. Comput Hum Behav. 2019;97(1):44–50.
  • Gül D, Demiryurek K. Kırsal ve kentsel alanda bilgi ve iletişim teknolojilerinin kullanım durumu: Ankara örneği. Anadolu Tarım Bilimleri Derg. 2020;35(3):339-352.
  • Blanchard AL, Henle CA. Correlates of different forms of cyberloafing: The role of norms and external locus of control. Comput Hum Behav. 2008; 24(3):1067-1084.
  • Kalaycı E, Altun A. Üniversite öğrencilerinin siber aylaklık davranışları ile öz düzenleme stratejileri arasındaki ilişkinin incelenmesi (Yayınlanmış Yüksek Lisans Tezi) Hacettepe Üniversitesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü; 2022.
  • Diener E, Wirtz D, Tov W, et al. New well-being measures: Short scales to assess flourishing and positive and negative feelings. Soc Indicators Res. 2010;(97):143-156.
  • Telef BB. Psikolojik İyi Oluş Ölçeği: Türkçeye Uyarlama, Geçerlik ve Güvenirlik Çalışması. Hacettepe Üniversitesi Eğitim Fakültesi Derg. 2013;28(3):374-384.
  • Horzum MB, Ayas T, Balta ÖÇ. Çocuklar için bilgisayar oyun bağımlılığı ölçeği. Türk Psikolojik Danışma ve Rehberlik Derg. 2008;30(3):76-88.
  • Shaw M, Black DW. internet Addiction: Definition, assessment, epidemiology and clinical management. CNS Drugs. 2008;22(5):353-365.
  • Ravizza SM, Hambrick DZ, Fenn KM. Non-academic internet use in the classroom is negatively related to classroom learning regardless of intellectual ability. Comput Educ. 2014;78(1):109-114.
  • Junco R, Cotten SR. No A 4 U: The relationship between multitasking and academic performance. Comput Educ. 2012;59(2):505-514.
  • Orta IM, Saygılı DD. Cyberloafing behaviors among university students: Their relationships with positive and negative affect. Curr Psychol. 2023;42(13):11101-11114.
  • Sert U, Sarıtepeci M. Predictive Relationships Related to the Levels of Cyberloafing in the Educational Settings and Online Game Addiction of University Students. 2023 Available http://dx.doi.org/10.2139/ssrn.4376232
  • Gözüm AİC, Erkul R, Aksoy N. Use of smartphones in class: examining the relationship between M-learning readiness, cyberloafing, nomophobia and addiction variables. Int J Prog Educ. 2020;16(6):94-120
  • Goh C, Jones C, Copello A. A further test of the impact of online gaming on psychological well-being and the role of play motivations and problematic use. Psychiatr Q. 2019;90(4):747-760.
  • Caner N, Evgin D. Digital risks and adolescents: the relationships between digital game addiction, emotional eating, and aggression. Int J Ment Health Nurs. 2021;30(6):1599-1609.
There are 30 citations in total.

Details

Primary Language English
Subjects Psychiatry
Journal Section Research Articles
Authors

Serkan Zincir 0000-0002-5130-5678

Fatma Sapmaz 0000-0002-3565-0287

Nazire Burçin Hamutoğlu 0000-0003-0941-9070

Murat Topal 0000-0001-5270-426X

Early Pub Date October 27, 2023
Publication Date October 27, 2023
Published in Issue Year 2023 Volume: 5 Issue: 4

Cite

AMA Zincir S, Sapmaz F, Hamutoğlu NB, Topal M. The relationship between digital game addiction, cyberloafing, and psychological well-being in primary school students. Anatolian Curr Med J / ACMJ / acmj. October 2023;5(4):511-517. doi:10.38053/acmj.1361982

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