Year 2024,
Volume: 8 Issue: 1, 11 - 22, 30.06.2024
Bahar Özden Yıldırım
,
Bahadır Uçan
,
Çağatay Bilsel
,
Feyza Yücebaş
Project Number
SBA-2023-5741
References
- Aslan B. (2018). Dede Korkut Hikâyelerinin Ucubesi: Tepegöz, 51 - 60.
- Aydoğan, Z., (2023, Ağustos). “Saltuknâme’de Acâib Diyârlar, Başka Coğrafyalar”, Toplumsal Tarih, no: 356.
Coleman, Rebecca. (2018). A history of games at Houghton :
https://news.harvard.edu/gazette/story/2018/03/wanna-play-houghtons-game-with-a-collection-spanning-centuries/ (Erişim Tarihi: 20.10.2023)
- Coşkun, F., (2023, Ağustos). “Osmanlı Kozmografyalarının Acâib ve Garâib Dünyası”, Toplumsal Tarih, no: 356.
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
- Egemen, A., Yılmaz, Ö., Akil, İ. (2004). Oyun, Oyuncak ve Çocuk. ADÜ Tıp Fakültesi Dergisi.
- Ertuğ, Veyis Ö., (2021). Dünden bugüne mobil oyunlar 1- Nokia çağı : https://shiftdelete.net/dunden-bugune-mobil-oyun-tarihi-1-nokia-cagi (Date of Access: 04.11.2023)
- Fox, B. (2004). Game Interface Design, Course Technology PTR, Boston.
- Keş, Y. & Kara, M., (2015). Mobil Oyun Geliştirme Sürecinde Arayüz Tasarımı, Yildiz Journal of Art and Design, 18-26.
- Kılıç, L. (1994). Görüntü Estetiği, İstanbul: Yapı Kredi Yayınları
- Kılıç, S. (2021). Geleneksel Çocuk Oyunlarından Çok Oyunculu Çevrimiçi Oyunlara: Sosyal Gelişim Alanları Üzerine Bir Değerlendirme. Motif Akademi Halkbilimi Dergisi , 14 (33) , 39-56 . DOI: 10.12981/mahder.853922
- King, D., Delfabbro, P., & Griffiths, M. (2010). Video game structural characteristics: A new psychological taxonomy. International journal of mental health and addiction, 8, 90-106.
- Özden, H. (2017). “Mobil Oyun Yapım Sürecinde Karakter Tasarımları”, Yüksek Lisans Tezi, Yaşar Üniversitesi Sosyal Bilimler Enstitüsü Grafik Tasarımı Anasanat Dalı.
- Schuurman, Paul. (2017). Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity. https://doi.org/10.1080/01916599.2017.1366928
- Statista (2023). Mobile gaming market size: https://www.statista.com/statistics/249960/total-number-of-mobiIe-gamer-s-in-the-us/ (Date of Access: 17.10.2023).
- Uzun, H. M., (2022). Altay Türklerinde Tabiat Kültleri. Yazıt Kültür Bilimleri Dergisi, 2022, 2(2): 299-314
Talented Ladies Club (2023). The future of mobile gaming: Trends to watch.
https://www.talentedladiesclub.com/articles/the-future-of-mobile-gaming-trends-to-watch/ (Date of Access: 15.10.2023).
- Yazar, Sadık. “Balıkesirli Râsih’in Bülgatü’l-Ahbâbînda Doğaüstü Yaratıklar”, Toplumsal Tarih, no: 356, Ağustos 2023.
- Yılmaz, B., (2022). Türk ve Moğol Kültürünün Tarihsel Paydası: Dokuz Sayısı. Motif Akademi Halkbilimi
Dergisi, 2022, Cilt: 15, Sayı: 40, 1410-1425.
MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS
Year 2024,
Volume: 8 Issue: 1, 11 - 22, 30.06.2024
Bahar Özden Yıldırım
,
Bahadır Uçan
,
Çağatay Bilsel
,
Feyza Yücebaş
Abstract
Mythology, as a concept that includes all elements of oral and written tradition, has an important value in reflecting the cultural heritage of societies. While mythology may differ from society to society, it is also known that similar mythological elements are seen or adopted in other geographies. The fact that the cyclops is referred to as "Cyclops" in Western mythology or the image of the unicorn frequently takes place in world mythology are examples of this situation. The fact that mythology finds meaning as an artistic and design value is an issue that should be emphasised. Looking at examples around the world, it can be seen that many game productions are inspired by elements of mythology. It is seen that Miyazaki has created many productions inspired by Japanese myths. Greek mythology is also frequently used in European comic cinema. It is possible to say that the productions developed around Turkish mythology in Turkey are inadequate compared to other examples in the world. In this sense, it seems that Turkish mythology is not used sufficiently in the fields of art and design. In line with this deficiency, it is aimed to develop a mobile game based on Turkish and Mongolian epics. In this way, values of Anatolian and Turkish culture will have the opportunity to be represented through current technological methods. Computer aided modelling, animation and game software were used as methods. Based on the literature review, designs were made based on the descriptions of the characters in Turkish and Mongolian myths.
Supporting Institution
Scientific Research Projects Coordination Unit of Yildiz Technical University
Project Number
SBA-2023-5741
Thanks
This study was funded by the Scientific Research Projects Coordination Unit of Yildiz Technical University.
References
- Aslan B. (2018). Dede Korkut Hikâyelerinin Ucubesi: Tepegöz, 51 - 60.
- Aydoğan, Z., (2023, Ağustos). “Saltuknâme’de Acâib Diyârlar, Başka Coğrafyalar”, Toplumsal Tarih, no: 356.
Coleman, Rebecca. (2018). A history of games at Houghton :
https://news.harvard.edu/gazette/story/2018/03/wanna-play-houghtons-game-with-a-collection-spanning-centuries/ (Erişim Tarihi: 20.10.2023)
- Coşkun, F., (2023, Ağustos). “Osmanlı Kozmografyalarının Acâib ve Garâib Dünyası”, Toplumsal Tarih, no: 356.
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
- Egemen, A., Yılmaz, Ö., Akil, İ. (2004). Oyun, Oyuncak ve Çocuk. ADÜ Tıp Fakültesi Dergisi.
- Ertuğ, Veyis Ö., (2021). Dünden bugüne mobil oyunlar 1- Nokia çağı : https://shiftdelete.net/dunden-bugune-mobil-oyun-tarihi-1-nokia-cagi (Date of Access: 04.11.2023)
- Fox, B. (2004). Game Interface Design, Course Technology PTR, Boston.
- Keş, Y. & Kara, M., (2015). Mobil Oyun Geliştirme Sürecinde Arayüz Tasarımı, Yildiz Journal of Art and Design, 18-26.
- Kılıç, L. (1994). Görüntü Estetiği, İstanbul: Yapı Kredi Yayınları
- Kılıç, S. (2021). Geleneksel Çocuk Oyunlarından Çok Oyunculu Çevrimiçi Oyunlara: Sosyal Gelişim Alanları Üzerine Bir Değerlendirme. Motif Akademi Halkbilimi Dergisi , 14 (33) , 39-56 . DOI: 10.12981/mahder.853922
- King, D., Delfabbro, P., & Griffiths, M. (2010). Video game structural characteristics: A new psychological taxonomy. International journal of mental health and addiction, 8, 90-106.
- Özden, H. (2017). “Mobil Oyun Yapım Sürecinde Karakter Tasarımları”, Yüksek Lisans Tezi, Yaşar Üniversitesi Sosyal Bilimler Enstitüsü Grafik Tasarımı Anasanat Dalı.
- Schuurman, Paul. (2017). Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity. https://doi.org/10.1080/01916599.2017.1366928
- Statista (2023). Mobile gaming market size: https://www.statista.com/statistics/249960/total-number-of-mobiIe-gamer-s-in-the-us/ (Date of Access: 17.10.2023).
- Uzun, H. M., (2022). Altay Türklerinde Tabiat Kültleri. Yazıt Kültür Bilimleri Dergisi, 2022, 2(2): 299-314
Talented Ladies Club (2023). The future of mobile gaming: Trends to watch.
https://www.talentedladiesclub.com/articles/the-future-of-mobile-gaming-trends-to-watch/ (Date of Access: 15.10.2023).
- Yazar, Sadık. “Balıkesirli Râsih’in Bülgatü’l-Ahbâbînda Doğaüstü Yaratıklar”, Toplumsal Tarih, no: 356, Ağustos 2023.
- Yılmaz, B., (2022). Türk ve Moğol Kültürünün Tarihsel Paydası: Dokuz Sayısı. Motif Akademi Halkbilimi
Dergisi, 2022, Cilt: 15, Sayı: 40, 1410-1425.