Abstract
Although it has passed hundreds of years since art, craft and technique were named together as “techne” in Ancient Greece, this word is encountered again with the increasing diversity and variation in the communication and interaction tools that have taken place and developed in our age. The concept of “Metaverse”, which is a multiverse structure in real time, has begun to be put into practice with the emergence of the internet and the Web from a futuristic point of view and the emergence of blockchains with the changing and developing of technology and their relationship with economy, culture, art, etc. Metaverse is a process-based formation that provides the transition between the real world and the virtual world and removes the blur. In Metaverse fixed up experience, creativity, inte-raction, communication, etc. virtual “living space and living culture” has started to form with the differentiation experienced in action areas, asset areas and digital tools by incorporating the socioeconomic and sociocultural environments that exist in the real world. In Metaverse, as a network that involved covers real-time and three-dimensional universes, it is provided to interact with the virtual World emerging the aesthetic view with imagination of human. The individual, as a “Metahuman”, enters the meta warehouse, communicates and interacts, and reveals aesthetic experiences and artistic actions in the world of objects with his creativity. In real time, it occurs “presence” as individual’s immediate in virtual environments In this context, art in Metaverse, which is a bridge between the real world and the virtual worlds; galleries, concert and theater halls, auctions such as NFT market etc. manifests itself in a similar way to real life. As a result of the developments in information processing in the light of technological de-velopments, it gives a qualitative and quantitative meaning the field of visual arts. While de-signing or creating artistic forms and objects in Metaverse, the priority-later relationship is based. In this direction, formal structure / object / aesthetic object. becomes possible to “represent” visual arts through aesthetic information processing. It has began to form “virtual aesthetics” and “Metaverse aesthetics or art” in multiple virtual universes or worlds with the formation of a universal structure the reunification of science and art