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Sağlık profesyonellerinin eğitiminde artırılmış gerçeklik uygulamaları

Year 2021, Volume: 7 Issue: 2, 130 - 148, 29.04.2021
https://doi.org/10.51948/auad.887267

Abstract

Sağlık profesyonellerinin (doktor, hemşire, ebe vd.) eğitimi, nitelikli sağlık hizmetlerinin sunulmasında kritik bir öneme sahiptir. Bu mesleklerin adayları kuramsal bilgilerini uygulamaya dönüştürmede bazı zorluklarla karşı karşıyadır. Gerçek uygulama ortamlarının sınırlılığı, tıp, hemşirelik ve diğer sağlık alanlarındaki öğrencilerin kliniklerde aynı zamanda staja çıkmalarının yarattığı yoğunluk, hastaların öğrenciler tarafından bakılmak istememesi, eğitim kurumunda uygulama araçlarının yetersizliği bunlardan bazılarıdır. Öğrenenlerin uygulama ortamlarında etkin ve verimli olması, nitelikli bir öğrenme sürecinin yapılandırılması yeni nesil teknolojilerin öğrenme sürecine dâhil edilmesi ile sağlanabilir. Gerçek dünya ile bağlantısını devam ettiren, veri ve görüntülerin gerçek dünya görüntülerine eklenebildiği, gerçek ve sanal nesnelerin aynı ortamda birlikte algılanmasını sağlayan artırılmış gerçeklik uygulamaları, dünyada ve Türkiye’de birçok alanda kullanılmaktadır. Bu makalede sağlık profesyonellerinin eğitimi açısından artırılmış gerçeklik uygulamaları ele alınarak konuya genel bir bakış sunulmuştur.

References

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  • Altınpulluk, H. (2018). Türkiye’de Artırılmış Gerçeklikle İlgili Hazırlanan Tezlerin Bibliyometrik Analiz Yöntemiyle İncelenmesi. Eğitim Teknolojisi Kuram ve Uygulama, 8 (1), 248-272. DOI: 10.17943/etku.337347
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  • Altınpulluk, H. (2015). Arttırılmış gerçekliği anlamak: kavramlar ve uygulamalar [Kitap tanıtımı: Understanding augmented reality: concepts and applications by A. B. Craig]. AUAd, 1(4), 123-131.
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Year 2021, Volume: 7 Issue: 2, 130 - 148, 29.04.2021
https://doi.org/10.51948/auad.887267

Abstract

References

  • Alaraj, A., Charbel, F.T., Birk, D., Tobin, M., Luciano, C., Banerjee, P.P., Rizzi, S., Sorenson, J., Foley, K., Slavin, K. ve Roitberg, B. (2013). Role of cranial and spinal virtual and augmented reality simulation using immersive touch modules in neurosurgical training. Neurosurgery, 72 (1), 115-123.
  • Althoff, T., White, R. W. ve Horvitz, E. (2016). Influence of Pokémon Go on Physical Activity: Study and Implications. Journal of medical Internet research, 18(12),e315. https://doi.org/10.2196/jmir.6759
  • Altınpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 24(2),1089-1114. 10.1007/s10639-018-9806-3
  • Altınpulluk, H. (2018). Türkiye’de Artırılmış Gerçeklikle İlgili Hazırlanan Tezlerin Bibliyometrik Analiz Yöntemiyle İncelenmesi. Eğitim Teknolojisi Kuram ve Uygulama, 8 (1), 248-272. DOI: 10.17943/etku.337347
  • Altınpulluk, H. ve Kesim, M. (2015). Geçmişten günümüze artırılmış gerçeklik uygulamalarında gerçekleşen paradigma değişimleri. Akademik Bilişim 2015, Eskişehir: Anadolu Üniversitesi.
  • Altınpulluk, H. (2015). Arttırılmış gerçekliği anlamak: kavramlar ve uygulamalar [Kitap tanıtımı: Understanding augmented reality: concepts and applications by A. B. Craig]. AUAd, 1(4), 123-131.
  • Arvanitis, T. N., Petrou, A., Knight, J. F., Savas, S., Sotiriou, S., Gargalakos, M. ve Gialouri, E. (2007). Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and Ubiquitous Computing, 13(3), 243-250. Azuma, R. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.
  • Bajura, M., Fuchs, H. ve Ohbuchi, R. (1992). Merging virtual objects with the real world: seeing ultrasound imagery within the patient. ACM, 26(2), 203-210. DOI 10.1145/142920.134061.
  • Balian, S., McGovern, S. K., Abella, B. S., Blewer, A. L. ve Leary, M. (2019). Feasibility of an augmented reality cardiopulmonary resuscitation training system for health care providers. Heliyon, 5(8), e02205. https://doi.org/10.1016/j.heliyon.2019.e02205.
  • Barsom, E. Z., Graafland, M. ve Schijven, M. P. (2016). Systematic review on the effectiveness of augmented reality applications in medical training. Surgical endoscopy, 30(10), 4174-4183. https://doi.org/10.1007/s00464-016-4800-6
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  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R. ve Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544.
  • Choi, H., Cho, B., Masamune, K., Hashizume, M. ve Hong, J. (2016). An effective visualization technique for depth perception in augmented reality‐based surgical navigation. The International Journal of Medical Robotics and Computer Assisted Surgery, 12(1), 62-72.
  • De Paolis, L.T., Ricciardi, F., Dragoni, A.F. ve Aloisio, G. (2011). An Augmented Reality Application for the Radio Frequency Ablation of the Liver Tumors. In: Murgante B., Gervasi O., Iglesias A., Taniar D., Apduhan B.O. (eds) Computational Science and Its Applications - ICCSA 2011. ICCSA 2011. Lecture Notes in Computer Science, vol 6785. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-21898-9_47
  • De Paolis, LT., Pulimeno, M. ve Aloisio, G. (2008). An augmented reality application for minimally invasive surgery. In: 14th Nordic-baltic conference on biomedical engineering and medical physics IFMBE proceedings. 489-492.
  • Dorward, L.J., Mittermeier, JC., Sandbrook, C. ve Spooner, F. (2016). Pokémon Go: Benefits, costs, and lessons for the conservation movement. Conservation Letters, 10 (1), 160-165.
  • Dunleavy, M., Dede, C., ve Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7-22.
  • Erdem, H., ve Sarı, D. (2018). Sanal gerçeklik devrimi: Hemşirelik eğitiminde değişen teknoloji. Ege Üniversitesi Hemşirelik Fakültesi Dergisi, 34 (1), 109-117.
  • Ersoy, H., Duman, E., ve Öncü, S. (2016). Artırılmış gerçeklik ile motivasyon ve başarı: deneysel bir çalışma. Journal of Instructional Technologies & Teacher Education, 5(1), 39-44.
  • Fitzgerald, J. E., White, M. J., Tang S. W., Maxwell-Armstrong, C. A. ve James, D. K. (2008). Are we teaching sufficient anatomy at medical school? The opinions of newly qualified doctors. Clinical Anatomy, 21(7), 718-24.
  • Fotheringham D. (2010). Triangulation for the assessment of clinical nursing skills: a review of theory, use and methodology. International journal of nursing studies, 47(3), 386-391. https://doi.org/10.1016/j.ijnurstu.2009.09.004
  • Garrett, BM., Jackson, C. ve Wilson, B. (2015). Augmented reality m-learning to enhance nursing skills acquisition in the clinical skills laboratory. Interactive Technology and Smart Education, 12(4), 298-314.
  • Herron, J. (2016). Augmented reality in medical education and training. Journal of Electronic Resources in Medical Libraries, 13 (2), 51-55.
  • Houghton, C.E., Casey, D., Shaw, D. ve Murphy, K. (2014). Students’ experiences of implementing clinical skills in the real world of practice. Journal of Clinical Nursing, 22 (13/14), 1961-1969. doi: 10.1111/jocn.12014.
  • İçten, T. ve Bal, G. (2017). Artırılmış gerçeklik üzerine son gelişmelerin ve uygulamaların incelenmesi. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji, 5(2), 111-136. https://dergipark.org.tr/en/download/article-file/840617 Erişim tarihi: 12.02.2021.
  • Jeffries, P.R. (2005). A framework for designing, implementing and evaluating simulations used as teaching strategies in nursing. Nursing Education Perspectives, 26(2), 96-103.
  • Kamphuis, C., Barsom, E., Schijven, M. ve Christoph, N. (2014). Augmented reality in medical education? Perspectives on Medical Education, 3(4), 300-311.
  • Kerawalla, L., Luckin, R., Seljeflot, S. ve Woolard, A. (2006) "Making it real": Exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3-4), 163-174. 10.1007/s10055-006-0036-4.
  • Kirner, T. G., Reis, F. M. V. ve Kirner, C. (2012, June). Development of an interactive book with Augmented Reality for teaching and learning geometric shapes. In Information Systems and Technologies (CISTI), 7th Iberian Conference on (pp. 1-6).
  • Klopfer E, Squire K. (2007). Environmental Detectives-the development of an augmented reality platform for environmental simulations. Educational Technology Research and Development, 56(2), 203-228. DOI 10.1007/s11423-007-9037-6.
  • Küçük, S., Kapakin, S. ve Göktaş, Y. (2016). Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load. Anatomical sciences education, 9(5), 411-421. https://doi.org/10.1002/ase.1603
  • Lave, J. ve Wenger, E. (1991). Situated learning: Legitimate peripheral participation. NY: Cambridge University Press.
  • LeBlanc, A. G. ve Chaput, J.-P. (2016). Pokémon Go: A game changer for the physical inactivity crisis? Preventive Medicine. doi: 10.1016/j.ypmed.2016.11.012.
  • Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13-21.
  • Li, H., Gupta, A , Zhang, J. ve Flor, N. (2020). Who will use augmented reality? An integrated approach based on text analytics and field survey. European Journal of Operational Research, 281, 502-516. https://doi.org/10.1016/j.ejor.2018.10.019.
  • Meng, M., Fallavollita, P., Blum, T., Eck, U., Sandor, C., Weidert, S., Waschke, J. ve Navab, N. (2013). Kinect for interactive AR anatomy learning. IEEE International Symposium on Mixed and Augmented Reality, 277-278.
  • Milgram, P. ve Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information Systems, 77(12), 1321-1329.
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There are 64 citations in total.

Details

Primary Language Turkish
Subjects Other Fields of Education
Journal Section Articles
Authors

Belgin Boz Yuksekdag 0000-0003-2862-3544

Publication Date April 29, 2021
Published in Issue Year 2021 Volume: 7 Issue: 2

Cite

APA Boz Yuksekdag, B. (2021). Sağlık profesyonellerinin eğitiminde artırılmış gerçeklik uygulamaları. Açıköğretim Uygulamaları Ve Araştırmaları Dergisi, 7(2), 130-148. https://doi.org/10.51948/auad.887267