Year 2024,
, 294 - 300, 28.08.2024
Birsel Molu
,
Alev Yıldırım Keskin
References
- Aras, G. N., & Çiftçi, B. (2021). Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental review. Nurse Education Today, 102, 104930. https://doi.org/10.1016/j.nedt.2021.104930.
- Barros, I., Sarmento, J., Gutteres, C., Belo, F., & Goncalves, A. (2022). Using bingo to teach english plural nouns. ISCE: Journal of Innovative Studies on Character and Education, 6(2), 312-326.
- Branney, J., & Priego-Hernández, J. (2018). A mixed methods evaluation of team-based learning for applied pathophysiology in undergraduate nursing education. Nurse Education Today, 61, 127-133. https://doi.org/ 10.1016/j.nedt.2017.11.014.
- Brown, T. (2018). Using Jenga to teach risk management concepts to senior nursing students. Journal of Nursing Education, 57(12), 765-765. https://doi.org/10.3928/ 01484834-20181119-12.
- Brown, T. (2020). BINGO! Patient safety. Nurse Educator, 45(1), 60. https://doi.org/10.1097/NNE.000000000000 0737
- Chang, W.-L., & Yeh, Y.-c. (2021). A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement. Technology, Pedagogy and Education, 30(2), 271-285. https://doi.org/10.1080/147 5939X.2021.1885482.
- Chang, Y.-S., Hu, S. H., Kuo, S.-W., Chang, K.-M., Kuo, C.-L., Nguyen, T. V., & Chuang, Y.-H. (2022). Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial. Nurse Education in Practice, 63, 103412. https://doi.org/ 10.1016/j.nepr.2022.103412.
- Dinçer, S., & Doğanay, A. (2016). Turkish adaptation study of the motivation scale for instructional material (IMMS). Primary Education Online, 15(4). https://doi.org/10.17 051/io.2016.19056.
- Elzeky, M. E., Elhabashy, H. M., Ali, W. G., & Allam, S. M. (2022). Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial. BMC nursing, 21(1), 316. https://doi.org/10.1186/s12912-022-01096-6.
- Fernandes, C. N., Marcolan, L. F., & Rosado, S. R. (2022). The efficiency of using games in the teaching and learning process about burn victims. Paper presented at the EDULEARN22 Proceedings. https://doi.org/10.21125/ed ulearn.2022.1542
- Frandsen, G., & Pennington, S. S. (2014). Abrams' clinical drug therapy rational drug applications for nurses. Akademisyen Medical Bookstore.
- Harris, P., Nagy, S., & Vardaxis, N. (2014). Mosby's dictionary of medicine, nursing and health professions-australian & new zealand edition-eBook. Elsevier Health Sciences.
- Hsieh, C. (2016). Bingo! team-based game in english medical terminology for baccalaureate nursing students. International Archives of Nursing and Health Care, 2(2), 2-3.
- Keller, J. (2009). Motivational design for learning and performance: the ARCS model approach. Springer Science & Business Media.
- Koivisto, J.-M., Haavisto, E., Niemi, H., Haho, P., Nylund, S., & Multisilta, J. (2018). Design principles for simulation games for learning clinical reasoning: A design-based research approach. Nurse Education Today, 60, 114-120. https://doi.org/10.1016/j.nedt.2017.10.002.
- Lickiewicz, J., Hughes, P., & Makara-Studzińska, M. (2020). The use of board games in healthcare teaching. Nursing Problems/Problemy Pielęgniarstwa, 28(2), 71-74. https:// doi.org/10.5114/ppiel.2020.98766.
- Lin, H.-C. K., Lin, Y.-H., Wang, T.-H., Su, L.-K., & Huang, Y.-M. (2021). Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education. Sustainability, 13(6), 3333. https://doi.org/10.3390/ su13063333.
- Luchi, K. C. G., Cardozo, L. T., & Marcondes, F. K. (2019). Increased learning by using board game on muscular system physiology compared with guided study. Advances in physiology education, 43(2), 149-154. https://doi.org/10.1152/advan.00165.2018.
- Maharjan, N., Kuroda, K., Silwal, G., Toyama, S., Ominato, Y., Tsuchida, Y., Ichitsubo, M. (2022). Implementation of design based learning for the development of SDGs educational games. Journal of Technology and Science Education, 12(2), 496-509. http://dx.doi.org/10.3926/ jotse.1578.
- Manning-Stanley, A., Pickering, V., Bonnett, L., & MacKay, S. (2022). The use of a flıpped-classroom and team-based learning (tbl) approach: replacing a standard lecture with an interactive ‘bingo’session to deliver undergraduate content on abdominal pathology. Paper presented at the INTED2022 Proceedings. https://doi.org/10.21125/int ed.2022.1615.
- McEnroe-Petitte, D., & Farris, C. (2020). Using gaming as an active teaching strategy in nursing education. Teaching and Learning in Nursing, 15(1), 61-65. https://doi.org/ 10.1016/j.teln.2019.09.002.
- Ozdemir, E. K., & Dinc, L. (2022). Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Nurse Education in Practice, 103375. https://doi.org/10.1016/j.nepr.2022.103375.
- Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in human behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033.
- Wu, C.-S., Chen, M.-F., Hwang, H.-L., & LEE, B.-O. (2023). Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: an experimental design. Nurse Education in Practice, 103657. https://doi.org/10.1016/j.nepr.2023.103657.
- Xu, J.-h. (2016). Toolbox of teaching strategies in nurse education. Chinese Nursing Research, 3(2), 54-57. https://doi.org/10.1016/j.cnre.2016.06.002.
- Yiin, S.-J., & Chern, C.-L. (2023). The effects of an active learning mechanism on cognitive load and learning achievement: A new approach for pharmacology teaching to Taiwanese nursing students. Nurse Education Today, 124, 105756. https://doi.org/10.1016/j.nedt.2023.105756.
The Effect of Bingo Games and Board Games Applied to Nursing Students in Pharmacology Lessons On Lesson Motivation
Year 2024,
, 294 - 300, 28.08.2024
Birsel Molu
,
Alev Yıldırım Keskin
Abstract
Objective: This study examined the effects of bingo games and board games on the motivation of nursing students in pharmacology courses.Materials and Methods: A quasi-experimental study with a post-test only design was conducted with 72 nursing students at a state university in Türkiye between March and April 2023. The study participants were allocated to two groups, each with 36 students, using a random assignment procedure. Group A was the bingo game group, and group B was the board game group. All topics related to the pharmacology course were taught to both groups by the same instructor one day a week during the semester. After the lesson, the students in group A played a bingo game that was modified to include pharmacology concepts, while the students in group B played a board game that was also modified to include pharmacology concepts. After the game, all groups filled out the "Information Form" and " Instructional Materials Motivation Scale". Results: The mean Instructional Materials Motivation Scale total score was 132.91 ± 20.06 for the bingo group. The mean Instructional Materials Motivation Scale score was 124.80 ± 20.54 for the table game group. The mean scores of the Instructional Materials Motivation Scale total and sub-dimensions were not significantly different between the bingo game and board game groups (p > 0.05). Conclusion: The study found that there was no significant difference in the motivation levels of nursing students who used bingo or board games as reinforcement in pharmacology lessons.
References
- Aras, G. N., & Çiftçi, B. (2021). Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental review. Nurse Education Today, 102, 104930. https://doi.org/10.1016/j.nedt.2021.104930.
- Barros, I., Sarmento, J., Gutteres, C., Belo, F., & Goncalves, A. (2022). Using bingo to teach english plural nouns. ISCE: Journal of Innovative Studies on Character and Education, 6(2), 312-326.
- Branney, J., & Priego-Hernández, J. (2018). A mixed methods evaluation of team-based learning for applied pathophysiology in undergraduate nursing education. Nurse Education Today, 61, 127-133. https://doi.org/ 10.1016/j.nedt.2017.11.014.
- Brown, T. (2018). Using Jenga to teach risk management concepts to senior nursing students. Journal of Nursing Education, 57(12), 765-765. https://doi.org/10.3928/ 01484834-20181119-12.
- Brown, T. (2020). BINGO! Patient safety. Nurse Educator, 45(1), 60. https://doi.org/10.1097/NNE.000000000000 0737
- Chang, W.-L., & Yeh, Y.-c. (2021). A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement. Technology, Pedagogy and Education, 30(2), 271-285. https://doi.org/10.1080/147 5939X.2021.1885482.
- Chang, Y.-S., Hu, S. H., Kuo, S.-W., Chang, K.-M., Kuo, C.-L., Nguyen, T. V., & Chuang, Y.-H. (2022). Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial. Nurse Education in Practice, 63, 103412. https://doi.org/ 10.1016/j.nepr.2022.103412.
- Dinçer, S., & Doğanay, A. (2016). Turkish adaptation study of the motivation scale for instructional material (IMMS). Primary Education Online, 15(4). https://doi.org/10.17 051/io.2016.19056.
- Elzeky, M. E., Elhabashy, H. M., Ali, W. G., & Allam, S. M. (2022). Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial. BMC nursing, 21(1), 316. https://doi.org/10.1186/s12912-022-01096-6.
- Fernandes, C. N., Marcolan, L. F., & Rosado, S. R. (2022). The efficiency of using games in the teaching and learning process about burn victims. Paper presented at the EDULEARN22 Proceedings. https://doi.org/10.21125/ed ulearn.2022.1542
- Frandsen, G., & Pennington, S. S. (2014). Abrams' clinical drug therapy rational drug applications for nurses. Akademisyen Medical Bookstore.
- Harris, P., Nagy, S., & Vardaxis, N. (2014). Mosby's dictionary of medicine, nursing and health professions-australian & new zealand edition-eBook. Elsevier Health Sciences.
- Hsieh, C. (2016). Bingo! team-based game in english medical terminology for baccalaureate nursing students. International Archives of Nursing and Health Care, 2(2), 2-3.
- Keller, J. (2009). Motivational design for learning and performance: the ARCS model approach. Springer Science & Business Media.
- Koivisto, J.-M., Haavisto, E., Niemi, H., Haho, P., Nylund, S., & Multisilta, J. (2018). Design principles for simulation games for learning clinical reasoning: A design-based research approach. Nurse Education Today, 60, 114-120. https://doi.org/10.1016/j.nedt.2017.10.002.
- Lickiewicz, J., Hughes, P., & Makara-Studzińska, M. (2020). The use of board games in healthcare teaching. Nursing Problems/Problemy Pielęgniarstwa, 28(2), 71-74. https:// doi.org/10.5114/ppiel.2020.98766.
- Lin, H.-C. K., Lin, Y.-H., Wang, T.-H., Su, L.-K., & Huang, Y.-M. (2021). Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education. Sustainability, 13(6), 3333. https://doi.org/10.3390/ su13063333.
- Luchi, K. C. G., Cardozo, L. T., & Marcondes, F. K. (2019). Increased learning by using board game on muscular system physiology compared with guided study. Advances in physiology education, 43(2), 149-154. https://doi.org/10.1152/advan.00165.2018.
- Maharjan, N., Kuroda, K., Silwal, G., Toyama, S., Ominato, Y., Tsuchida, Y., Ichitsubo, M. (2022). Implementation of design based learning for the development of SDGs educational games. Journal of Technology and Science Education, 12(2), 496-509. http://dx.doi.org/10.3926/ jotse.1578.
- Manning-Stanley, A., Pickering, V., Bonnett, L., & MacKay, S. (2022). The use of a flıpped-classroom and team-based learning (tbl) approach: replacing a standard lecture with an interactive ‘bingo’session to deliver undergraduate content on abdominal pathology. Paper presented at the INTED2022 Proceedings. https://doi.org/10.21125/int ed.2022.1615.
- McEnroe-Petitte, D., & Farris, C. (2020). Using gaming as an active teaching strategy in nursing education. Teaching and Learning in Nursing, 15(1), 61-65. https://doi.org/ 10.1016/j.teln.2019.09.002.
- Ozdemir, E. K., & Dinc, L. (2022). Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Nurse Education in Practice, 103375. https://doi.org/10.1016/j.nepr.2022.103375.
- Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in human behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033.
- Wu, C.-S., Chen, M.-F., Hwang, H.-L., & LEE, B.-O. (2023). Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: an experimental design. Nurse Education in Practice, 103657. https://doi.org/10.1016/j.nepr.2023.103657.
- Xu, J.-h. (2016). Toolbox of teaching strategies in nurse education. Chinese Nursing Research, 3(2), 54-57. https://doi.org/10.1016/j.cnre.2016.06.002.
- Yiin, S.-J., & Chern, C.-L. (2023). The effects of an active learning mechanism on cognitive load and learning achievement: A new approach for pharmacology teaching to Taiwanese nursing students. Nurse Education Today, 124, 105756. https://doi.org/10.1016/j.nedt.2023.105756.