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Metaverse'de Üretilen Projelerin Mimarlık İçin Bir Fırsat Olarak İncelenmesi

Year 2024, Volume: 12 Issue: 4, 1944 - 1963, 23.10.2024
https://doi.org/10.29130/dubited.1397459

Abstract

Çalışma metaverse evreninin mimarlık alanında nasıl bir rol oynadığını sorgulamaktadır. Bu bağlamda makalenin amacı, bu yeni alanın potansiyelini belirlemek, sınırlarını anlamak ve günümüze kadar mimari alanda ne tür projelerin üretildiğini analiz etmektir. Nitel araştırma yöntemlerinden betimsel analizin kullanıldığı çalışmada analiz verileri popüler bir mimarlık platformu olan Archdaily veri tabanından elde edilmiştir. Buradan elde edilen çalışmaların tamamı güncel olup, en eski proje 2020 yılına uzanmaktadır. Projelerin değerlendirmesi, farklı mekan tipleri (Hyper Reality, Abstracted Reality, Hybrid Cyberspace, Hyper Virtuality), akıllı kent/bina, yaratıcı-inovatif tasarım, toplumsal değer yaratma, etkileşim-sosyalleşme, yeni mekansal deneyimler, dijital sanat ve kültürel değer yaratma kriterlerine göre değerlendirilmiştir. İncelenen projeler içerisinde, mimarlar tarafından geliştirilmiş çalışmalar olduğu gibi video ve oyun geliştiriciler tarafından tasarlanmış projeler de yer almaktadır. Sonuç olarak metaverse evreninde fütüristik, sınırların zorlandığı özgür tasarımlar geliştirilmekte, tarihi ve kültürel yapılar yeniden canlandırılmakta ve gelecek nesillere aktarılmaktadır. Karmaşık 3D görselleştirmeler çeşitli yazılımlar yerine metaevrende kolaylıkla üretilebilmektedir. Gelecekte metaverse’un mimarlık disiplinini eğitim, tasarım ve uygulama alanlarında radikal bir şekilde değişime ve dönüşüme uğratması öngörülmektedir.

References

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  • [22] R.V. Nuncio, J.M.B. Felicilda, “Cybernetics and simulacra: the hyperreality of augmented reality games,” Kritike, 15 (2), pp. 39, 2021.
  • [23] F. Shi, H. Ning, X. Zhang, R. Li, Q. Tian, S. Zhang, Y. Zheng, Y. Guo, M. Daneshmand, “A new technology perspective of the Metaverse: Its essence, framework and challenges,” Digital Communications and Networks, 11, 2023.
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  • [28] D. Stouhi. (2022b). Daniel Arsham and Andrés Reisinger Among Acclaimed Designers of Newly-Launched Metaverse Real Estate Development [Online]. Available: https://www.archdaily.com/985957/daniel-arsham-and-andres-reisinger-among-acclaimed-designers-of-newly-launched-metaverse-real-estate-development
  • [29] A. Iñiguez. (2022a). Towards a Virtual Architecture: The Winter House by Andrés Reisinger and Alba de la Fuente, [Hacia una arquitectura virtual: la Casa de Invierno de Andrés Reisinger y Alba de la Fuente] 03 May 2022. ArchDaily. (Trans. Pérez Bravo, Amelia) Accessed 15 Nov 2023.
  • [30] M.C. Florian. (2022a). Gluon Preserves the Now-Dismantled Nakagin Capsule Tower Building in the Metaverse [Online]. Available: https://www.archdaily.com/986843/gluon-preserves-the-now-dismantled-nakagin-capsule-tower-building-in-the-metaverse.
  • [31] A. Iñiguez. (2022b). Crystal City and the ‘Tallest’ Multipurpose Tower in the Metaverse [Online]. Available: https://www.archdaily.com/993496/crystal-city-and-the-tallest-multipurpose-tower-in-the-metaverse
  • [32] M.C. Florian. (2022b). Can Public Space be Created in the Metaverse? [Online]. Available: https://www.archdaily.com/987613/can-public-space-be-created-in-the-metaverse
  • [33] D. Stouhi. (2021). Zaha Hadid Architects Presents Virtual Gallery Exploring Architecture, NFTs, and the Metaverse [Online]. Available: https://www.archdaily.com/972886/zaha-hadid-architects-presents-virtual-gallery-exploring-architecture-nfts-and-the-metaverse
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  • [41] A.G.İ. Güven, F. Güven, “Metaverse’te Bellek ve Mekan,” Istanbul International Modern Scientific Research Congress –III. İstanbul, Türkiye, 2022.
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  • [43] Ç. Bakır, “Metaverse üzerine kapsamlı bir araştırma,” Avrupa Bilim ve Teknoloji Dergisi, (45), ss. 64-73, 2022.

Examination of Projects Produced in the Metaverse as an Opportunity for Architecture

Year 2024, Volume: 12 Issue: 4, 1944 - 1963, 23.10.2024
https://doi.org/10.29130/dubited.1397459

Abstract

The study questions the role of the metaverse universe in the field of architecture. In this context, the article aims to determine this new field's potential, understand its boundaries and analyse what kind of projects have been produced in the architectural field to date. Descriptive analysis, one of the qualitative research methods, was used in the study, and the analysis data was obtained from Archdaily's database, a popular architectural platform. All of the studies obtained from here are current, and the oldest project dates back to 2020. The evaluation of projects was evaluated according to the criteria of different space types (Hyper Reality, Abstracted Reality, Hybrid Cyberspace, Hyper Virtuality), smart city/building, creative-innovative design, social value creation, interaction-socialization, new spatial experiences, digital art, and cultural value creation. Among the projects analyzed, there are projects developed by architects and designed by video and game developers. As a result, in the metaverse universe, futuristic, free designs are developed, and historical and cultural structures are revitalized and passed on to future generations. Complex 3D visualizations can be easily produced in the metaverse instead of using various software. In the future, the metaverse is expected to radically change and transform the discipline of architecture in education, design, and practice.

References

  • [1] A. Moneta, “Architecture, heritage, and the metaverse: new approaches and methods for the digital built environment,” Tradit. Dwellings Settlements Rev. 32 (1), pp. 37–49, 2020.
  • [2] S. Mystakidis, “Metaverse,” Encyclopedia, 2(1), pp. 486–497, 2022.
  • [3] İ. Karadağ, A. Yıldız, Artificial Intelligence in Architecture: Innovations, Challenges, and Ethical Considerations, Making Art With Generative AI Tools. Hersley: IGI Global, pp. 215-225, 2024.
  • [4] T.R. Gadekallu, T. Huynh-The, W. Wang, G. Yenduri, P. Ranaweera, Q.V. Pham, ... & M. Liyanage, “Blockchain for the metaverse: A review,” arXiv preprint arXiv:2203.09738, 2022.
  • [5] S.M. Park, Y.G. Kim, “A metaverse: Taxonomy, components, applications, and open challenges,” IEEE Access, 10, pp. 4209-4251, 2022.
  • [6] J. Hutson, “Social virtual reality: Neurodivergence and inclusivity in the metaverse,” Societies, 12(4), pp. 102, 2022.
  • [7] V. Bourdakis, D. Charitos, “Virtual Environment Design: Defining a new direction for architectural education,” In eCAADe99 Proceedings, pp. 400–10, retrieved August, 28, 2020 from https://papers.cumincad.org/data/works/att/7674.content.00209.pdf , 1999.
  • [8] M. Casini, “Extended reality for smart building operation and maintenance: A review,” Energies. 15(10). DOI:10.3390/en15103785, 2022.
  • [9] J.L. Gu, J.C. Wang, X.W. Guo, G.J. Liu, S.J. Qin, Z.L. Bi, “A metaverse-based teaching building evacuation training system with deep reinforcement learning,” IEEE Transactions on Systems Man Cybernetics-Systems. 53(4), pp. 2209–2219. DOI: 10.1109/TSMC.2022.3231299, 2023.
  • [10] Z. Liu, S.Q. Gong, Z.Y. Tan, P. Demian, “Immersive Technologies-Driven Building Information Modelling (BIM) in the Context of Metaverse,” Buildings, 13(6). DOI: 10.3390/buildings13061559, 2023.
  • [11] J.E. Guan, A. Morris, J. Irizawa, “Cross-Reality for Extending the Metaverse: Designing Hyper-Connected Immersive Environments with XRI,” 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR). Shanghai, pp. 305-311. DOI: 10.1109/VRW58643.2023.00071, 2023.
  • [12] X. Xia, Y.W. Pan, “Interactive Relationships in the Future of Virtual Reality,” 24th International Conference on Human-Computer Interaction (HCII). Vol. 13518, pp. 222-230. DOI: 10.1007/978-3-031-21707-4_17, 2022.
  • [13] P.Y. Su, P.W. Hsiao, K.K. Fan, “Investigating the relationship between users' behavioral intentions and learning effects of VR systems for sustainable tourism development,” Sustainability. 15(9). DOI: 10.3390/su15097277, 2023.
  • [14] E.S. Yang, “Implications of immersive technologies in healthcare sector and its built environment,” Frontiers in Medical Technology. Vol. 5. DOI: 10.3389/fmedt.2023.1184925, 2023.
  • [15] Ş. Yüksel, S. Yıldız, “Metaverse dünyasında değişen sanal-gerçek mekanlar ve tasarımcının rolü,” 7. Uluslararası Zeugma Bilimsel Araştırmalar Kongresi, Gaziantep, ss. 507-519, 2022.
  • [16] G. Karyağdı, “Metaverse’e Doğru İç Mekân Yaklaşımları,” Atlas Journal International Refereed Journal on Social Sciences, 8(49), ss. 2766–2782, 2022.
  • [17] B. Aydoğdu, E. Toy, “Merkeziyetsiz Metaverse Platformlarındaki Üç Boyutlu Yapıların Görsel Analizi,” Medeniyet Sanat - İMÜ Sanat Tasarım ve Mimarlık Fakültesi Dergisi, 9(1), ss. 151-173, 2023.
  • [18] M. Kurtuluş, Ç. Tekin, “Metaverse Kronolojisi ve Ulusal Mimarlık Ortamında Metaverse,” ART/icle: Sanat ve Tasarım Dergisi, 3(2), ss. 110-134, 2023.
  • [19] M. Arslan, “Metaverse, İnovasyon (Meta İnovasyon) ve Kent Etkileşimi,” Kent Akademisi, 16(3), ss. 1374-1397, 2023.
  • [20] URL-1: https://www.archdaily.com/, Erişim Tarihi: 11.11.2023
  • [21] J. Marx. (2023). Experiencing Reality in the Metaverse from Life-Like to Surreal [Online]. Available: https://www.archdaily.com/999604/experience-design-in-the-metaverse-and-cyberspace-typologies> ISSN 0719-8884.
  • [22] R.V. Nuncio, J.M.B. Felicilda, “Cybernetics and simulacra: the hyperreality of augmented reality games,” Kritike, 15 (2), pp. 39, 2021.
  • [23] F. Shi, H. Ning, X. Zhang, R. Li, Q. Tian, S. Zhang, Y. Zheng, Y. Guo, M. Daneshmand, “A new technology perspective of the Metaverse: Its essence, framework and challenges,” Digital Communications and Networks, 11, 2023.
  • [24] A. Yıldırım, H. Şimşek, Nitel Araştırma Yöntemleri, Seçkin Yayıncılık, 2021.
  • [25] URL-2: https://en.wikipedia.org/wiki/ArchDaily, Erişim Tarihi: 11.11.2023
  • [26] URL-3:https://www.archdaily.com/1004100/the-1st-stelsi-international-metaverse-architecture-competition#:~:text=The%20inaugural%20STELSI%20Metaverse%20Competition,on%20the%20STELSI%20Metaverse%20platform.&text=Creative%20and%20innovative%20architectural%20design,technologies%20and%20new%20building%20materials, Erişim Tarihi: 11.11.2023
  • [27] D. Stouhi. (2022a). Zaha Hadid Architects Designs Liberland, a "Cyber-Urban" Metaverse City [Online]. Available: https://www.archdaily.com/978522/zaha-hadid-architects-designs-cyber-urban-metaverse-city
  • [28] D. Stouhi. (2022b). Daniel Arsham and Andrés Reisinger Among Acclaimed Designers of Newly-Launched Metaverse Real Estate Development [Online]. Available: https://www.archdaily.com/985957/daniel-arsham-and-andres-reisinger-among-acclaimed-designers-of-newly-launched-metaverse-real-estate-development
  • [29] A. Iñiguez. (2022a). Towards a Virtual Architecture: The Winter House by Andrés Reisinger and Alba de la Fuente, [Hacia una arquitectura virtual: la Casa de Invierno de Andrés Reisinger y Alba de la Fuente] 03 May 2022. ArchDaily. (Trans. Pérez Bravo, Amelia) Accessed 15 Nov 2023.
  • [30] M.C. Florian. (2022a). Gluon Preserves the Now-Dismantled Nakagin Capsule Tower Building in the Metaverse [Online]. Available: https://www.archdaily.com/986843/gluon-preserves-the-now-dismantled-nakagin-capsule-tower-building-in-the-metaverse.
  • [31] A. Iñiguez. (2022b). Crystal City and the ‘Tallest’ Multipurpose Tower in the Metaverse [Online]. Available: https://www.archdaily.com/993496/crystal-city-and-the-tallest-multipurpose-tower-in-the-metaverse
  • [32] M.C. Florian. (2022b). Can Public Space be Created in the Metaverse? [Online]. Available: https://www.archdaily.com/987613/can-public-space-be-created-in-the-metaverse
  • [33] D. Stouhi. (2021). Zaha Hadid Architects Presents Virtual Gallery Exploring Architecture, NFTs, and the Metaverse [Online]. Available: https://www.archdaily.com/972886/zaha-hadid-architects-presents-virtual-gallery-exploring-architecture-nfts-and-the-metaverse
  • [34] M.C. Florian. (2022c). MetaMundo’s 3D NFT Villa Opens Questions about the Function of Architecture in the Metaverse [Online]. Available: https://www.archdaily.com/988739/metamundos-3d-nft-villa-opens-questions-about-the-function-of-architecture-in-the-metaverse
  • [35] C. Harrouk. (2021). Mars House, First Digital Home to be Sold on the NFT Marketplace [Online]. Available: https://www.archdaily.com/959011/mars-house-first-digital-home-to-be-sold-on-the-nft-marketplace
  • [36] K. Overstreet. (2021). Bitcoin, NFTs, and the Metaverse: Reflecting on the Year of Digital Real Estate and Design [Online]. Available: https://www.archdaily.com/973814/bitcoin-nfts-and-the-metaverse-reflecting-on-the-year-of-digital-real-estate-and-design
  • [37] J. Shao. (2022). Million Bonus! Fengyuzhu Metaverse Digital Art Museum Global Bidding Announcement [Online]. Available: https://www.archdaily.com/975224/million-bonus-fengyuzhu-metaverse-digital-art-museum-global-bidding-announcement
  • [38] M.C. Florian. (2023). Grimshaw, HWKN, Farshid Moussavi, and WHY Create Metaverse Social Hubs Inspired by the Silk Road [Online]. Available: https://www.archdaily.com/995182/grimshaw-hwkn-farshid-moussavi-and-why-create-metaverse-social-hubs-inspired-by-the-silk-road
  • [39] M.C. Florian. (2022d). I Believe that Architecture is Never Finished": In Conversation with FAR, Creator of the First Generative Project for the Metaverse [Online]. Available: https://www.archdaily.com/990862/i-believe-that-architecture-is-never-finished-in-conversation-with-far-creator-of-the-first-generative-project-for-the-metaverse
  • [40] O. Güler, S. Savaş, “All aspects of Metaverse studies, technologies and future,” Gazi Journal of Engineering Sciences, 8(2), pp. 292-319, 2022.
  • [41] A.G.İ. Güven, F. Güven, “Metaverse’te Bellek ve Mekan,” Istanbul International Modern Scientific Research Congress –III. İstanbul, Türkiye, 2022.
  • [42] J. Assmann, Kültürel bellek, (Çev. Ayşe Tekin). Ayrıntı Yayınları, 2018.
  • [43] Ç. Bakır, “Metaverse üzerine kapsamlı bir araştırma,” Avrupa Bilim ve Teknoloji Dergisi, (45), ss. 64-73, 2022.
There are 43 citations in total.

Details

Primary Language English
Subjects Architectural Computing and Visualisation Methods, Architectural Science and Technology
Journal Section Articles
Authors

Asli Taş 0000-0003-0408-1533

Güneş Mutlu Avinç 0000-0003-1049-2689

Publication Date October 23, 2024
Submission Date November 28, 2023
Acceptance Date May 27, 2024
Published in Issue Year 2024 Volume: 12 Issue: 4

Cite

APA Taş, A., & Mutlu Avinç, G. (2024). Examination of Projects Produced in the Metaverse as an Opportunity for Architecture. Duzce University Journal of Science and Technology, 12(4), 1944-1963. https://doi.org/10.29130/dubited.1397459
AMA Taş A, Mutlu Avinç G. Examination of Projects Produced in the Metaverse as an Opportunity for Architecture. DUBİTED. October 2024;12(4):1944-1963. doi:10.29130/dubited.1397459
Chicago Taş, Asli, and Güneş Mutlu Avinç. “Examination of Projects Produced in the Metaverse As an Opportunity for Architecture”. Duzce University Journal of Science and Technology 12, no. 4 (October 2024): 1944-63. https://doi.org/10.29130/dubited.1397459.
EndNote Taş A, Mutlu Avinç G (October 1, 2024) Examination of Projects Produced in the Metaverse as an Opportunity for Architecture. Duzce University Journal of Science and Technology 12 4 1944–1963.
IEEE A. Taş and G. Mutlu Avinç, “Examination of Projects Produced in the Metaverse as an Opportunity for Architecture”, DUBİTED, vol. 12, no. 4, pp. 1944–1963, 2024, doi: 10.29130/dubited.1397459.
ISNAD Taş, Asli - Mutlu Avinç, Güneş. “Examination of Projects Produced in the Metaverse As an Opportunity for Architecture”. Duzce University Journal of Science and Technology 12/4 (October 2024), 1944-1963. https://doi.org/10.29130/dubited.1397459.
JAMA Taş A, Mutlu Avinç G. Examination of Projects Produced in the Metaverse as an Opportunity for Architecture. DUBİTED. 2024;12:1944–1963.
MLA Taş, Asli and Güneş Mutlu Avinç. “Examination of Projects Produced in the Metaverse As an Opportunity for Architecture”. Duzce University Journal of Science and Technology, vol. 12, no. 4, 2024, pp. 1944-63, doi:10.29130/dubited.1397459.
Vancouver Taş A, Mutlu Avinç G. Examination of Projects Produced in the Metaverse as an Opportunity for Architecture. DUBİTED. 2024;12(4):1944-63.