The aim of this study is to examine the pre-service
teachers' views on the design process in designing an educational digital game
for mathematics teaching. The case study method was used for the research
design. In addition to the qualitative data, the digital games prepared by the
participants were analyzed by the researchers. The participants were 30
pre-service teachers studying in the third year of Department of Mathematics
Education at a public university. In this study, semi-structured interview form
was used and student projects were examined. Participants were involved in
designing an educational digital game aimed at teaching 14 weeks of
Mathematics. The results of the study indicated that the process of designing
educational digital games, according to the pre-service teachers' views, mostly
allowed them to develop problem solving skills in the academic field, promoted creativity,
and developed competencies to use technology in mathematics. In the context of
technology competence, pre-service teachers showed the most improvement in
gaining competence in technology use.
Primary Language | Turkish |
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Subjects | Other Fields of Education |
Journal Section | Articles |
Authors | |
Publication Date | July 31, 2019 |
Published in Issue | Year 2019 Volume: 20 Issue: 1 |
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