Dokunmatik Ekran için Öğretim Materyali Geliştirilmesi: Süreç ve Öneriler
Year 2019,
Volume: 7 Issue: 1, 198 - 225, 31.01.2019
Figen Demirel Uzun
Tolga Güyer
,
Hasan Çakar
Abstract
Bu çalışmanın amacı öğrenci deneyimlerini ve görüşlerini inceleyerek çoklu dokunmatik ekran için geliştirilen öğretimsel materyallerin tasarımında dikkat edilmesi gereken hususları belirlemektir. Katılımcılar, 26’sı erkek, 23’ü kız olmak üzere 49 altıncı sınıf öğrencisinden oluşmaktadır. Araştırmada, biçimsel araştırma yöntemlerinin bir çeşidi olan uygulama esnasında veri toplama prosedürü takip edilmiştir. Öğrenci görüşmeleri, gözlemler ve uygulamalar esnasında katılımcılardan istenilen sesli düşünme temel veri kaynaklarını oluşturmaktadır. Veriler üç uygulama döneminde toplanmıştır. Uygulamalar esnasında katılımcıların memnuniyet ve memnuniyetsizlik duyduğu yerler not edilerek bir sonraki uygulamada katılımcı dönütleri analizine göre yeni prototipler hazırlanmıştır. Tekrarlamalı bir süreç izlenmiş olup çalışmada bir uygulamadan elde edilen çıktılar bir sonraki uygulama için girdi özelliği taşımaktadır. Üçüncü uygulamadan sonra genel olarak katılımcı memnuniyeti sağlanmış ve geliştirmeler son bulmuştur. Çalışma sonunda bulgulara göre hazırlanan kriterler geliştiriciler ve öğretim teknologlarının materyal geliştirmede dikkat etmesi gerekenler, öğretmenlerin sınıf içerisinde uygulama esnasında dikkat etmesi gerekenler ve araştırmacıların araştırma ajandasına alabileceği kriterler olarak sıralanmıştır. Belirlenen kriterlerin kişilere yol gösterici olması beklenmektedir.
References
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- Inkpen, K., Booth, K. S., Klawe, M. & Upitis, R. (1995). Playing together beats playing apart, especially for girls. Proceedings of First international Conference on Computer Support For Collaborative Learning. J. L. Schnase and E. L. Cunnius, (Eds.), Lawrence Erlbaum Associates, Mahwah, NJ, 177-181. DOI: https://doi.org/10.3115/222020.222164
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- Mayer, R. E. (1997) Multimedia learning: Are we asking the right questions?, Educational Psychologist, 32(1), 1-19. DOI: 10.1207/s15326985ep3201_1
- Mayer, R.E.(2001). Multimedia learning. Cambridge, England: Cambridge University
- Merriam, S. B. (1998). Qualitative research and case study applications in education. San Francisco: Jossey-Bass
- Miles, M. B. & Huberman, A. M. (1994). Qualitative data analysis: an expanded sourcebook:. Thousand Oaks: Sage Publications.
- Nielsen, J. (1995). 10 Usability Heuristics for User Interface Design, Retrieved from https://www.nngroup.com/articles/tenusability-heuristics/.
- Norman, D. A. (1988). The Design of Everyday Things. New York: Basic Books
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- Pawar, U. S., Pal, J., Gupta, R. & Toyama, K. (2007). Multiple mice for retention tasks in disadvantaged schools. Proceedings of the Conference on Human Factors in Computing Systems. 1581-1590.
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- Reigeluth, C.M. & Frick, T. W. (1999). Formative research: a methodology for creating and improving design theories. Reigeluth, C. M. (Ed.), In Instructional-Design Theories and Models, Volume II: A New Paradigm of Instructional Theory (pp. 633-651). New York: Routledge.
- Roblyer, M. & Edwards, J. (2005). Integrating educational technology into teaching. (4th Ed.) UpperSaddler River, NJ: Prentice –Hall.
- Rogers, Y. & Rodden, T. (2004). Configuring spaces and surfaces to support collaborative interactions. In O’Hara, K., Perry, M., Churchill, E. and Russell, D. (Eds.), Public and situated displays: social and interactional aspects of shared display Technologies(pp.45-79).Dordrecht: Springer
- Schneider, J. Derboven, J., Luyten, K., Vleugels, C., Bannier, S., De Roeck, D. & Verstraete, M. (2010). Multi-user multi-touch setups for collaborative learning in an educational setting. Proceedings of the 7th International Conference on Cooperative Design, Visualization, and Engineering. Berlin, Heidelberg.
- Schneider, J., Derboven, J., Luyten, K., Vleugels, C., Bannier, S., De Roeck, D. & Verstraete, M. (2010). Multi-user multi-touch setups for collaborative learning in an educational setting. In Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. Lecture Notes in Computer Science(pp.181-188), 6240. Berlin: Springer
- S. Sharma, S. & Kitchens, F. (2004). Web services architecture for m-learning, electronic. Journal on e-Learning. 2 (1), 2004.
- Soares, A. D. (2010). IWBs as support for technology-related projects in EFL education in Brazil. In M. Thomas & E. C. Schmid (Eds.), Interactive whiteboards for education: Theory, research and practice (pp. 238-250). The United States: IGI Global.
Development of Instructional Material for Multitouch Screen: Process and Recommendations
Year 2019,
Volume: 7 Issue: 1, 198 - 225, 31.01.2019
Figen Demirel Uzun
Tolga Güyer
,
Hasan Çakar
Abstract
The purpose of this study is to identify the critical issues of design of instructional materials developed for multitouch screen regarding to examine the experiences and views of students. Participants, 26 males and 23 females, are 6th grade level students. The research was conducted in vivo naturalistic case procedure, a type of formative research. Students’ interviews, observation and thinking aloud during application are as data source. Data were collected from students in three application periods. Iterative process was followed for study and the outputs of applications were the input of next prototype. After the third application, the participants’ satisfaction was ensured and developments were ended. In conclusion, the important issues to be considered in the design of instructional material developed for multitouch screens are listed under the three groups: instructional designers and developers, teachers while using in classroom and researchers taking their agenda. Defined criteria are expected to guide for these people for their study.
References
- Akkoyunlu, B. ve Yılmaz, M. (2005). Türetimci çoklu ortam öğrenme kuramı. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi. 28, 9-18
- Ardito, C., Buono, P., Costabile, M. F. & Lanzilotti, R. (n.d.). Educational games on a large multitouch screen. Web: http://www.ksi.edu/seke/Proceedings/dms11/DET/18_Carmelo_Ardito.pdf adresinden 12 Temmuz 2012 tarihinde alınmıştır.
- Ardito, C., Costabile, M. F. & Lanzilotti R. (2010). Gameplay on a multitouch screen to foster learning about historical sites. Proceedings of the İnternational Conference: Advanced Visual Interfaces, p. 75-78.
- Ardito, C., Lanzilotti, R., Costabile, M. F. & Desolda, G. (2013). Integrating traditional learning and games on large displays: an experimental study. Educational Technology & Society, 16 (1), 44–56.
- Bettsworth, B. (2010). Using interactive whiteboards to teach grammar in the MFL classroom: A learner’s perspective. In M. Thomas and E. C. Schmid (Eds.), Interactive whiteboards for education: Theory, research and practice (pp. 238-250). The United States: IGI Global.
- Cheng, I., Michel, D., Argyros, A. & Basu, A. (2009). A HIMI model for collaborative multi-touch multimedia education. 2009 workshop on Ambient media computing. (AMC '09). ACM, New York, NY, USA, 3-12 Çakır, R. ve Yıldırım, S. (2009). Bilgisayar öğretmenleri okuldaki teknoloji entegrasyonu hakkında ne düşünürler? İlköğretim Online, 8(3), 952-964.
- Demirel-Uzun, F., Çağıltay, K. & Çakıroğlu, E. (2012). Critical issues of instructional design and development process in the creation of learning materials for teaching mathematics concepts to students via multitouch table. Proceedings of the International Future-Learning Conference on Innovations in Learning for the Future: E-Learning, 114–123.
- Dillenbourg, P. & Evans, M. (2011). Interactive tabletops in education. International Journal of Computer-supported Collaborative Learning, 6(4), 491-514. https://doi.org/10.1007/s11412-011-9127-7
- Do-Lehn, S., Kaplan, F. & Dillenbourg, P. (2009). Paper-based concept map: the effects of tabletop on an expressive collaborative learning task. The 23rd BCS conference on Human Computer Interaction (HCI 2009). p. 149-158.
- George, J., Araujo, E., Dorsey, D., McCrickard, D. S. & Wilson, G. (2011). Multitouch tables for collaborative object-based–learning. http://people.cs.vt.edu/~mccricks/papers/HCII2011/MET-hcii2011-v1.pdf adresinden 1 Aralık 2012 tarihinde alınmıştır.
- Feng Wang, F., Deng, H., Ki, K. & Ting, Q. (2010). A study on ımage splicing algorithm for large screen multi-touch technique. International Conference on Machine Vision and Human-Machine Interface, Machine Vision and Human-Machine Interface (MVHI), 526. https://doi.org/10.1109/MVHI.2010.25
- Hansen, T. E. & Hourcade, J.P. (2010). Comparing multi-touch tabletops and multi-mouse single-display groupware setups. Proceedings of the 3rd Mexican Workshop on Human Computer Interaction (MexIHC'2010), 1, p.36-43.
- Higgins, S. E., Mercier, E., Burd, E. & Hatch, A. (2011). Multi-touch tables and the relationship with collaborative classroom pedagogies: a synthetic review. International Journal of Computer-Supported Collaborative Learning, 6(4), 515-538.
- Inkpen, K., Booth, K. S., Klawe, M. & Upitis, R. (1995). Playing together beats playing apart, especially for girls. Proceedings of First international Conference on Computer Support For Collaborative Learning. J. L. Schnase and E. L. Cunnius, (Eds.), Lawrence Erlbaum Associates, Mahwah, NJ, 177-181. DOI: https://doi.org/10.3115/222020.222164
- Jardina J. R. & Chaparro, B. S. (2012). Usability of e-readers for book navigation tasks. Proceedings of the Human Factors and Ergonomics Society. 1897-1901.
- Kennewell, S. & Beauchamp, G. (2007). The features of interactive whiteboards and their influence on learning. Learning, Media and Technology, 32(3), 227-241.
- Lewin, C., Somekh, B. & Steadman, S. (2008) Embedding interactive whiteboards in teaching and learning: The process of change in pedagogic practice. Education and Information Technologies, 13, 291–303.
- Mayer, R. E. (1997) Multimedia learning: Are we asking the right questions?, Educational Psychologist, 32(1), 1-19. DOI: 10.1207/s15326985ep3201_1
- Mayer, R.E.(2001). Multimedia learning. Cambridge, England: Cambridge University
- Merriam, S. B. (1998). Qualitative research and case study applications in education. San Francisco: Jossey-Bass
- Miles, M. B. & Huberman, A. M. (1994). Qualitative data analysis: an expanded sourcebook:. Thousand Oaks: Sage Publications.
- Nielsen, J. (1995). 10 Usability Heuristics for User Interface Design, Retrieved from https://www.nngroup.com/articles/tenusability-heuristics/.
- Norman, D. A. (1988). The Design of Everyday Things. New York: Basic Books
- Pal, J., Pawar, U., Brewer, E. & Toyama, K.(2006). The case for multi-user design for computer aided learning in developing regions. Proceedings of the 15th International Conference on World Wide Web, 781-789.
- Pawar, U. S., Pal, J., Gupta, R. & Toyama, K. (2007). Multiple mice for retention tasks in disadvantaged schools. Proceedings of the Conference on Human Factors in Computing Systems. 1581-1590.
- Plichta , M., Nischt , M., Joost , G. & Rohs, M. (2007).Touching Newton: a round multi-touch table for collaborative learning among children. Web: https://www.researchgate.net/publication/228744075 adresinden 3 Ağustos 2012 tarihinde alınmıştır.
- Reigeluth, C.M. (1999). What is instructional-design theory and how is it changing?. In C.M. Reigeluth (Ed.), Instructional Design Theories and Models, 2 (pp. 5-28). Mahwah, NJ: Lawrence-Erlbaum Associates.
- Reigeluth, C.M. & Frick, T. W. (1999). Formative research: a methodology for creating and improving design theories. Reigeluth, C. M. (Ed.), In Instructional-Design Theories and Models, Volume II: A New Paradigm of Instructional Theory (pp. 633-651). New York: Routledge.
- Roblyer, M. & Edwards, J. (2005). Integrating educational technology into teaching. (4th Ed.) UpperSaddler River, NJ: Prentice –Hall.
- Rogers, Y. & Rodden, T. (2004). Configuring spaces and surfaces to support collaborative interactions. In O’Hara, K., Perry, M., Churchill, E. and Russell, D. (Eds.), Public and situated displays: social and interactional aspects of shared display Technologies(pp.45-79).Dordrecht: Springer
- Schneider, J. Derboven, J., Luyten, K., Vleugels, C., Bannier, S., De Roeck, D. & Verstraete, M. (2010). Multi-user multi-touch setups for collaborative learning in an educational setting. Proceedings of the 7th International Conference on Cooperative Design, Visualization, and Engineering. Berlin, Heidelberg.
- Schneider, J., Derboven, J., Luyten, K., Vleugels, C., Bannier, S., De Roeck, D. & Verstraete, M. (2010). Multi-user multi-touch setups for collaborative learning in an educational setting. In Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. Lecture Notes in Computer Science(pp.181-188), 6240. Berlin: Springer
- S. Sharma, S. & Kitchens, F. (2004). Web services architecture for m-learning, electronic. Journal on e-Learning. 2 (1), 2004.
- Soares, A. D. (2010). IWBs as support for technology-related projects in EFL education in Brazil. In M. Thomas & E. C. Schmid (Eds.), Interactive whiteboards for education: Theory, research and practice (pp. 238-250). The United States: IGI Global.