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AN ENTERTAINING MOBILE VOCABULARY LEARNING APPLICATION

Year 2017, Volume: 7 , 63 - 66, 04.08.2017

Abstract

Learning a foreign language has
become a necessity in today’s globalized world. While grammar structure of
foreign language is learned easily, it is generally a difficult and boring job
for people to develop the vocabulary knowledge. At this point it is essential
to make learning easy, practical and fun. Beginning to play a substantial role
in learning, mobile platforms are utilized for their practicality, portability
and dynamism in this context. Moreover, it is viable with a game to turn the
learning process into fun. In this work, it is purposed to develop a mobile
game assisting people in memorizing the words of a foreign language. It is a
kind of word prediction game giving clues according to the user’s guesses. In
this game, both options are available, either to play with the whole words
already in the application or to specify the words used in the gameplay.

References

  • Chen, C. M., & Chung, C. J. (2008). Personalized mobile English vocabulary learning system based on item response theory and learning memory cycle. Computers & Education, 51(2), 624-645. Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643. Oxford, R. (1990). Language learning strategies: What every teacher should know. Boston: Heinle & Heinle Publishers. Sandberg, J., Maris, M., & de Geus, K. (2011). Mobile English learning: An evidence-based study with fifth graders. Computers & Education, 57(1), 1334-1347. Smith, G. G., Li, M., Drobisz, J., Park, H. R., Kim, D., & Smith, S. D. (2013). Play games or study? Computer games in eBooks to learn English vocabulary. Computers & Education, 69, 274-286. Wu, T. T., & Huang, Y. M. (2017). A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis. Journal of Educational Technology & Society, 20(2), 265-277. Yen, L., Chen, C. M., & Huang, H. B. (2016, June). Effects of Mobile Game-Based English Vocabulary Learning APP on Learners' Perceptions and Learning Performance: A Case Study of Taiwanese EFL Learners. In International Conference on e-Learning (p. 255). Academic Conferences International Limited. Yip, F. W., & Kwan, A. C. (2006). Online vocabulary games as a tool for teaching and learning English vocabulary. Educational media international, 43(3), 233-249.
Year 2017, Volume: 7 , 63 - 66, 04.08.2017

Abstract

References

  • Chen, C. M., & Chung, C. J. (2008). Personalized mobile English vocabulary learning system based on item response theory and learning memory cycle. Computers & Education, 51(2), 624-645. Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643. Oxford, R. (1990). Language learning strategies: What every teacher should know. Boston: Heinle & Heinle Publishers. Sandberg, J., Maris, M., & de Geus, K. (2011). Mobile English learning: An evidence-based study with fifth graders. Computers & Education, 57(1), 1334-1347. Smith, G. G., Li, M., Drobisz, J., Park, H. R., Kim, D., & Smith, S. D. (2013). Play games or study? Computer games in eBooks to learn English vocabulary. Computers & Education, 69, 274-286. Wu, T. T., & Huang, Y. M. (2017). A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis. Journal of Educational Technology & Society, 20(2), 265-277. Yen, L., Chen, C. M., & Huang, H. B. (2016, June). Effects of Mobile Game-Based English Vocabulary Learning APP on Learners' Perceptions and Learning Performance: A Case Study of Taiwanese EFL Learners. In International Conference on e-Learning (p. 255). Academic Conferences International Limited. Yip, F. W., & Kwan, A. C. (2006). Online vocabulary games as a tool for teaching and learning English vocabulary. Educational media international, 43(3), 233-249.
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Details

Journal Section Articles
Authors

Furkan Goz

Mehmet Ozcan This is me

Publication Date August 4, 2017
Published in Issue Year 2017 Volume: 7

Cite

APA Goz, F., & Ozcan, M. (2017). AN ENTERTAINING MOBILE VOCABULARY LEARNING APPLICATION. The Eurasia Proceedings of Educational and Social Sciences, 7, 63-66.