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Influencers and the Metaverse: A Dialogical Communication Review on Metafluence

Year 2022, Special Issue for 5th Cultural Informatics, Communication & Media Studies Conference, 93 - 63, 28.10.2022
https://doi.org/10.17680/erciyesiletisim.1138841

Abstract

Metaverse is a common online community where physical reality increases and at the same time merges with virtual reality. Metafluence is a platform where influencers can provide their life practices, interact with their followers, buy digital artworks (NFTs) or to influence their followers to purchase.
In this study, it is aimed to reveal what kind of a dialogue is established on the basis of the content in the Metafluence environment. Accordingly, the Metafluence web page is evaluated in terms of dialogical communication within the scope of qualitative research method using the case study research design. The dialogic analysis in the study is based on the criterias included in Kent and Taylor's (1998) article named "Building Dialogic Relationships Through the World Wide Web", as well as Kent et al.'s (2003) article named “The relationship between Web site design and organizational responsiveness to stakeholders”. The dialogic levels of the metafluence platform were examined within the framework of the six dialogic principles of dialogic communication. In conclusion, the metaflunce platform appears as a site in dialogical communication, and it can be said that virtual reality videos with avatars related to the concept of metaverse also support the interface design.

References

  • Alkan, Z. & Ulaş, S. (2021). Dijital dönüşüm odağında reklam-influencer ve z kuşağı ilişkisine yönelik bir değerlendirme. Aydın Aslaner & Aslaner içinde, Dijital Çağda Z Kuşağı Gerçekleri (s. 423-445). İstanbul: Kriter Yayınları.
  • Arriagada, A. & Bishop, S. (2021). Between Commerciality and Authenticity: The Imaginary ofSocial Media Influencers in the Attention Economy. Communication, Culture and Critique.
  • Arvas, İ., S. (2022). Gutenberg Galaksisinden Meta Evrenine: Üçüncü Kuşak İnternet, Web 0.3. Academic Journal of Information Technology, 13(48), 54-71.
  • Bardi, J. (2022). What Is Virtual Reality: Definitions, Devices, and Examples. Retrieved from: https://www.marxentlabs.com/what-is-virtual-reality/.
  • Barış Özcan, (2021). İnternetten sonra bu gelecek! Metaverse. Retrieved from Barış Özcan: https://www.youtube.com/watch?v=7kbDEojkAt9c&t=782s.
  • Barış Özcan, (2022). Metaverse'ten Canlı Yayın: Galaxy Unpacked. Retrieved Barış Özcan: https://www.youtube.com/watch?v=ypVgQIBCTeI&t=3767s.
  • Cambridge Dictionary, (2022). Metaverse. Retrieved from Dictionary Cambridge: https://dictionary.cambridge.org/tr/sözlük/ingilizce/metaverse.
  • Carter, R. (2021). What is Virtual Reality? The Complete Guide to VR Tech. Retrieved from Xr today: https://www.xrtoday.com/virtual-reality/what-is-virtual-reality/.
  • Clark, P. A. (2021). The Metaverse Has Already Arrived. Here’s What That Actually Means. Retrieved from Time: https://time.com/6116826/what-is-the-metaverse/.
  • Çalışır, G., & Aksoy, F. (2019). Diyalojik iletişim teorisinin temel ilkeleri kapsamında e-ticaret şirketlerinin web sitelerinin değerlendirilmesi. II. Uluslararası Sosyal Bilimler Kongresi (USBK).
  • Dionisio, J. D. N., Burns III,W. G., & Gilbert, R. (2013). 3D virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys, 45, 3, 34-38.
  • Engin, E., & Eker Akgöz, B. (2016). Belediyelerin web sitelerinin diyalojik iletişim açısından analizi. Atatürk İletişim Dergisi, 10, 91-111.
  • Gucci Garden Archetypes & Roblox (2022). Retrieved from Gucci: https://www.gucci.com/us/en/st/stories/article/gucci-gaming-roblox.
  • Hayes, A. (2020, December 2). Augmented Reality. Retrieved from İnvestopedia: https://www.investopedia.com/terms/a/augmented-reality.asp.
  • Joshi, S. (2022, March 15). The Metaverse, Explained for People Who Still Don’t Get It. Retrieved from Vice: https://www.vice.com/en/article/93bmyv/what-is-the-metaverse-internet-technology-vr.
  • JPMorgan, (2022). Opportunities in the metaverse. Retrieved from Jp Morgan: https://www.jpmorgan.com/content/dam/jpm/treasuryservices/documents/opportunities-in-the-metaverse.pdf.
  • Kamenov, K. (2017). Immersive experience—The 4th wave in tech: Learning the ropes. Retrieved from Accenture: https://www.accenture.com/gb-en/blogs/blogs-immersive-experience-wave-learning-ropes.
  • Kent, M. L., & Taylor, M. (1998). Building Dialogic Relationships Through the World Wide Web. Public Relations Review, 24(3): 321-334.
  • Kent, M. L., Taylor, M., & White, W. J. (2003). The relationship between Web site design and organizational responsiveness to stakeholders. Public Relations Review, 29, 63-77.
  • Köseoğlu Ö., & Köker, N. E. (2014). Türk Üniversiteleri Twitter’i Diyalogsal İletişim Açisindan Nasil Kullaniyor: Beş Türk Üniversitesi Üzerine Bir İçerik Analizi. Global Media Journal: Turkish Edition, 4(8).
  • Lee, L., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C. & Hui, P., Fellow, IEEE. (2021). All One Needs to Know about Metaverse: AComplete Survey on Technological Singularity,Virtual Ecosystem, and Research Agenda. Journal of Latex Class Files, 14 (8), 1-66.
  • Lehdonvirta, V. & Castronova, E. (2014). Virtual Economies: Design and Analysis, ABD: The MIT Press.
  • Mayer, H. M. (2022, March 1). The Future Of The Metaverse: What 2022 Has In Store For The Immersive Digital World. Retrieved from Forbes: https://www.forbes.com/sites/hannahmayer/2022/01/24/the-future-of-the-metaverse-what-2022-has-in-store-for-the-immersive-digital-world/?sh=476c3ecb335a.
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2, 486-497.
  • Orkun Işıtmak, (2021, February). Metaverse’de 230.000 Tl’ye ilk arsamı aldım!. Retrieved from Orkun Işıtmak: https://www.youtube.com/watch?v=McUepfzWFns.
  • Reaume, A. (2022, June 16). What is the metaverse? Its meaning and what you should know. Retrieved from Seeking Alpha: https://seekingalpha.com/article/4472812-what-is-metaverse.
  • Stephenson, N. (2010). Snow Crash. UK: Gradners Books.
  • Taylor, M., ve Kent, M. L. (2014). Dialogic engagement: Clarifying foundational concepts. Journal of public relations research, 26(5), 384-398.
  • Wigmore, I. (2018). mixed reality (hybrid reality, extended reality). Retrieved from Tech Target: https://www.techtarget.com/whatis/definition/mixed-reality.

Influencerlar ve Metaverse: Metafluence Üzerine Diyalogsal İletişim İncelemesi

Year 2022, Special Issue for 5th Cultural Informatics, Communication & Media Studies Conference, 93 - 63, 28.10.2022
https://doi.org/10.17680/erciyesiletisim.1138841

Abstract

Metaverse en genel tanımıyla fiziksel bağlamda gerçekliğin arttığı ve aynı zamanda sanal gerçeklikle birleştiği ortak bir çevrim içi dünya topluluğu anlamına gelmektedir. Metafluence, influencerların yaşam pratiklerini, takipçileriyle etkileşimlerini sağlayabilecekleri ve aynı zamanda dijital sanat eserlerini (NFT’ler) satın alabilecekleri ya da takipçilerin satın almasını sağlayabilecekleri bir platformdur.
Bu çalışmada, Metafluence ortamında yer alan ve sunulan içerikler temelinde özellikle nasıl bir diyaloğun kurulduğunun ortaya konması amaçlanmaktadır. Söz konusu çalışmada Metafluence web sayfası, durum çalışması araştırma deseni kullanılarak nitel araştırma yöntemi kapsamında diyalojik iletişim açısından değerlendirilmektedir. Çalışmadaki diyalogsal analiz Kent ve Taylor`ın 1998 yılındaki, "Building Dialogic Relationships Through the World Wide Web" adlı çalışmasında ve Kent ve arkadaşlarının 2003 yılındaki “The relationship between Web site design and organizational responsiveness to stakeholders” adlı çalışmasında yer alan değişkenlere dayanmaktadır. Çalışma doğrultusunda metaflunce platformu diyalogsal iletişim içerisinde bulunan bir site olarak karşımıza çıkmakta, ayrıca metaverse kavramına ilişkin avatarların yer aldığı sanal gerçeklik videolarının da arayüz tasarımını desteklediği söylenebilmektedir. Etkileşim kurabilmek adına sosyal medya platformlarına da yönlendirmektedir.

References

  • Alkan, Z. & Ulaş, S. (2021). Dijital dönüşüm odağında reklam-influencer ve z kuşağı ilişkisine yönelik bir değerlendirme. Aydın Aslaner & Aslaner içinde, Dijital Çağda Z Kuşağı Gerçekleri (s. 423-445). İstanbul: Kriter Yayınları.
  • Arriagada, A. & Bishop, S. (2021). Between Commerciality and Authenticity: The Imaginary ofSocial Media Influencers in the Attention Economy. Communication, Culture and Critique.
  • Arvas, İ., S. (2022). Gutenberg Galaksisinden Meta Evrenine: Üçüncü Kuşak İnternet, Web 0.3. Academic Journal of Information Technology, 13(48), 54-71.
  • Bardi, J. (2022). What Is Virtual Reality: Definitions, Devices, and Examples. Retrieved from: https://www.marxentlabs.com/what-is-virtual-reality/.
  • Barış Özcan, (2021). İnternetten sonra bu gelecek! Metaverse. Retrieved from Barış Özcan: https://www.youtube.com/watch?v=7kbDEojkAt9c&t=782s.
  • Barış Özcan, (2022). Metaverse'ten Canlı Yayın: Galaxy Unpacked. Retrieved Barış Özcan: https://www.youtube.com/watch?v=ypVgQIBCTeI&t=3767s.
  • Cambridge Dictionary, (2022). Metaverse. Retrieved from Dictionary Cambridge: https://dictionary.cambridge.org/tr/sözlük/ingilizce/metaverse.
  • Carter, R. (2021). What is Virtual Reality? The Complete Guide to VR Tech. Retrieved from Xr today: https://www.xrtoday.com/virtual-reality/what-is-virtual-reality/.
  • Clark, P. A. (2021). The Metaverse Has Already Arrived. Here’s What That Actually Means. Retrieved from Time: https://time.com/6116826/what-is-the-metaverse/.
  • Çalışır, G., & Aksoy, F. (2019). Diyalojik iletişim teorisinin temel ilkeleri kapsamında e-ticaret şirketlerinin web sitelerinin değerlendirilmesi. II. Uluslararası Sosyal Bilimler Kongresi (USBK).
  • Dionisio, J. D. N., Burns III,W. G., & Gilbert, R. (2013). 3D virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys, 45, 3, 34-38.
  • Engin, E., & Eker Akgöz, B. (2016). Belediyelerin web sitelerinin diyalojik iletişim açısından analizi. Atatürk İletişim Dergisi, 10, 91-111.
  • Gucci Garden Archetypes & Roblox (2022). Retrieved from Gucci: https://www.gucci.com/us/en/st/stories/article/gucci-gaming-roblox.
  • Hayes, A. (2020, December 2). Augmented Reality. Retrieved from İnvestopedia: https://www.investopedia.com/terms/a/augmented-reality.asp.
  • Joshi, S. (2022, March 15). The Metaverse, Explained for People Who Still Don’t Get It. Retrieved from Vice: https://www.vice.com/en/article/93bmyv/what-is-the-metaverse-internet-technology-vr.
  • JPMorgan, (2022). Opportunities in the metaverse. Retrieved from Jp Morgan: https://www.jpmorgan.com/content/dam/jpm/treasuryservices/documents/opportunities-in-the-metaverse.pdf.
  • Kamenov, K. (2017). Immersive experience—The 4th wave in tech: Learning the ropes. Retrieved from Accenture: https://www.accenture.com/gb-en/blogs/blogs-immersive-experience-wave-learning-ropes.
  • Kent, M. L., & Taylor, M. (1998). Building Dialogic Relationships Through the World Wide Web. Public Relations Review, 24(3): 321-334.
  • Kent, M. L., Taylor, M., & White, W. J. (2003). The relationship between Web site design and organizational responsiveness to stakeholders. Public Relations Review, 29, 63-77.
  • Köseoğlu Ö., & Köker, N. E. (2014). Türk Üniversiteleri Twitter’i Diyalogsal İletişim Açisindan Nasil Kullaniyor: Beş Türk Üniversitesi Üzerine Bir İçerik Analizi. Global Media Journal: Turkish Edition, 4(8).
  • Lee, L., Braud, T., Zhou, P., Wang, L., Xu, D., Lin, Z., Kumar, A., Bermejo, C. & Hui, P., Fellow, IEEE. (2021). All One Needs to Know about Metaverse: AComplete Survey on Technological Singularity,Virtual Ecosystem, and Research Agenda. Journal of Latex Class Files, 14 (8), 1-66.
  • Lehdonvirta, V. & Castronova, E. (2014). Virtual Economies: Design and Analysis, ABD: The MIT Press.
  • Mayer, H. M. (2022, March 1). The Future Of The Metaverse: What 2022 Has In Store For The Immersive Digital World. Retrieved from Forbes: https://www.forbes.com/sites/hannahmayer/2022/01/24/the-future-of-the-metaverse-what-2022-has-in-store-for-the-immersive-digital-world/?sh=476c3ecb335a.
  • Mystakidis, S. (2022). Metaverse. Encyclopedia, 2, 486-497.
  • Orkun Işıtmak, (2021, February). Metaverse’de 230.000 Tl’ye ilk arsamı aldım!. Retrieved from Orkun Işıtmak: https://www.youtube.com/watch?v=McUepfzWFns.
  • Reaume, A. (2022, June 16). What is the metaverse? Its meaning and what you should know. Retrieved from Seeking Alpha: https://seekingalpha.com/article/4472812-what-is-metaverse.
  • Stephenson, N. (2010). Snow Crash. UK: Gradners Books.
  • Taylor, M., ve Kent, M. L. (2014). Dialogic engagement: Clarifying foundational concepts. Journal of public relations research, 26(5), 384-398.
  • Wigmore, I. (2018). mixed reality (hybrid reality, extended reality). Retrieved from Tech Target: https://www.techtarget.com/whatis/definition/mixed-reality.
There are 29 citations in total.

Details

Primary Language English
Subjects Public Relations
Journal Section Presented Proceeedings
Authors

Sevilay Ulaş 0000-0002-0137-1263

Zeynep Alkan 0000-0001-9020-1014

Publication Date October 28, 2022
Submission Date June 30, 2022
Published in Issue Year 2022 Special Issue for 5th Cultural Informatics, Communication & Media Studies Conference

Cite

APA Ulaş, S., & Alkan, Z. (2022). Influencers and the Metaverse: A Dialogical Communication Review on Metafluence. Erciyes İletişim Dergisi(3), 93-63. https://doi.org/10.17680/erciyesiletisim.1138841