Research Article
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Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education

Year 2018, Volume: 7 Issue: 4, 849 - 860, 15.10.2018
https://doi.org/10.12973/eu-jer.7.4.849

Abstract

It was aimed in this study to determine the teacher candidates' views on the augmented reality applications in education. It is a descriptive study to identify the present situation. Survey model, one of the quantitative research methods, was used in the research. The sample group of the study is comprised of 220 teacher candidates who are studying in the 2nd Grade of 8 departments in Mersin University Faculty of Education. Consisting of 4 sections, 22 items and an open-ended question, a questionnaire was used as a data collection tool in the study to determine the views of teacher candidates about the augmented reality applications in education. The findings obtained from the analysis of the data were shown in frequency and percentage. Qualitative findings obtained from the open-ended question were classified into codes and themes through content analysis method, and frequency and percentages of codes were given. It was found in the study that the teacher candidates did not know well enough about the augmented reality applications and that those who knew them found these applications very entertaining, motivating and facilitating learning, and were also of the same mind to use them widely in education.

References

  • Ati, M., Kabir, K., Abdullahi, H., & Ahmed, M. (2018, April). Augmented reality enhanced computer aided learning for young children. In 2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE). IEEE.
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments. 6(4), 355-385.
  • Bayne, S., & Ross, J. (2007, December). The ‘digital native’and ‘digital immigrant’: a dangerous opposition. In Annual Conference of the Society for Research into Higher Education (SRHE) (Vol. 20). ac. uk/staff/sian/natives_final. Pdf.
  • Beck, J. C. & Wade, M. (2004). Got game: How the gamer generation is reshaping business forever. Boston, MA: Harvard Business School Press.
  • Billinghurst, M., Kato, H., and Poupyrev, I. (2001). The MagicBook‐Moving seamlessly between reality and virtuality. Computer Graphics and Applications, 21(3), 2‐4.
  • Bitter, G., & Corral, A. (2014). The pedagogical potential of augmented reality apps. International Journal of Engineering Science Invention, 3(10), 13–17.
  • Bittman, M., Rutherford, L., Brown, J. & Unsworth, L. (2011). Digital natives? New and old media and children's outcomes. Australian Journal of Education, 55(2), 161-175.
  • Biztatar, H. (2017). Olumsuz elektronik agizdan agiza pazarlama iletisimine etki eden faktorler: z kusagi tuketicilerinin goruslerini belirlemeye yonelik bir arastirma [Factors that affect negative electronic word of mouth marketing communication: A research to determine the views of generation z consumer] (Unpublished Master Dissertation). Cag University, Mersin.
  • Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R. and Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.
  • Buyukozturk, S., Cakmak Kilic, E., Akgun Erkan, O., Karadeniz, S., & Demirel, F. (2008). Bilimsel arastirma yontemleri [Research Methods]. Ankara: Pegem Academy.
  • Buyukuslu, F. (2017). Z kusaginin is yasamindan beklentileri konusunda bir arastirma [A research on the expectations of the business life of Z generation] (Unpublished Master Dissertation). Bahcesehir University, Istanbul.
  • Carlson, K. J. & Gagnon, D. J. (2016). Augmented reality integrated simulation education in health care. Clinical Simulation in Nursing, 12(4), 123-127.
  • Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638-652.
  • Christensen, L. B., Johnson R. B. & Turner L. (2015). Arastirma yontemleri desen ve analiz. (Cev. Ed. A. Aypay, Gumus, E., Tarama Arastirmalari, 12.Bol) [Research methods pattern and analysis (Tra. Ed. A. Aypay, Gumus, E., Search Surveys, 12. Chapter)]. Ankara: Ani Publishing.
  • Cetinkaya, L. & Sutcu, S. S. (2016). Cocuklarin gozuyle ebeveynlerinin bilisim teknolojileri kullanimlarina yonelik kisitlamalari ve nedenleri [Parents’ restrictions on their children’s use of information technologies and their reasons from the perspective of their children]. Turkish Online Journal of Qualitative Inquiry, 7(1), 18-36.
  • Cinar, D., & Akgun, O. E. (2015). Ders kitabi tasariminda arttirilmis gerceklik kullanimi: bir ingilizce ders kitabi bolumu ornegi [The use of augmented reality in coursebook design: a sample of English language coursebook]. Sakarya: VII. National Master's Education Symposium Papers Book.
  • Elford, M. D. (2013). Using tele-coaching to increase behavior-spesific praise delivered by secondary teachers in augmented reality learning environment. (Unpublished doctoral dissertation), University of Kansas, the United States.
  • Erbas, C., & Demirer, V. (2014). Egitimde artirilmis gerceklik uygulamalari: Google glass ornegi [Augmented reality in education: Google glass case]. Journal of Instructional Technologies & Teacher Education, 3(2).
  • Green, H. & Hannon, C. (2007). Their space: Education for a digital generation. London: Demos.
  • Gungor, C. & Kurt, M. (2014). Improving visual perception of augmented reality on mobile devices with 3d red-cyan glasses. Proceedings of the IEEE 22nd Signal Processing and Communications Applications Conference (SIU'14), 1706-1709.
  • Hanafi, H. F., Said, C. S., Wahab, M. H., & Samsuddin, K. (2017, August). Improving students’ motivation in learning ict course with the use of a mobile augmented reality learning environment. In IOP Conference Series: Materials Science and Engineering (Vol. 226, No. 1, p. 012114). IOP Publishing.
  • Hsieh, H. & Shannon, S. E. (2015). Three approaches to qualitative content analysis. Qualitative Health Research, 15(9), 1277-1288.
  • Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72-82.
  • Kaufmann, H., Schmalstieg, D., & Wagner, M. (2000). Construct3D: a virtual reality application for mathematics and geometry education. Education and Information Technologies, 5(4), 263-276.
  • Kidd, S. H. & Crompton, H. (2016). Augmented learning with augmented reality. In Mobile Learning Design (pp. 97-108). Springer Singapore.
  • Kucuk, S. (2014). Mobil arttirilmis gerceklikle anatomi ogreniminin tip ogrencilerinin akademik basarilari ile bilissel yuklerine etkisi ve ogrencilerin uygulamaya yonelik gorusleri [Effects of learning anatomy via mobile augmented reality on medical students' academic achievement, cognitive load, and views toward implementation] (Unpublished Doctoral Dissertation). Ataturk University, Erzurum.
  • Kye, B. and Kim, Y. (2008). Investigation of the relationships between media characteristics, presence, flow, and learning effects in augmented reality based learning. International Journal for Education Media and Technology, 2(1), 4-14.
  • Langan, D., Schott, N., Wykes, T., Szeto, J., Kolpin, S., Lopez, C., & Smith, N. (2016). Students’ use of personal technologies in the university classroom: analysing the perceptions of the digital generation. Technology, Pedagogy and Education, 25(1), 101-117.
  • MEB (2017). MEB, ogretmenlik meslegi genel yeterlikleri [Ministry of Education, general qualifications of teaching profession]. Ankara: MEB Publishing. Retrieved at 17.01.2017 from http://oygm.meb.gov.tr/meb.pdf.
  • Miles, B. M., & Huberman M. A. (2016). Nitel veri analizi, (Ceviri Editorleri: S. Akbaba Altun ve A. Ersoy) [ Qualitative data analysis (Tra. Ed: S. Akbaba Altun ve A. Ersoy)]. Ankara: Pegem Academy.
  • Montgomery, K. C. (2007). Generation digital: Politics, commerce, and childhood in the age of the Internet. Cambridge: MIT press.
  • Nincarean, D., Alia, M. B., Halim, N. D. A., & Rahman, M. H. A. (2013). Mobile augmented reality: the potential for education. Procedia-Social and Behavioral Sciences. 103, 657-664.
  • Oblinger, D., & Oblinger, J. L. (2005). Educating the net generation. Washington, DC: Educause.
  • Onder, R. (2016). Egitimde artirilmis gerceklik uygulamalari: Aurasma ve Color Mix [Augmented reality in education: Aurasma ve Color Mix]. Academic Informatics Conference, Retrieved at 07.05.2016 from www.ab.org.tr.
  • Pacheco, B. A. (2013). The development of augmented reality systems in informatics higher education. Procedia Computer Science, 25, 179-188.
  • Palfrey, J. & Gasser, U. (2008). Born digital: Understanding the first generation of digital natives. NY: Basic Books.
  • Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-5.
  • Ryan, D. (2014). Understanding digital marketing: marketing strategies for engaging the digital generation. Kogan Page Publishers.
  • Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an open learning environment via augmented reality (ar): visualising the invisible in science centres and schools for teacher education. Procedia-Social and Behavioral Sciences, 45, 284-295.
  • Sayimer, I. & Kucuksarac, B. (2015). Yeni teknolojilerin universite egitimine katkisi: Iletisim fakultesi ogrencilerinin artirilmis gerceklik uygulamalarina iliskin gorusleri [Contribution of new technologies to university education: Opinions of communication faculty students on augmented reality applications]. International Journal of Human Sciences, 12(2), 1536-1554.
  • Shen, S. T. (2015). The digital generation: comparing and contrasting smartphone use in the digital age. Journal of Internet Technology, 16(1), 122.
  • Shin, J. (2018). Governments Investing in AR & VR for Education. Retrieved from: https://www.augment.com/blog/govt-investing-arvr-education/ was downloaded on 07.05.2016 from internet address.
  • Somyurek, S. (2014). Ogretim surecinde z kusaginin dikkatini cekme: arttirilmis gerceklik [gaining the attention of generation z in learning process: Augmented reality]. Educational Technology Theory and Practice, 4(1), 63-80.
  • Tavsancil, E., & Aslan, E. (2001). Icerik analizi ve uygulama ornekleri [Content analysis and application samples]. Istanbul: Epsilon Publishing.
  • Wang, X., Kim, M. J., Love, P. E. D., & Kang, S. C. (2013). Augmented reality in built environment: classification and implications for future research. Automation in Construction, 32, 1-13.
  • Yildirim, A. ve Simsek, H. (2006). Sosyal bilimlerde nitel arastirma yontemleri [Qualitative research methods in the social sciences]. Ankara: Seckin Publishing.
  • Yilmaz, M. (2007). Sinif ogretmeni yetistirmede teknoloji egitimi [Instructional technology in training primary school teacher]. Gazi University Journal Of Gazi Educational Faculty, 27(1).
  • Yilmaz, R.M. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in Human Behavior, 54, 240-248.
  • Yilmaz, R.M. (2014). Arttirilmis gerceklik teknolojisiyle 3 boyutlu hikâye canlandirmanin hikâye kurgulama becerisine ve yaraticiliga etkisi [Effects of three dimensional storytelling developed with augmented reality technology on narrative skill and creativity] (Unpublished Doctoral Dissertation). Ataturk University, Erzurum.
Year 2018, Volume: 7 Issue: 4, 849 - 860, 15.10.2018
https://doi.org/10.12973/eu-jer.7.4.849

Abstract

References

  • Ati, M., Kabir, K., Abdullahi, H., & Ahmed, M. (2018, April). Augmented reality enhanced computer aided learning for young children. In 2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE). IEEE.
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments. 6(4), 355-385.
  • Bayne, S., & Ross, J. (2007, December). The ‘digital native’and ‘digital immigrant’: a dangerous opposition. In Annual Conference of the Society for Research into Higher Education (SRHE) (Vol. 20). ac. uk/staff/sian/natives_final. Pdf.
  • Beck, J. C. & Wade, M. (2004). Got game: How the gamer generation is reshaping business forever. Boston, MA: Harvard Business School Press.
  • Billinghurst, M., Kato, H., and Poupyrev, I. (2001). The MagicBook‐Moving seamlessly between reality and virtuality. Computer Graphics and Applications, 21(3), 2‐4.
  • Bitter, G., & Corral, A. (2014). The pedagogical potential of augmented reality apps. International Journal of Engineering Science Invention, 3(10), 13–17.
  • Bittman, M., Rutherford, L., Brown, J. & Unsworth, L. (2011). Digital natives? New and old media and children's outcomes. Australian Journal of Education, 55(2), 161-175.
  • Biztatar, H. (2017). Olumsuz elektronik agizdan agiza pazarlama iletisimine etki eden faktorler: z kusagi tuketicilerinin goruslerini belirlemeye yonelik bir arastirma [Factors that affect negative electronic word of mouth marketing communication: A research to determine the views of generation z consumer] (Unpublished Master Dissertation). Cag University, Mersin.
  • Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented reality in education–cases, places and potentials. Educational Media International, 51(1), 1-15.
  • Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R. and Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers and Education, 68, 536–544.
  • Buyukozturk, S., Cakmak Kilic, E., Akgun Erkan, O., Karadeniz, S., & Demirel, F. (2008). Bilimsel arastirma yontemleri [Research Methods]. Ankara: Pegem Academy.
  • Buyukuslu, F. (2017). Z kusaginin is yasamindan beklentileri konusunda bir arastirma [A research on the expectations of the business life of Z generation] (Unpublished Master Dissertation). Bahcesehir University, Istanbul.
  • Carlson, K. J. & Gagnon, D. J. (2016). Augmented reality integrated simulation education in health care. Clinical Simulation in Nursing, 12(4), 123-127.
  • Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638-652.
  • Christensen, L. B., Johnson R. B. & Turner L. (2015). Arastirma yontemleri desen ve analiz. (Cev. Ed. A. Aypay, Gumus, E., Tarama Arastirmalari, 12.Bol) [Research methods pattern and analysis (Tra. Ed. A. Aypay, Gumus, E., Search Surveys, 12. Chapter)]. Ankara: Ani Publishing.
  • Cetinkaya, L. & Sutcu, S. S. (2016). Cocuklarin gozuyle ebeveynlerinin bilisim teknolojileri kullanimlarina yonelik kisitlamalari ve nedenleri [Parents’ restrictions on their children’s use of information technologies and their reasons from the perspective of their children]. Turkish Online Journal of Qualitative Inquiry, 7(1), 18-36.
  • Cinar, D., & Akgun, O. E. (2015). Ders kitabi tasariminda arttirilmis gerceklik kullanimi: bir ingilizce ders kitabi bolumu ornegi [The use of augmented reality in coursebook design: a sample of English language coursebook]. Sakarya: VII. National Master's Education Symposium Papers Book.
  • Elford, M. D. (2013). Using tele-coaching to increase behavior-spesific praise delivered by secondary teachers in augmented reality learning environment. (Unpublished doctoral dissertation), University of Kansas, the United States.
  • Erbas, C., & Demirer, V. (2014). Egitimde artirilmis gerceklik uygulamalari: Google glass ornegi [Augmented reality in education: Google glass case]. Journal of Instructional Technologies & Teacher Education, 3(2).
  • Green, H. & Hannon, C. (2007). Their space: Education for a digital generation. London: Demos.
  • Gungor, C. & Kurt, M. (2014). Improving visual perception of augmented reality on mobile devices with 3d red-cyan glasses. Proceedings of the IEEE 22nd Signal Processing and Communications Applications Conference (SIU'14), 1706-1709.
  • Hanafi, H. F., Said, C. S., Wahab, M. H., & Samsuddin, K. (2017, August). Improving students’ motivation in learning ict course with the use of a mobile augmented reality learning environment. In IOP Conference Series: Materials Science and Engineering (Vol. 226, No. 1, p. 012114). IOP Publishing.
  • Hsieh, H. & Shannon, S. E. (2015). Three approaches to qualitative content analysis. Qualitative Health Research, 15(9), 1277-1288.
  • Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72-82.
  • Kaufmann, H., Schmalstieg, D., & Wagner, M. (2000). Construct3D: a virtual reality application for mathematics and geometry education. Education and Information Technologies, 5(4), 263-276.
  • Kidd, S. H. & Crompton, H. (2016). Augmented learning with augmented reality. In Mobile Learning Design (pp. 97-108). Springer Singapore.
  • Kucuk, S. (2014). Mobil arttirilmis gerceklikle anatomi ogreniminin tip ogrencilerinin akademik basarilari ile bilissel yuklerine etkisi ve ogrencilerin uygulamaya yonelik gorusleri [Effects of learning anatomy via mobile augmented reality on medical students' academic achievement, cognitive load, and views toward implementation] (Unpublished Doctoral Dissertation). Ataturk University, Erzurum.
  • Kye, B. and Kim, Y. (2008). Investigation of the relationships between media characteristics, presence, flow, and learning effects in augmented reality based learning. International Journal for Education Media and Technology, 2(1), 4-14.
  • Langan, D., Schott, N., Wykes, T., Szeto, J., Kolpin, S., Lopez, C., & Smith, N. (2016). Students’ use of personal technologies in the university classroom: analysing the perceptions of the digital generation. Technology, Pedagogy and Education, 25(1), 101-117.
  • MEB (2017). MEB, ogretmenlik meslegi genel yeterlikleri [Ministry of Education, general qualifications of teaching profession]. Ankara: MEB Publishing. Retrieved at 17.01.2017 from http://oygm.meb.gov.tr/meb.pdf.
  • Miles, B. M., & Huberman M. A. (2016). Nitel veri analizi, (Ceviri Editorleri: S. Akbaba Altun ve A. Ersoy) [ Qualitative data analysis (Tra. Ed: S. Akbaba Altun ve A. Ersoy)]. Ankara: Pegem Academy.
  • Montgomery, K. C. (2007). Generation digital: Politics, commerce, and childhood in the age of the Internet. Cambridge: MIT press.
  • Nincarean, D., Alia, M. B., Halim, N. D. A., & Rahman, M. H. A. (2013). Mobile augmented reality: the potential for education. Procedia-Social and Behavioral Sciences. 103, 657-664.
  • Oblinger, D., & Oblinger, J. L. (2005). Educating the net generation. Washington, DC: Educause.
  • Onder, R. (2016). Egitimde artirilmis gerceklik uygulamalari: Aurasma ve Color Mix [Augmented reality in education: Aurasma ve Color Mix]. Academic Informatics Conference, Retrieved at 07.05.2016 from www.ab.org.tr.
  • Pacheco, B. A. (2013). The development of augmented reality systems in informatics higher education. Procedia Computer Science, 25, 179-188.
  • Palfrey, J. & Gasser, U. (2008). Born digital: Understanding the first generation of digital natives. NY: Basic Books.
  • Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-5.
  • Ryan, D. (2014). Understanding digital marketing: marketing strategies for engaging the digital generation. Kogan Page Publishers.
  • Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an open learning environment via augmented reality (ar): visualising the invisible in science centres and schools for teacher education. Procedia-Social and Behavioral Sciences, 45, 284-295.
  • Sayimer, I. & Kucuksarac, B. (2015). Yeni teknolojilerin universite egitimine katkisi: Iletisim fakultesi ogrencilerinin artirilmis gerceklik uygulamalarina iliskin gorusleri [Contribution of new technologies to university education: Opinions of communication faculty students on augmented reality applications]. International Journal of Human Sciences, 12(2), 1536-1554.
  • Shen, S. T. (2015). The digital generation: comparing and contrasting smartphone use in the digital age. Journal of Internet Technology, 16(1), 122.
  • Shin, J. (2018). Governments Investing in AR & VR for Education. Retrieved from: https://www.augment.com/blog/govt-investing-arvr-education/ was downloaded on 07.05.2016 from internet address.
  • Somyurek, S. (2014). Ogretim surecinde z kusaginin dikkatini cekme: arttirilmis gerceklik [gaining the attention of generation z in learning process: Augmented reality]. Educational Technology Theory and Practice, 4(1), 63-80.
  • Tavsancil, E., & Aslan, E. (2001). Icerik analizi ve uygulama ornekleri [Content analysis and application samples]. Istanbul: Epsilon Publishing.
  • Wang, X., Kim, M. J., Love, P. E. D., & Kang, S. C. (2013). Augmented reality in built environment: classification and implications for future research. Automation in Construction, 32, 1-13.
  • Yildirim, A. ve Simsek, H. (2006). Sosyal bilimlerde nitel arastirma yontemleri [Qualitative research methods in the social sciences]. Ankara: Seckin Publishing.
  • Yilmaz, M. (2007). Sinif ogretmeni yetistirmede teknoloji egitimi [Instructional technology in training primary school teacher]. Gazi University Journal Of Gazi Educational Faculty, 27(1).
  • Yilmaz, R.M. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in Human Behavior, 54, 240-248.
  • Yilmaz, R.M. (2014). Arttirilmis gerceklik teknolojisiyle 3 boyutlu hikâye canlandirmanin hikâye kurgulama becerisine ve yaraticiliga etkisi [Effects of three dimensional storytelling developed with augmented reality technology on narrative skill and creativity] (Unpublished Doctoral Dissertation). Ataturk University, Erzurum.
There are 50 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Research Article
Authors

Mutlu Uygur

Tugba Yanpar Yelken This is me

Cenk Akay This is me

Publication Date October 15, 2018
Published in Issue Year 2018 Volume: 7 Issue: 4

Cite

APA Uygur, M., Yelken, T. Y., & Akay, C. (2018). Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education. European Journal of Educational Research, 7(4), 849-860. https://doi.org/10.12973/eu-jer.7.4.849
AMA Uygur M, Yelken TY, Akay C. Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education. eujer. October 2018;7(4):849-860. doi:10.12973/eu-jer.7.4.849
Chicago Uygur, Mutlu, Tugba Yanpar Yelken, and Cenk Akay. “Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education”. European Journal of Educational Research 7, no. 4 (October 2018): 849-60. https://doi.org/10.12973/eu-jer.7.4.849.
EndNote Uygur M, Yelken TY, Akay C (October 1, 2018) Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education. European Journal of Educational Research 7 4 849–860.
IEEE M. Uygur, T. Y. Yelken, and C. Akay, “Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education”, eujer, vol. 7, no. 4, pp. 849–860, 2018, doi: 10.12973/eu-jer.7.4.849.
ISNAD Uygur, Mutlu et al. “Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education”. European Journal of Educational Research 7/4 (October 2018), 849-860. https://doi.org/10.12973/eu-jer.7.4.849.
JAMA Uygur M, Yelken TY, Akay C. Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education. eujer. 2018;7:849–860.
MLA Uygur, Mutlu et al. “Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education”. European Journal of Educational Research, vol. 7, no. 4, 2018, pp. 849-60, doi:10.12973/eu-jer.7.4.849.
Vancouver Uygur M, Yelken TY, Akay C. Analyzing the Views of Pre-Service Teachers on the Use of Augmented Reality Applications in Education. eujer. 2018;7(4):849-60.