Abstract
Nowadays, a significant number of young people and children spend their time at the computer or in the game halls. Therefore, they have the perception of the world and environment by force of over virtual games. These games, have the influence on consumer’s minds, are used as a promotional activity, area of display by marketing expert. The purpose of this study is investigated recall of brands and the consumer’s attitudes and perceptions towards the brands, which were put into these games. 400 (376 males, 24 females) gamer from nine different video game hall, choosed via convenience sampling method, participated in this study. A survey prepared by researchers and covers the questions about demographics, game playing habits, advertisements. Results of the study show that there is a significant relationship between duration of game and recall the advertisements. The ratio of recall advertisements, which is put into game, is 85% and the ratio of sports advertisements into recalling advertisements is 35.38 %. In the results of this study, it was found that the advertisements, which is put into game, is recalled high level by consumers. It is seen that the advertisements, which is put into game, can use as a marketing tool.