An Augmented Reality Interface for Choreography Generation
Year 2017,
Volume: 3 Issue: 1, 1 - 11, 01.08.2017
Tafadzwa Joseph Dube
Gökhan Kurt
Gökhan İnce
Abstract
Choreography is a creative process for crafting movement that has existed for manyyears. As digital technologies surge different means of generating choreography arebeing explored. Choreographers gain a lot from the use of digital tools in choreographygeneration. The aim of the project is to develop an Augmented Reality (AR) choreographygenerator interface and compare it with another interface for choreography generation, aPersonal Computer (PC) based choreography generator. For that purpose, we develop anAndroid based augmented reality choreography generator and a PC based choreographygenerator. In the project we use the marker based tracking approach for augmentedreality. Our research contributes to the study of how different interactive methods of thesame application affect user experience. The results verify the effectiveness of augmentedreality in developing training and design applications.
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Year 2017,
Volume: 3 Issue: 1, 1 - 11, 01.08.2017
Tafadzwa Joseph Dube
Gökhan Kurt
Gökhan İnce
References
- Alaoui, S. F., Carlson, K., & Schiphorst, T. (2014) “Choreography as mediated throughcompositional tools for movement: Constructing a historical perspective,”in Proceedings of the 2014 International Workshop on Movement andComputing, New York, NY, USA: ACM, pp. 1:1–1:6, doi: http://dx.doi.org/10.1145/2617995.2617996
- Broll, W., Unvogel, S., Herbst, I., Lindt, I., Ohlenburg, M. M. J., & Wittkamper, M.(2004) “Interactive props and choreography planning with the mixed realitystage,” Entertainment Computing – ICEC 2004: Third International Conference,Eindhoven, The Netherlands, pp. 185–192, doi: 10.1007/978-3-540-28643-1_25.
- Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., & Golubski, G. (2013), “Apsychological perspective on augmented reality in the mathematics classroom,”Computer Education., vol. 68, pp. 536–544, doi: http://dx.doi.org/10.1016/j.compedu.2013.02.017
- Chang, G., Morreale, P., & Medicherla, P. (2010) “Applications of augmented realitysystems in education,” Proceedings of Society for Information Technology andTeacher Education International Conference 2010,. San Diego, CA, USA:Association for the Advancement of Computing in Education, pp. 1380–1385.
- Davcev, D, Trajkovic, V., Kalajdziski, S., & Celakoski, S (2003), Augmented realityenvironment for dance learning, Information Technology: Research andEducation, 2003. Proceedings. ITRE2003. International Conference , pp. 189–193, doi: 10.1109/ITRE.2003.1270600.
- Craig, A. (2013) Understanding augmented reality: Concepts and applications. Newnes, ch. 7, pp. 210–219.
- Lee, G. A., Yang, U., Kim, Y., Jo, D., Kim, K., Kim, J. H., & Choi, J. S., (2009) Freezeset-go interaction method for handheld mobile augmented reality environments,Proceedings of the 16th ACM Symposium on Virtual Reality Software andTechnology, pp. 143–146, doi: http://dx.doi.org/10.1145/1643928.1643961
- Lee, K. (2012) “Augmented reality in education and training,” TechTrends: LinkingResearch and Practice to Improve Learning, vol. 56, no. 2, pp. 13–21, doi:10.1007/s11528-012-0559-3
- Noll, M. (1967), Choreography and computers, Dance magazine.
- Yilmaz, R. M. (2016) “Educational magic toys developed with augmented realitytechnology for early childhood education,” Computer Human Behavior., vol. 54,no. C, pp. 240–248, doi: http://dx.doi.org/10.1016/j.chb.2015.07.040.