This study aimed to enable pre-school teacher candidates to identify traditional children's games in Turkey with their research skills. The study sought to create a national digital atlas of children's games that can transfer culture for social studies and Turkish education lessons in this framework. In this context, the web mapping application named Seyyah (İneç, 2012), developed according to the ADDIE instructional design model was modified following the Rapid Prototyping Instructional Design Model (tRPidm). Seyyah was transformed into a geo-media-based digital atlas of Turkey, where multimedia elements can be configured and shared. Following tRPidm, content analyses were conducted in the first stage, and a prototype design was created with the algorithm created on the findings obtained in the second stage. In the next step, the working condition of the prototype was tested. In the final stage of tRPidm, action research was conducted for the study. The study was carried out in the spring semester of the 2019-2020 academic year, and fifty-eight pre-school undergraduate students selected according to the maximum variation sampling participated in the study. The students transformed the data they obtained with their research skills into multimedia by constructing them with the creative drama method and uploaded the content to the Seyyah. The uploads made according to the cities were evaluated, and the data was subjected to descriptive and content analysis. Findings showed that traditional children's games mainly address social and emotional development. The games were mostly compiled from students' peers and the Eastern Anatolia Region, and the games were played with six people with natural objects, during the daytime and in open areas. Some implications were provided based on the study findings.
Primary Language | Turkish |
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Journal Section | Research Articles |
Authors | |
Publication Date | May 31, 2022 |
Published in Issue | Year 2022 Issue: 30 |