Süper kahramanların her birinin farklı güçleri ve farklı amaçları, dolayısıyla farklı karakterleri vardır. Toplumsal, kültürel ve siyasal olaylardan etkilenerek yaratılan süper kahramanlar, 1938’den günümüze dek çizgi romanlar, filmler, oyunlar ve oyuncaklar aracılığıyla hayatımızın bir parçası olmuştur. Süper kahramanlar sosyal ortamlarında süper güçlerini ve kimliklerini gizledikleri için, genellikle yaşama ve çalışma alanlarının farklı yerlerde konumlandığı söylenebilir. Hem yaşama hem de çalışma alanları karakterlerini yansıtacak şekilde kurgulanmıştır. Bu makalenin amacı genelde süper kahramanların ve özelde Batman’ın karakter özelliklerinin yaşama mekanlarındaki temsiliyetini analiz etmektir. İlk olarak 1943’te çekilen ‘The Batman’ filminden bugüne gelen sürede sadece film endüstrisinde kullanılan teknoloji değişmemiş, Batman’ın karakteri, karakterin bir parçası haline gelen kostümleri ve yaşama mekanları da dönüşüm geçirmiştir. Gotham Şehri’nden (Gotham City) başlayarak Batman karakteri ile ilişkilendirilen kentsel ve mimari mekanların gelişimi güçlü şekilde Batman filmlerinde yer bulmaktadır. Batman mağarası aracılığıyla da iç mekan tasarımı karakter özelliklerini yansıtan önemli bir araç olmuştur. Batman’ın Wayne Malikanesi’nden (Wayne Manor) son filmdeki Bruce Wayne (Batman) için yeniden tasarlanan Batman Cam Evi’ne giden süreçte, yaşama mekanının tasarımındaki değişim Batman’ın yaratıldığı sosyo-kültürel bağlamda ele alınmıştır. Makalenin temel malzemesini oluşturan film analizleri yazılı kaynaklarla desteklenmiştir. Bu makale günümüz tüketim dünyasında sıradan insanın hor görülen hayatına bir alternatif olarak sunulan süper kahramanların varlıklarını gelecekte de sürdüreceğini ön görmekte ve çalışma süper kahramanların yaşama mekanlarının kurgu ve var olan arasındaki izini sürmek isteyenlere ışık tutmayı amaçlamaktadır.
Each of the superheroes has different powers and different purposes, and therefore different characters. The superheroes created by social, cultural and political events have become part of our lives from 1938 onwards in the form of comics, films, games and toys. As superheroes hide their superpowers and their identities in their social environment, it can be said that living and working areas are often located in different places. Living and working areas are designed to reflect their character. The purpose of this article is to analyze how the character traits of superheroes in general and Batman in particular are reflected in the living spaces. From the film 'The Batman' first shot in 1943, not only the technology used in the film industry changed, but also changed the costumes and living spaces that became part of Batman's character has changed too. The development of the urban and architectural spaces associated with the Batman character, starting from Gotham city (Gotham city), is strong in Batman films. Through the Batman cave, interior design has become an important tool that reflects character traits. The redesign of the Batman Glass House for Bruce Wayne (Batman), the change in the design of the living space was handled in a socio-cultural context as all the superheroes can be traced along the socio-cultural environment within which they were created. The analysis of the films that make up the main resource for the paper has been supported by academic analysis. It is foreseen that superheroes will survive in the future as an alternative to the contemptuous life of ordinary people and the study aims to shed light on those who want to trace the relation of fictious space and real space.
Primary Language | Turkish |
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Journal Section | Research Articles |
Authors | |
Publication Date | July 22, 2022 |
Submission Date | April 14, 2022 |
Published in Issue | Year 2022 Volume: 1 Issue: 2 |
International Journal of Social Sciences and Art Studies
ISSN: 2792-0968
Call for Articles – January 2022
(Volume 2 – Issue 3)
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