Technology has provoked the concept of game to
be viewed from different perspectives by generations. The most careful
observers of these are the most adapted ones, which are students. This research
study aims to find the similarities and differences of video game playing
preferences of 3 Generations from the students’ eye. The study sample consists
of 50 students from whom data was collected. Univariate one-way Anova is used
to compare group means of Game Genre groups (“Building”, “Cars”, “Cards”,
“Cartoon”, “Educational”, “Simulation”, “Spor”, “Strategy” and “War”), which
are formed by metaphorical analysis of students’ narratives. Independent sample
t-test is used to find if there is a significant difference between girls and
boys game genre playing preferences. This paper is orientated towards anyone
interested in video games; especially game designers, teachers, instructors,
students and educational organizations, such as primary.
Technology has provoked the concept of game to
be viewed from different perspectives by generations. The most careful
observers of these are the most adapted ones, which are students. This research
study aims to find the similarities and differences of video game playing
preferences of 3 Generations from the students’ eye. The study sample consists
of 50 students from whom data was collected. Univariate one-way Anova is used
to compare group means of Game Genre groups (“Building”, “Cars”, “Cards”,
“Cartoon”, “Educational”, “Simulation”, “Spor”, “Strategy” and “War”), which
are formed by metaphorical analysis of students’ narratives. Independent sample
t-test is used to find if there is a significant difference between girls and
boys game genre playing preferences. This paper is orientated towards anyone
interested in video games; especially game designers, teachers, instructors,
students and educational organizations, such as primary.
Journal Section | Research Article |
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Authors | |
Publication Date | December 29, 2016 |
Submission Date | January 22, 2016 |
Acceptance Date | August 10, 2016 |
Published in Issue | Year 2016 Volume: 4 Issue: 8 |
This work is licensed under a Creative Commons Attribution 4.0 International License.
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