Ghasemi, A., & Zahediasl, S. (2012). Normality tests for statistical analysis: a guide for non-statisticians. International journal of endocrinology and metabolism, 10(2), 486.
Başaran, F. (2010). Öğretmen adaylarının eğitimde sanal gerçeklik kullanımına ilişkin görüşleri (Sakarya Üniversitesi BÖTE örneği). Yüksek lisans tezi, Sakarya Üniversitesi Sosyal Bilimler Enstitüsü, Sakarya
Bayraktar, E., Kaleli, F. 2007. Sanal gerçeklik ve uygulama alanları. Akademik Bilişim, (31 Ocak-2 Şubat 2007), Dumlupınar Üniversitesi, Kütahya.
Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology (2nd ed.)., New York: John Wiley & Sons.
Bilgin, N. (1999). İçerik Analizi. Sosyal Psikolojide Yöntem ve Pratik Çalışmalar, Ege Üniversitesi Edebiyat Fakültesi Yayınları, İzmir, 127-152.
Büyüköztürk, Ş. (2012). Örnekleme yöntemleri. Retrieved from http://w3.balikesir.edu.tr/~msackes/wp/wp-content/uploads/2012/03/BAY-Final-Konulari.pdf
Carrozzino, M., ve Bergamasco, M. (2010). Beyond virtual museums: Experiencing immersive virtual reality in real museums. Journal of Cultural Heritage, 11(4), 452-458.
Creswell, J. W., & Plano-Clark, V. (2014). Karma yöntem araştırmaları (Çev Edt: Dede, Y. ve Demir, SB). Ankara: Anı Yayıncılık.
Çavaş, B., Çavaş, P. H., & Can, B. T. (2004). Eğitimde Sanal Gerçeklik. TOJET: The Turkish Online Journal of Educational Technology, 3(4).
Dalgarno, B., & Lee, M. J. (2010). What are the learning affordances of 3‐D virtual environments? British Journal of Educational Technology, 41(1), 10-32.
Dong, X. (2016, July). An overall solution of Virtual Reality classroom. In Service Operations and Logistics, and Informatics (SOLI), 2016 IEEE International Conference on (pp. 119-123). IEEE.
Earnshaw, R. A. (Ed.). (2014). Virtual reality systems. Academic press.
Ernest, P., Guitert Catasús, M., Hampel, R., Heiser, S., Hopkins, J., Murphy, L., & Stickler, U. (2013). Online teacher development: Collaborating in a virtual learning environment. Computer assisted language learning, 26(4), 311-333.
Ferrer-Garcia, M., Gutiérrez-Maldonado, J., & Riva, G. (2013). Virtual reality based treatments in eating disorders and obesity: a review. Journal of Contemporary Psychotherapy, 43(4), 207-221.
Field, A. (2005). Discovering statistics with SPSS. Sage
Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. In The International Scientific Conference eLearning and Software for Education (Vol. 1, p. 133). " Carol I" National Defence University.
Garland, K. V., Vasquez I, E., & Pearl, C. (2012). Efficacy of individualized clinical coaching in a virtual reality classroom for increasing teachers' fidelity of implementation of discrete trial teaching. Education and Training in Autism and Developmental Disabilities, 502-515.
Gay, E. & Santiago, R. (1994). VR Projects at Natrona Country, Wyoming. Sci-Vr Apps Bulletin.
Hay, K. E. (1997). Educational application of virtual reality: A rational and case studies of 3D visualization and world building. Paper presented at the Indiana University Virtual Reality Conference, Bloomington, IN.
Helsel, S. (1992). Virtual reality and education. Educational Technology, 32(5), 38-42.
Hussein, M., & Nätterdal, C. (2015). The Benefits of Virtual Reality in Education-A comparision Study.
Ibáñez, M. B., Rueda, J. J. G., Galán, S., Maroto, D., Morillo, D., & Kloos, C. D. (2011). Design and implementation of a 3D multi-user virtual world for language learning. Educational Technology & Society, 14(4), 2-10.
Jonassen, D. H. (2000). Transforming learning with technology: beyond modernism and post-modernism or whoever controls the technology creates the reality. Educational Technology, 40(2), 21–25.
Kayapa, N., & Togan, T. O. N. G. (2011). Sanal Gerçeklik Ortamında Algı. Sigma, 3, 348-354.
Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643.
Lloyd, A., Rogerson, S., & Stead, G. (2017). IMAGINING THE POTENTIAL FOR USING VIRTUAL REALITY TECHNOLOGIES IN LANGUAGE LEARNING. Digital Language Learning and Teaching: Research, Theory, and Practice, 222.
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40.
Nooriafshar, M., Williams, R. ve Maraseni, T. (2004). The Use Of Virtual Reality In Education, American Society of Business and Behavioral Sciences (ASBBS) 2004 Seventh Annual International Conference, 6-8 Aug 2004, Cairns, Australia.
Pantelidis, V. S. (2010). Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes in Science and Technology Education, 2(1-2), 59-70.
Parsons, T. D., Rizzo, A. A., Rogers, S., & York, P. (2009). Virtual reality in paediatric rehabilitation: a review. Developmental Neurorehabilitation, 12(4), 224-238.
Peterson, M. (2010). Learner participation patterns and strategy use in Second Life: an exploratory case study. ReCALL, 22(3), 273-292.
Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. Simon & Schuster Adult Publishing Group.
Roussou, M. (2004). Examining young learners' activity within interactive virtual environments. In Proceedings of the 2004 conference on Interaction design and children: building a community (pp. 167-168). ACM.
Shih, Y. C. (2015). A virtual walk through London: culture learning through a cultural immersion experience. Computer Assisted Language Learning, 28(5), 407-428.
Shuster, B. (2016). Virtual Reality and Learning: The newest landscape for higher education. Retrieved from http://virtualrealityforeducation.com/virtual-reality-and-learning-the-newest-landscape-for-higher-education/
Wang, C. X., Calandra, B., Hibbard, S. T., & Lefaiver, M. L. M. (2012). Learning effects of an experimental EFL program in Second Life. Educational Technology Research and Development, 60(5), 943-961.
Wetzel, D., Radtke, P., & Stern, H. (1994). Instructional effectiveness of video media. Hillsdale, NJ: Erlbaum Associates, Hillsdale, NJ.
Wiederhold BK. (2006). VRMC: The Virtual Reality Medical Center [website] The potential for virtual reality to improve health care. [Accessed February 16, 2017]. http://vrphobia.eu/wp-content/uploads/2018/01/WP-The-Potential-for-VR-to-Improve-Healthcare.pdf
Williams-Bell, F. M., Kapralos, B., Hogue, A., Murphy, B. M., & Weckman, E. J. (2015). Using serious games and virtual simulation for training in the fire service: a review. Fire Technology, 51(3), 553-584.
Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
Yildirim, G. (2017). The Users’views on Different Types of Instructional Materials Provided in Virtual Reality Technologies. European Journal of Education Studies, 3(11). 150-171.
Youngblut, C. (1998). Educational Uses of Virtual Reality Technology (No. IDA-D-2128). Institute For Defense Analyses Alexandria Va.
Zara, J., & Slavík, P. (2003). Cultural heritage presentation in virtual environment: Czech experience. In Database and Expert Systems Applications, 2003. Proceedings. 14th International Workshop on (pp. 92-96). IEEE.
The effect of virtual reality on EFL writing performance
Year 2018,
Volume: 14 Issue: 1, 278 - 292, 13.03.2018
Please fill up the following information accurately. (Please
use Times New Roman, 12 pt.
The effect of virtual reality on EFL writing performance
Today technological developments emerge in a blink of an eye with an astounding speed and each update or development is investigated by educational researchers to contribute educational research and practice. VR (Virtual Reality), one of these technologies, can be defined as the visual technology in which a person experiences various virtual environments through dedicated hardware and software. Having adopted a Sequential Exploratory Mixed Method, the current research was inspired by the virtual opportunity provided by VR technologies and aimed to examine the effect of VR experience on developing EFL writing skills. 24 freshman EFL students initially attended a semi-structured interview and watched a VR and a 2D traditional video in different time periods. After completing a short writing task, learners were interviewed again for post-experience opinions. The results showed that (1) EFL learners were aware of VR technology, (2) VR experience did not affect short term writing performance but was found to be promising in the long run and (3) a majority of learners enjoyed VR videos but also expressed a number of technical limitations such as low video quality and physical discomfort. VR technologies were also discussed in terms of language teaching research.
Ghasemi, A., & Zahediasl, S. (2012). Normality tests for statistical analysis: a guide for non-statisticians. International journal of endocrinology and metabolism, 10(2), 486.
Başaran, F. (2010). Öğretmen adaylarının eğitimde sanal gerçeklik kullanımına ilişkin görüşleri (Sakarya Üniversitesi BÖTE örneği). Yüksek lisans tezi, Sakarya Üniversitesi Sosyal Bilimler Enstitüsü, Sakarya
Bayraktar, E., Kaleli, F. 2007. Sanal gerçeklik ve uygulama alanları. Akademik Bilişim, (31 Ocak-2 Şubat 2007), Dumlupınar Üniversitesi, Kütahya.
Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology (2nd ed.)., New York: John Wiley & Sons.
Bilgin, N. (1999). İçerik Analizi. Sosyal Psikolojide Yöntem ve Pratik Çalışmalar, Ege Üniversitesi Edebiyat Fakültesi Yayınları, İzmir, 127-152.
Büyüköztürk, Ş. (2012). Örnekleme yöntemleri. Retrieved from http://w3.balikesir.edu.tr/~msackes/wp/wp-content/uploads/2012/03/BAY-Final-Konulari.pdf
Carrozzino, M., ve Bergamasco, M. (2010). Beyond virtual museums: Experiencing immersive virtual reality in real museums. Journal of Cultural Heritage, 11(4), 452-458.
Creswell, J. W., & Plano-Clark, V. (2014). Karma yöntem araştırmaları (Çev Edt: Dede, Y. ve Demir, SB). Ankara: Anı Yayıncılık.
Çavaş, B., Çavaş, P. H., & Can, B. T. (2004). Eğitimde Sanal Gerçeklik. TOJET: The Turkish Online Journal of Educational Technology, 3(4).
Dalgarno, B., & Lee, M. J. (2010). What are the learning affordances of 3‐D virtual environments? British Journal of Educational Technology, 41(1), 10-32.
Dong, X. (2016, July). An overall solution of Virtual Reality classroom. In Service Operations and Logistics, and Informatics (SOLI), 2016 IEEE International Conference on (pp. 119-123). IEEE.
Earnshaw, R. A. (Ed.). (2014). Virtual reality systems. Academic press.
Ernest, P., Guitert Catasús, M., Hampel, R., Heiser, S., Hopkins, J., Murphy, L., & Stickler, U. (2013). Online teacher development: Collaborating in a virtual learning environment. Computer assisted language learning, 26(4), 311-333.
Ferrer-Garcia, M., Gutiérrez-Maldonado, J., & Riva, G. (2013). Virtual reality based treatments in eating disorders and obesity: a review. Journal of Contemporary Psychotherapy, 43(4), 207-221.
Field, A. (2005). Discovering statistics with SPSS. Sage
Freina, L., & Ott, M. (2015). A literature review on immersive virtual reality in education: state of the art and perspectives. In The International Scientific Conference eLearning and Software for Education (Vol. 1, p. 133). " Carol I" National Defence University.
Garland, K. V., Vasquez I, E., & Pearl, C. (2012). Efficacy of individualized clinical coaching in a virtual reality classroom for increasing teachers' fidelity of implementation of discrete trial teaching. Education and Training in Autism and Developmental Disabilities, 502-515.
Gay, E. & Santiago, R. (1994). VR Projects at Natrona Country, Wyoming. Sci-Vr Apps Bulletin.
Hay, K. E. (1997). Educational application of virtual reality: A rational and case studies of 3D visualization and world building. Paper presented at the Indiana University Virtual Reality Conference, Bloomington, IN.
Helsel, S. (1992). Virtual reality and education. Educational Technology, 32(5), 38-42.
Hussein, M., & Nätterdal, C. (2015). The Benefits of Virtual Reality in Education-A comparision Study.
Ibáñez, M. B., Rueda, J. J. G., Galán, S., Maroto, D., Morillo, D., & Kloos, C. D. (2011). Design and implementation of a 3D multi-user virtual world for language learning. Educational Technology & Society, 14(4), 2-10.
Jonassen, D. H. (2000). Transforming learning with technology: beyond modernism and post-modernism or whoever controls the technology creates the reality. Educational Technology, 40(2), 21–25.
Kayapa, N., & Togan, T. O. N. G. (2011). Sanal Gerçeklik Ortamında Algı. Sigma, 3, 348-354.
Liu, T. Y., & Chu, Y. L. (2010). Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation. Computers & Education, 55(2), 630-643.
Lloyd, A., Rogerson, S., & Stead, G. (2017). IMAGINING THE POTENTIAL FOR USING VIRTUAL REALITY TECHNOLOGIES IN LANGUAGE LEARNING. Digital Language Learning and Teaching: Research, Theory, and Practice, 222.
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40.
Nooriafshar, M., Williams, R. ve Maraseni, T. (2004). The Use Of Virtual Reality In Education, American Society of Business and Behavioral Sciences (ASBBS) 2004 Seventh Annual International Conference, 6-8 Aug 2004, Cairns, Australia.
Pantelidis, V. S. (2010). Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes in Science and Technology Education, 2(1-2), 59-70.
Parsons, T. D., Rizzo, A. A., Rogers, S., & York, P. (2009). Virtual reality in paediatric rehabilitation: a review. Developmental Neurorehabilitation, 12(4), 224-238.
Peterson, M. (2010). Learner participation patterns and strategy use in Second Life: an exploratory case study. ReCALL, 22(3), 273-292.
Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. Simon & Schuster Adult Publishing Group.
Roussou, M. (2004). Examining young learners' activity within interactive virtual environments. In Proceedings of the 2004 conference on Interaction design and children: building a community (pp. 167-168). ACM.
Shih, Y. C. (2015). A virtual walk through London: culture learning through a cultural immersion experience. Computer Assisted Language Learning, 28(5), 407-428.
Shuster, B. (2016). Virtual Reality and Learning: The newest landscape for higher education. Retrieved from http://virtualrealityforeducation.com/virtual-reality-and-learning-the-newest-landscape-for-higher-education/
Wang, C. X., Calandra, B., Hibbard, S. T., & Lefaiver, M. L. M. (2012). Learning effects of an experimental EFL program in Second Life. Educational Technology Research and Development, 60(5), 943-961.
Wetzel, D., Radtke, P., & Stern, H. (1994). Instructional effectiveness of video media. Hillsdale, NJ: Erlbaum Associates, Hillsdale, NJ.
Wiederhold BK. (2006). VRMC: The Virtual Reality Medical Center [website] The potential for virtual reality to improve health care. [Accessed February 16, 2017]. http://vrphobia.eu/wp-content/uploads/2018/01/WP-The-Potential-for-VR-to-Improve-Healthcare.pdf
Williams-Bell, F. M., Kapralos, B., Hogue, A., Murphy, B. M., & Weckman, E. J. (2015). Using serious games and virtual simulation for training in the fire service: a review. Fire Technology, 51(3), 553-584.
Yang, J. C., Chen, C. H., & Jeng, M. C. (2010). Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning. Computers & Education, 55(3), 1346-1356.
Yildirim, G. (2017). The Users’views on Different Types of Instructional Materials Provided in Virtual Reality Technologies. European Journal of Education Studies, 3(11). 150-171.
Youngblut, C. (1998). Educational Uses of Virtual Reality Technology (No. IDA-D-2128). Institute For Defense Analyses Alexandria Va.
Zara, J., & Slavík, P. (2003). Cultural heritage presentation in virtual environment: Czech experience. In Database and Expert Systems Applications, 2003. Proceedings. 14th International Workshop on (pp. 92-96). IEEE.
Dolgunsöz, E., Yıldırım, G., & Yıldırım, S. (2018). The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies, 14(1), 278-292.
AMA
Dolgunsöz E, Yıldırım G, Yıldırım S. The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies. March 2018;14(1):278-292.
Chicago
Dolgunsöz, Emrah, Gürkan Yıldırım, and Serkan Yıldırım. “The Effect of Virtual Reality on EFL Writing Performance”. Journal of Language and Linguistic Studies 14, no. 1 (March 2018): 278-92.
EndNote
Dolgunsöz E, Yıldırım G, Yıldırım S (March 1, 2018) The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies 14 1 278–292.
IEEE
E. Dolgunsöz, G. Yıldırım, and S. Yıldırım, “The effect of virtual reality on EFL writing performance”, Journal of Language and Linguistic Studies, vol. 14, no. 1, pp. 278–292, 2018.
ISNAD
Dolgunsöz, Emrah et al. “The Effect of Virtual Reality on EFL Writing Performance”. Journal of Language and Linguistic Studies 14/1 (March 2018), 278-292.
JAMA
Dolgunsöz E, Yıldırım G, Yıldırım S. The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies. 2018;14:278–292.
MLA
Dolgunsöz, Emrah et al. “The Effect of Virtual Reality on EFL Writing Performance”. Journal of Language and Linguistic Studies, vol. 14, no. 1, 2018, pp. 278-92.
Vancouver
Dolgunsöz E, Yıldırım G, Yıldırım S. The effect of virtual reality on EFL writing performance. Journal of Language and Linguistic Studies. 2018;14(1):278-92.