Oyun sektörü küresel salgından etkilenmeyen sektörlerin başında gelmektedir. Milyarlarca dolarlık pazar büyüklüğüne ulaşan sektördeki firmalar da diğer sektörlerde olduğu gibi kâr amacı güden, kendi içinde alt sistemlere sahip olan kuruluşlardır. Bu firmalar da zaman zaman yaratıcı muhasebe uygulamalarından faydalanarak finansal tablolarını daha iyi hale getirmeye uğraşmaktadırlar. Yaratıcı muhasebe uygulamaları sistem yaklaşımı açısından ele alındığında, entropinin yani düzensizliğin muhasebedeki yansımaları karşımıza çıkmaktadır. Yapılan bu çalışmada 2020 yılı içinde yurtdışında faaliyet gösteren bir oyun firmasının hali hazırda tamamlanmamış bir ürününü yıl sonu finansal tablolarını etkileyebilmek için satışa sürmesi yaratıcı muhasebe bağlamında incelenecektir.
The gaming industry is one of the sectors that is not affected by the global epidemic. The companies in the sector, which has reached a market size of billions of dollars, are profit-oriented organizations that have sub-systems within themselves, as other sectors. These companies sometimes try to improve their financial statements by creative accounting practices. When creative accounting practices are considered in terms of systems approach, reflections of entropy, or disorder, in accounting appear. In this study, the sale of an unfinished product of a foreign gaming company in 2020 will be examined in the context of creative accounting.
Primary Language | Turkish |
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Subjects | Business Administration |
Journal Section | MAIN SECTION |
Authors | |
Early Pub Date | December 18, 2022 |
Publication Date | December 31, 2022 |
Submission Date | August 12, 2021 |
Published in Issue | Year 2022 Volume: 24 Issue: 4 |
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