Year 2023,
Volume: 5 Issue: 1, 26 - 40, 01.07.2023
Burhan Turgut
,
Cihan Gülgün
References
- Aydınlı, B., & Avan, Ç. (2017). The Initial Perceptions of Candidate Teachers Towards the Novel Education Approaches: The Flipped Classroom. Route Educational and Social Science Journal, 4(7), 465-474.
- Ayyildiz, P., Yilmaz, A., & Baltaci, H. S. (2021). Exploring digital literacy levels and technology integration competence of Turkish academics. International Journal of Educational Methodology, 7(1), 15-31. https://doi.org/10.12973/ijem.7.1.15
- Bayraktar, E. & Virtual , FK, (2007). Reality and Application Areas. Academic Informatics 2007, Dumlupınar University, Kütahya.
- Center for assessment and demographic Studies . (1993). Data from the 1992-93 Annual Survey of Hearing Impaired children and youth _ Washington, DC: Gallaudet University.
- Cetinkaya, HH & Akça, M.( 2013). Augmented Reality Applications in Educational Environments. Academic Informatics 2013, XV. Academic Informatics Conference Proceedings, 23-25 January 2013, Akdeniz University, Antalya, 1031-1034.
- Cinar, D. & Akgun, O. E. (2015). The Use of Augmented Reality in Textbook Design: An Example of an English Textbook Chapter. Proceedings of VII.National Graduate Education Symposium, Sakarya, 98-104.
- Güldenoğlu , B., Kargın, T., & Miller, P. (2014). A Comparative Analysis of the Word Processing Skills of Hearing and Deaf Readers. Turkish Journal of Psychology, 29 (73), 18-38.
- İzmirli, S. & Akyüz, H. İ. (2017). Analysis of Concurrent Virtual Classroom Software. Eğitimde Kuram ve Uygulama, 13, 788-810.
- Karasu, HP, Girgin, Ü. & Uzuner, Y. (2012). Evaluation of Reading Skills of Hearing Impaired Students and Hearing Students with Non-Formal Reading Inventory Anadolu Journal of Educational Sciences International, 2(1), 65-88.
- Lange, BS, Requejo , P. , Flynn, BS Rizzo , AA Cuevas , FJ Baker, L. & Winstein , C. (2010). the Potential of Virtual Reality and Gaming to Assist successful aging with Disability , The Journal of Physical medicine and rehabilitation Clinics of North America , Elsevier , 21(2 ), 339 -356,
- Mirzaei , RM, Ghorshi , S., & Mortazav , M. (2012). Combining Augmented reality and Speech Technologies to Help Deaf and Hard of Hearing People. 14th Symposium on Virtual and Augmented reality _ DOI 10.1109/SVR.2012, 174-181.
- Passing , D. & Eden, S. (2000). enhancement the Inductionskill of Deaf and Heard of Hearing childeren with Virtual Reality technology . Journal of Deaf Studies and deaf Education , 5 (3), 478-485.
- Sui , Y., Geng , D., Allen, CR, Burn , D., Bell, GD, & Rowland , R. (2001): “Three- Dimensional Motion System (“Data- Gloves ”): Application for Parkinson's disease and Essential Tremor”, IEEE International Workshop on Virtual and Intelligent Measurements Systems , Budapest , Hungary , May 19-20.
- Shelton , BE, & Hedley , NR (2002). using augmented reality for teaching earth - sun relationship to undergraduate geography students . The First IEEE International Augmented Reality Toolkit Workshop ( pp . 1-8). Darmstadt , Germany: IEEE.
- Yılmaz, A. (2021). The effect of technology integration in education on prospective teachers' critical and creative thinking, multidimensional 21st century skills and academic achievements. Participatory Educational Research, 8(2), 163-199. http://dx.doi.org/10.17275/per.21.35.8.2
- Zainuddin , NM, Zaman, HB & Ahmad . A., (2010). A Participatory Design in Developing Prototype an Augmented reality book for deaf students . Second International Conference on Computer research and Development, 400-404, DOI 10.1109/ICCRD.2010.55
- https://library.vuforia.com/articles/Training/getting-started-with-vuforia-in-unity.html AccessDate : 27.11.2019
- https://www.eba.gov.tr/ders/proxy/VCollabPlayer_v0.0.530/index.html#/main/vcEbaSearch/2/fen%2520bilimleri%25206%2520ders%2520kitab%25C4%25B1/1?pageSize =24 AccessDate : 27.12.2019
Augmented Reality Practice Book For The Hearing Handicapped
Year 2023,
Volume: 5 Issue: 1, 26 - 40, 01.07.2023
Burhan Turgut
,
Cihan Gülgün
Abstract
The main purpose of our study is to create a cost-effective educational tool that can be integrated into existing books and used in the education of the hearing-impaired. In order to achieve this, it is aimed to combine augmented reality with textbooks. In this way, savings will be made in the education of the hearing-impaired with the system to be used in existing textbooks.
Textbooks distributed by the Ministry of National Education and the Digital Game Design program Unity and Vuforia plug-in were used to carry out this study . It is seen that the product that emerges during the evaluation process is important both in facilitating the work of the teacher and in increasing the academic success of the hearing-impaired student.
Another important point is that instead of preparing separate books and curricula for all students with special needs, savings are achieved by using existing textbooks for the hearing impaired. Such training materials are important even when the use of virtual and augmented reality applications increases in the future.
References
- Aydınlı, B., & Avan, Ç. (2017). The Initial Perceptions of Candidate Teachers Towards the Novel Education Approaches: The Flipped Classroom. Route Educational and Social Science Journal, 4(7), 465-474.
- Ayyildiz, P., Yilmaz, A., & Baltaci, H. S. (2021). Exploring digital literacy levels and technology integration competence of Turkish academics. International Journal of Educational Methodology, 7(1), 15-31. https://doi.org/10.12973/ijem.7.1.15
- Bayraktar, E. & Virtual , FK, (2007). Reality and Application Areas. Academic Informatics 2007, Dumlupınar University, Kütahya.
- Center for assessment and demographic Studies . (1993). Data from the 1992-93 Annual Survey of Hearing Impaired children and youth _ Washington, DC: Gallaudet University.
- Cetinkaya, HH & Akça, M.( 2013). Augmented Reality Applications in Educational Environments. Academic Informatics 2013, XV. Academic Informatics Conference Proceedings, 23-25 January 2013, Akdeniz University, Antalya, 1031-1034.
- Cinar, D. & Akgun, O. E. (2015). The Use of Augmented Reality in Textbook Design: An Example of an English Textbook Chapter. Proceedings of VII.National Graduate Education Symposium, Sakarya, 98-104.
- Güldenoğlu , B., Kargın, T., & Miller, P. (2014). A Comparative Analysis of the Word Processing Skills of Hearing and Deaf Readers. Turkish Journal of Psychology, 29 (73), 18-38.
- İzmirli, S. & Akyüz, H. İ. (2017). Analysis of Concurrent Virtual Classroom Software. Eğitimde Kuram ve Uygulama, 13, 788-810.
- Karasu, HP, Girgin, Ü. & Uzuner, Y. (2012). Evaluation of Reading Skills of Hearing Impaired Students and Hearing Students with Non-Formal Reading Inventory Anadolu Journal of Educational Sciences International, 2(1), 65-88.
- Lange, BS, Requejo , P. , Flynn, BS Rizzo , AA Cuevas , FJ Baker, L. & Winstein , C. (2010). the Potential of Virtual Reality and Gaming to Assist successful aging with Disability , The Journal of Physical medicine and rehabilitation Clinics of North America , Elsevier , 21(2 ), 339 -356,
- Mirzaei , RM, Ghorshi , S., & Mortazav , M. (2012). Combining Augmented reality and Speech Technologies to Help Deaf and Hard of Hearing People. 14th Symposium on Virtual and Augmented reality _ DOI 10.1109/SVR.2012, 174-181.
- Passing , D. & Eden, S. (2000). enhancement the Inductionskill of Deaf and Heard of Hearing childeren with Virtual Reality technology . Journal of Deaf Studies and deaf Education , 5 (3), 478-485.
- Sui , Y., Geng , D., Allen, CR, Burn , D., Bell, GD, & Rowland , R. (2001): “Three- Dimensional Motion System (“Data- Gloves ”): Application for Parkinson's disease and Essential Tremor”, IEEE International Workshop on Virtual and Intelligent Measurements Systems , Budapest , Hungary , May 19-20.
- Shelton , BE, & Hedley , NR (2002). using augmented reality for teaching earth - sun relationship to undergraduate geography students . The First IEEE International Augmented Reality Toolkit Workshop ( pp . 1-8). Darmstadt , Germany: IEEE.
- Yılmaz, A. (2021). The effect of technology integration in education on prospective teachers' critical and creative thinking, multidimensional 21st century skills and academic achievements. Participatory Educational Research, 8(2), 163-199. http://dx.doi.org/10.17275/per.21.35.8.2
- Zainuddin , NM, Zaman, HB & Ahmad . A., (2010). A Participatory Design in Developing Prototype an Augmented reality book for deaf students . Second International Conference on Computer research and Development, 400-404, DOI 10.1109/ICCRD.2010.55
- https://library.vuforia.com/articles/Training/getting-started-with-vuforia-in-unity.html AccessDate : 27.11.2019
- https://www.eba.gov.tr/ders/proxy/VCollabPlayer_v0.0.530/index.html#/main/vcEbaSearch/2/fen%2520bilimleri%25206%2520ders%2520kitab%25C4%25B1/1?pageSize =24 AccessDate : 27.12.2019