One of the areas of online orientation of virtual communities in the new media system is seen as gaming environments. Gaming is the areas where individuals interact the most in their daily lives within network movements outside of social networks. Through the games, users switch from the real world to an abstracted alternative world. Digital games, where Internet-based usage areas are more in demand, can also shape the social network and virtual behavior patterns of individuals as a virtual culture area. Playgrounds are considered to be the most important element of cultural consciousness and the ability to establish a common language, as well as showing the level of civilization of societies. Nowadays, as an cultivation area where virtual networks are spreading, it is also seen that digital gaming environments provide a material gain for users within the framework of the play to earn model, in addition to their spiritual gains. Digital games in the NFT system, WEB 3.0 system make it possible for users to translate their skills in this field into virtual money through a virtual wallet. In this study, the main characteristics of NFT-based digital games within the content industry and their structural indicators are analyzed through basic examples.
Primary Language | Turkish |
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Subjects | Communication and Media Studies |
Journal Section | Articles |
Authors | |
Publication Date | September 30, 2022 |
Submission Date | July 11, 2022 |
Acceptance Date | September 21, 2022 |
Published in Issue | Year 2022 |
This work is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International