The fields of kinesiology and public health promotion have significantly invested in the potential for on-line, digitally mediated exergaming to promote higher levels of physical activity and so to reduce disconcertingly high levels of obesity in the USA. The proponents of exergaming attempt to tie exercise to play in order to make exercise fun and sustainable over time. Drawing on Huizinga’s Homo Ludens, the purpose of this concept-based paper was to conceptually analyze the motivational resources provided by true play in contrast to the engineered instrumental design of exergaming. The analysis furthermore explains the disappointing results of studies to date on the effects of exergaming. According to Huizinga, play is undertaken for its own sake, for the lived experience of joy, tension, creativity, and release. In contrast, exergaming emphasizes measurable objectives to lose weight and reduce morbidity and mortality rates. This pressure to meet biological needs appears not to be enjoyable like in true play, and, ironically, exergaming is more likely to harm rather than improve users’ health. Physical activity experts need to emphasize the true elements of playful movement for the felt experiences it can afford, including artistic expression, dance, and recreational games at schools, neighborhoods, and local parks.
Louisiana State University, Baton Rouge, LA, USA
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Primary Language | English |
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Subjects | Physical Activity and Health |
Journal Section | Review Articles |
Authors | |
Project Number | n/a |
Publication Date | December 31, 2021 |
Submission Date | October 26, 2021 |
Acceptance Date | December 7, 2021 |
Published in Issue | Year 2021 |