Abstract
Aim: The aim of this study is to adapt the scale of digital sports games motivation (SDSGM) to Turkish and to test its validity and reliability.
Methods: The study group of the research consists of a total of 310 players, 204 men and 106 women, who came to play in a private enterprise where digital games are played in Balıkesir. The scale has been translated into Turkish with the translation/reversing method. Exploratory factor analysis (EFA) was applied to determine the factor structure of the scale. The appropriate model was drawn to the EFA scale in the Amos program and the model conformance was tested by conducting confirmatory factor analysis (CFA). The validity and reliability of the appropriate model has been tested with Cronbach's Alpha and Split-Half methods.
Results: Five factors were determined with AFA affecting the total variance of over 5%. Four substances were excluded from these factors (4-5-17-19 substances), two substances were found to be boarding, and one substance was determined to have a factor load lower than 40 and removed from the scale. Thus, a 19-item scale with five factors was determined, explaining 65,466% of the total variance. 6-13-18-22 with DFA. The standardized path coefficients of the substances were found to be below 40 and a new model was created by removing these substances. The alignment index of this model consisting of 5 factors and 15 substances was examined and the values of CMIN/DF=2.43, GFI=,92, CFI=,93 and RMSEA=,06 were determined.
Conclusion: It can be said that the alignment indices of the new model, which are 5 factors and 15 items, are acceptable and this model has been confirmed.