Analysis of the Spatial Configuration in Cinema on a Human Scale: ‘The Secret World of Arrietty’
Year 2024,
Issue: 13, 220 - 248, 30.04.2024
Zeynep Fatma Niğdeli
,
Merve Karaoğlu Can
Abstract
Research on space design interacts with and is influenced by different disciplines. Cinema is one of these fields. The literature has several studies on cinema and space, but there are few on animation and human size. Due to the use of two distinct human scales and the association of houses with these two human scales, the study differs from similar research. This study aims to reveal the impact of the human scale on the production of the spatial configuration by using the experimental aspect of the cinema. The objective is to evaluate data that effectively informs the audience about scale differences. In this study, the qualitative research method was used through descriptive analysis. The study was conducted by coding, analyzing and following the findings through scenes in the example of the movie "The Secret World of Arrietty". As a result of coding; five main themes were obtained. The themes with the highest frequency value were human scale and space. It is concluded that the use of the combination of codes in cinema and perception changes with the change in human size allows audiences to transfer the meaning.
References
- Altıparmakoğlu Sakarya, G. (2023). A research on generation meaning with the concept of scale in architecture. The Turkish Online Journal of Design, Art and Communication, 1(1), 48-62.
- Alvarado, R. G. (2008). Analysis of filmmaking techniques for architectural animations. Orta Doğu Teknik Üniversitesi Mimarlık Fakültesi Dergisi, 25(2), 133-149.
- Arısal, C. (2010). Anime-mimarlık ilişkisi ve bu ilişkinin tasarım üzerine etkileri (unpublished Master Thesis). Kocaeli University, Institute of Science.
- Baltacı, A. (2019). The qualitative research process: how to conduct a qualitative research?. Ahi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 5(2), 368-388.
- Çelik, F., Arslan, B. D., Yıldız, F., & Kalp, M. (2023). Space in the cinema: space readings with semiological approache in The Fall Movie, Yedi, 29, 67-80. https://doi.org/10.17484/YEDI.1162213
- Ching, F. D. (2002). Architecture: form, space and order. Yem Yayınları.
- Creswell, J. W. (2013). Qualitative research methods. Siyasal Kitabevi.
- Cutting, J., & Iricinschi, C. (2015). Re-Presentations of Space in Hollywood Movies: An Event-Indexing Analysis. Cognitive Science, 39(2), 434-456. https://doi.org/10.1111/COGS.12151
- Dear, M. (1994). Between Architecture and Film. Architectural Design, 112, 8-15.
- Denzin, N. K., & Lincoln, Y. S. (2018). The SAGE handbook of qualitative research. CA Sage.
- Hyland, R. (2015). A culture of borrowing: Iconography, ideology, and idiom in Kari-gurashi no Arietti/The Secret World of Arrietty. East Asian Journal of Popular Culture, 1(2), 205-222.
- Kaçmaz, G. (1996). Architecture and cinema: A relations of representation based on space (Unpublished master thesis). ODTU, The Department of Architecture.
- ---------------- (2011). Themes of space and architecture in Fellini cinema. Arredamento Mimarlık, 11, 97-102.
- Karaman, D. (2019). Animede Zaman-Mekan anlatımı ve histografik temelleri: Miyazaki animeleri örneği (Unpublished master thesis). Yıldız Technical University, Institute of Science.
- Köse, Ö., & Çınar, S. (2021). Hayao Miyazaki in the east-west synthesis. Sanat Dergisi, 38, 19–32. https://doi.org/10.47571/ATAUNIGSFD.876800
- Köseoğlu, E., & Yücel, R. S. (2023). Analysis of the movie Ratatouille in the context of spatial scale. Journal of Social Sciences and Education, 6(1), 29-56. https://doi.org/10.53047/JOSSE.1283844
- Kuban, D. (2002). Concepts of architecture. Yem Yayınları.
- Napier, S. (2005). Anime “from Akira to Howl's Moving Castle”. Palgrave Macmillan.
- Ölçer Kanbur, E. (2022). Analysis for the concept of scale in the context of interaction of the architecture and cinema through the space setup of the movie "the bfg". The Turkish Online Journal of Design, Art and Communication - TOJDAC, 12(1), 49-70.
- Pallasmaa, J. (2008). The architecture of image: existential space in cinema. Rakennustieto Publishing.
- --------------- (2012). The existential image: lived space in cinema and architecture, Phainomenon, 25(1), 157-174. https://doi.org/10.2478/PHAINOMENON-2012-0020
- Poitras, G. (2001). Anime essentials. Stone Bridge Press.
- Sakhaei, H., Biloria, N., & Azizmohammad Looha, M. (2022). Spatial stimuli in films: Uncovering the relationship between cognitive emotion and perceived environmental quality. Frontiers in Psychology, 13, 940882. https://doi.org/10.3389/FPSYG.2022.940882/BIBTEX
- Salam, N. F., & Kusumawardhani, M. I. (2023). Analysis of pragmatic in The Addams Family (2019) animated film using semiotic theory approach. De-Lite: Journal of Visual Communication Design Study & Practice, 3(1), 14-22. https://doi.org/10.37312/DE-LITE.V3I1.7208
- Scally, D. A. (2013). Chihiro’s journey: Re-imaging the heroic quest in the anime of Miyazaki Hayao (unpublished PhD Thesis). The University of Texas at Dallas.
- Singleton, R. S. (2004). Dictionary of American movie terms. Es Yayınları.
- Sözen, M. (2014). The formation of expression in single-set production and sample analysis. Erciyes İletişim Dergisi, 3(4), 2-16.
- Şahin, Z. (2010). Anime locations of the Kingdom of Doors: Cute Monsters. A. Allmeri (Ed.), Sinemekan: Sinemada mimarlık (pp. 69-74). Varlık Yayınları.
- Strauss, A., & Corbin, J. (1998). Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage.
- Şeker, Z. (2020). Japon anime sinemasında insan-doğa-teknoloji ilişkisi (Unpublished master thesis). Trakya University, Institute of Social Sciences.
- Şenler, F. (2005). Animasyon tarihi, teknikleri ve Türkiye'deki yansımaları. Hacettepe Üniversitesi Türkiyat Araştırmaları (HÜTAD), 3, 99-114.
- Tawa, M. (2022). Atmosphere, architecture, cinema: Thematic reflections on ambiance and place. Palgrave Macmillan Cham.
- Ünver, B. (2021). Space in cinematic narrative: Kubrick toilets and bathrooms in movies. METU-JFA, 38(1), 101-124.
- Verderber, S. (2014). Exploring healthcare architecture through the medium of film: Motives and techniques. Archnet-IJAR, 8(1), 29-49. https://doi.org/10.26687/ARCHNET-IJAR.V8I1.311
- Wilson, C. S. (2022). A survey of the representation of modern architecture in the cinema. Journal of Design for Resilience in Architecture and Planning. 3, 60-65.
- Yin, R. (2009). Case study research: design and methods. Sage.
Sinemada Mekân Kurgusunun İnsan Ölçeği Üzerinden Analizi: The Secret World Of Arrıetty (Arietti’nin Gizli Dünyası)
Year 2024,
Issue: 13, 220 - 248, 30.04.2024
Zeynep Fatma Niğdeli
,
Merve Karaoğlu Can
Abstract
Mekân tasarımı hakkında yapılan araştırmalar farklı disiplinler ile etkileşim içinde bulunmaktadır ve onlardan etkilenmektedir. Sinema da bu alanlardan biridir. Literatürde sinema ve mekân hakkında birçok çalışma bulunmaktadır fakat animeler ve insan ölçeği ilişkisini ele alan araştırmalar az sayıdadır. Çalışma; iki farklı insan ölçeğinin bir arada olma durumu ve onlara uygun iki ölçekteki evlerin birlikteliği bakımından benzerlerinden ayrılmaktadır. Bu çalışmanın amacı; sinemanın deneysel yönü kullanılarak insan ölçeğinin mekân oluşumunda anlam üretimine etkisi olduğunu ortaya koymaktır. İnsan ölçeğinde yaşanan değişimlerin mekân kurgusuna etkisi değerlendirilerek, bu ölçek farklılıklarının izleyiciye aktarımında etkili olan verilerin ortaya konulması hedeflenmektedir. Bu çalışmada betimsel analiz yoluyla nitel araştırma gerçekleştirilmiştir. Çalışma, "Arrietty'nin Gizli Dünyası" filmi örneğindeki sahneler üzerinden kodlama, analiz ve bulguların görselleştirilmesi şeklinde yürütülmüştür Kodlama sonucunda; beş ana tema elde edilmiştir. En yüksek frekans değerine sahip temalar insan ölçeği ve mekân olmuştur. Sonuç olarak; mekânda insan ölçeğinin değişimi ile birlikte algının da değiştiği ve sinemada bu ilişkilerin kullanımı ile izleyiciye anlam aktarımı sağlandığı sonucuna ulaşılmıştır.
References
- Altıparmakoğlu Sakarya, G. (2023). A research on generation meaning with the concept of scale in architecture. The Turkish Online Journal of Design, Art and Communication, 1(1), 48-62.
- Alvarado, R. G. (2008). Analysis of filmmaking techniques for architectural animations. Orta Doğu Teknik Üniversitesi Mimarlık Fakültesi Dergisi, 25(2), 133-149.
- Arısal, C. (2010). Anime-mimarlık ilişkisi ve bu ilişkinin tasarım üzerine etkileri (unpublished Master Thesis). Kocaeli University, Institute of Science.
- Baltacı, A. (2019). The qualitative research process: how to conduct a qualitative research?. Ahi Evran Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 5(2), 368-388.
- Çelik, F., Arslan, B. D., Yıldız, F., & Kalp, M. (2023). Space in the cinema: space readings with semiological approache in The Fall Movie, Yedi, 29, 67-80. https://doi.org/10.17484/YEDI.1162213
- Ching, F. D. (2002). Architecture: form, space and order. Yem Yayınları.
- Creswell, J. W. (2013). Qualitative research methods. Siyasal Kitabevi.
- Cutting, J., & Iricinschi, C. (2015). Re-Presentations of Space in Hollywood Movies: An Event-Indexing Analysis. Cognitive Science, 39(2), 434-456. https://doi.org/10.1111/COGS.12151
- Dear, M. (1994). Between Architecture and Film. Architectural Design, 112, 8-15.
- Denzin, N. K., & Lincoln, Y. S. (2018). The SAGE handbook of qualitative research. CA Sage.
- Hyland, R. (2015). A culture of borrowing: Iconography, ideology, and idiom in Kari-gurashi no Arietti/The Secret World of Arrietty. East Asian Journal of Popular Culture, 1(2), 205-222.
- Kaçmaz, G. (1996). Architecture and cinema: A relations of representation based on space (Unpublished master thesis). ODTU, The Department of Architecture.
- ---------------- (2011). Themes of space and architecture in Fellini cinema. Arredamento Mimarlık, 11, 97-102.
- Karaman, D. (2019). Animede Zaman-Mekan anlatımı ve histografik temelleri: Miyazaki animeleri örneği (Unpublished master thesis). Yıldız Technical University, Institute of Science.
- Köse, Ö., & Çınar, S. (2021). Hayao Miyazaki in the east-west synthesis. Sanat Dergisi, 38, 19–32. https://doi.org/10.47571/ATAUNIGSFD.876800
- Köseoğlu, E., & Yücel, R. S. (2023). Analysis of the movie Ratatouille in the context of spatial scale. Journal of Social Sciences and Education, 6(1), 29-56. https://doi.org/10.53047/JOSSE.1283844
- Kuban, D. (2002). Concepts of architecture. Yem Yayınları.
- Napier, S. (2005). Anime “from Akira to Howl's Moving Castle”. Palgrave Macmillan.
- Ölçer Kanbur, E. (2022). Analysis for the concept of scale in the context of interaction of the architecture and cinema through the space setup of the movie "the bfg". The Turkish Online Journal of Design, Art and Communication - TOJDAC, 12(1), 49-70.
- Pallasmaa, J. (2008). The architecture of image: existential space in cinema. Rakennustieto Publishing.
- --------------- (2012). The existential image: lived space in cinema and architecture, Phainomenon, 25(1), 157-174. https://doi.org/10.2478/PHAINOMENON-2012-0020
- Poitras, G. (2001). Anime essentials. Stone Bridge Press.
- Sakhaei, H., Biloria, N., & Azizmohammad Looha, M. (2022). Spatial stimuli in films: Uncovering the relationship between cognitive emotion and perceived environmental quality. Frontiers in Psychology, 13, 940882. https://doi.org/10.3389/FPSYG.2022.940882/BIBTEX
- Salam, N. F., & Kusumawardhani, M. I. (2023). Analysis of pragmatic in The Addams Family (2019) animated film using semiotic theory approach. De-Lite: Journal of Visual Communication Design Study & Practice, 3(1), 14-22. https://doi.org/10.37312/DE-LITE.V3I1.7208
- Scally, D. A. (2013). Chihiro’s journey: Re-imaging the heroic quest in the anime of Miyazaki Hayao (unpublished PhD Thesis). The University of Texas at Dallas.
- Singleton, R. S. (2004). Dictionary of American movie terms. Es Yayınları.
- Sözen, M. (2014). The formation of expression in single-set production and sample analysis. Erciyes İletişim Dergisi, 3(4), 2-16.
- Şahin, Z. (2010). Anime locations of the Kingdom of Doors: Cute Monsters. A. Allmeri (Ed.), Sinemekan: Sinemada mimarlık (pp. 69-74). Varlık Yayınları.
- Strauss, A., & Corbin, J. (1998). Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage.
- Şeker, Z. (2020). Japon anime sinemasında insan-doğa-teknoloji ilişkisi (Unpublished master thesis). Trakya University, Institute of Social Sciences.
- Şenler, F. (2005). Animasyon tarihi, teknikleri ve Türkiye'deki yansımaları. Hacettepe Üniversitesi Türkiyat Araştırmaları (HÜTAD), 3, 99-114.
- Tawa, M. (2022). Atmosphere, architecture, cinema: Thematic reflections on ambiance and place. Palgrave Macmillan Cham.
- Ünver, B. (2021). Space in cinematic narrative: Kubrick toilets and bathrooms in movies. METU-JFA, 38(1), 101-124.
- Verderber, S. (2014). Exploring healthcare architecture through the medium of film: Motives and techniques. Archnet-IJAR, 8(1), 29-49. https://doi.org/10.26687/ARCHNET-IJAR.V8I1.311
- Wilson, C. S. (2022). A survey of the representation of modern architecture in the cinema. Journal of Design for Resilience in Architecture and Planning. 3, 60-65.
- Yin, R. (2009). Case study research: design and methods. Sage.