Araştırma Makalesi
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4-6 Yaş Aralığındaki Çocukların Dijital Oyun Bağımlılığı Eğilimlerinin Öz-Düzenleme Becerilerini Yordayıcı Rolü

Yıl 2024, Cilt: 15 Sayı: 1, 1 - 14, 29.06.2024

Öz

Bu araştırmada, 4-6 yaş aralığındaki çocukların dijital oyun bağımlılığı eğilimlerinin öz-düzenleme becerilerini yordayıcı rolünün incelenmesi amaçlanmıştır. Araştırmanın örneklem grubu, okul öncesi eğitime devam eden 4-6 yaş aralığındaki 303 çocuktan oluşmuştur. Veri toplama araçları olarak, Genel Bilgi Formu, Dijital Oyun Bağımlılığı Eğilimi Ölçeği (DOBE) ve 4-6 Yaş Çocuklarına Yönelik Öz-Düzenleme Becerileri Ölçeği (Anne Formu) kullanılmıştır. Verilerin analizinde Pearson korelasyon ve Basit Doğrusal regresyon analizi teknikleri uygulanmıştır. Korelasyon analizi sonucunda, çocuğun öz-düzenleme becerileri toplamı ve dikkat, çalışma belleği, engelleyici kontrol-duygu, engelleyici kontrol-davranış alt boyutları ile dijital oyun bağımlılığı eğilimi toplamı ve çatışma, sürekli oynama, hayata yansıtma, hayattan kopma alt boyutları arasında istatistiksel olarak anlamlı negatif yönlü ilişkiler tespit edilmiştir. Regresyon analizleri sonucunda, dijital oyun bağımlılığı eğiliminin çatışma, sürekli oynama, hayata yansıtma, hayattan kopma alt boyutlarının çocukların dikkat becerilerini %16.8 oranında, çalışma belleği becerilerini %14.9 oranında, engelleyici kontrol-duygu becerilerini %14 oranında, engelleyici kontrol-davranış becerilerini %14.8 oranında anlamlı biçimde yordadığı tespit edilmiştir.

Kaynakça

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  • Ateş, M.A., & Durmuşoğlu Saltalı, N. (2019). KKTC’de yaşayan 5-6 yaş çocukların tablet ve cep telefonu kullanımına ilişkin ebeveyn görüşlerinin incelenmesi. Gazi Eğitim Bilimleri Dergisi, 5(1), 62-90. https://dx.doi.org/10.30855/gjes.2019.05.01.004.
  • Bağcı Çetin, B. (2023a). 5-6 yaş çocuklarının oyun bağımlılığı eğilimlerinin akran zorbalığı davranışlarını yordayıcı rolü. Hakkâri Eğitim Fakültesi Dergisi (HEFDER), 2(2), 10-25.
  • Bağcı Çetin, B. (2023b). The role of self-regulation skills and digital game addiction tendencies in predicting preschool children’s prosocial behaviors. e-Kafkas Journal of Educational Research, 10, 555-572. https://doi.org/10.30900/kafkasegt.1265649
  • Barut, B. (2019). Ergenlerde dijital oyun bağımlılık düzeyi ile algılanan sosyal destek ve duygu düzenleme arasındaki ilişkinin incelenmesi [Yayımlanmamış yüksek lisans tezi]. Hasan Kalyoncu Üniversitesi.
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The Predictive Role Of Digital Gaming Addiction Tendencies Of Children Aged 4-6 On Their Self-Regulation Skills

Yıl 2024, Cilt: 15 Sayı: 1, 1 - 14, 29.06.2024

Öz

In this study, it was aimed to examine the predictive role of digital game addiction tendencies of children aged 4-6 years on self-regulation skills. The sample group of the study consisted of 303 children between the ages of 4 and 6. General Information Form, Digital Game Addiction Tendency Scale (DGAT), and Self-Regulation Skills Scale for 4-6 Years-Old Children (Mother Form) were used as data collection tools. Pearson correlation and Simple Linear regression analysis techniques were applied in the analysis of the data. As a result of the correlation analysis, there was a statistically significant negative relationships were determined between the total of the child's self-regulation skills, the sub-dimensions of attention, working memory, inhibitory control-emotion, inhibitory control-behavior, and the total of digital game addiction tendency, conflict, continuous playing, reflection on life, and disconnection from life sub-dimensions. As a result of the regression analysis, it was determined that the sub-dimensions of digital game addiction tendency, conflict, constant playing, reflection on life, and disconnection from life significantly predicted children's attention skills by %16.8, working memory skills by %14.9, inhibitory control-emotional skills by %14, and inhibitory control-behavior skills by %14.8.

Kaynakça

  • Anderson, C.A., & Bushman, B.J. (2009). Desensitizing effects of violent media on helping others. Psychol Sci, 20, 273-277. DOİ: 10.1111/j.1467-9280.2009.02287.x
  • Almeida, M.L., Garon-Carrier, G., Cinar, E., Frizzo, G.B., & Fitzpatrick, C. (2023). Prospective associations between child screen time and parenting stress and later inattention symptoms in preschoolers during the COVID-19 pandemic. Front. Psychol., 14, 1053146, 1-8. https://doi.org/10.3389/fpsyg.2023.1053146
  • Ateş, M.A., & Durmuşoğlu Saltalı, N. (2019). KKTC’de yaşayan 5-6 yaş çocukların tablet ve cep telefonu kullanımına ilişkin ebeveyn görüşlerinin incelenmesi. Gazi Eğitim Bilimleri Dergisi, 5(1), 62-90. https://dx.doi.org/10.30855/gjes.2019.05.01.004.
  • Bağcı Çetin, B. (2023a). 5-6 yaş çocuklarının oyun bağımlılığı eğilimlerinin akran zorbalığı davranışlarını yordayıcı rolü. Hakkâri Eğitim Fakültesi Dergisi (HEFDER), 2(2), 10-25.
  • Bağcı Çetin, B. (2023b). The role of self-regulation skills and digital game addiction tendencies in predicting preschool children’s prosocial behaviors. e-Kafkas Journal of Educational Research, 10, 555-572. https://doi.org/10.30900/kafkasegt.1265649
  • Barut, B. (2019). Ergenlerde dijital oyun bağımlılık düzeyi ile algılanan sosyal destek ve duygu düzenleme arasındaki ilişkinin incelenmesi [Yayımlanmamış yüksek lisans tezi]. Hasan Kalyoncu Üniversitesi.
  • Beard, K.W., & Wolf, E.M. (2001). Modification in the proposed diagnostic criteria for internet addiction. Cyber Psychology and Behavior, 4(3), 377-383. https://doi.org/10.1089/109493101300210286
  • Behnamnia, N., Kamsin, A., İsmail, M.A.B. & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116, Article 105227. https://doi.org/10.1016/j.childyouth.2020.105227
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  • Domoff, S. E., Harrison, K., Gearhardt, A. N., Gentile, D. A., Lumeng, J. C., & Miller, A. L. (2019). Development and validation of the problematic media use measure: A parent report measure of screen media “addiction” in children. Psychology of Popular Media Culture, 8(1), 2-11. https://doi.org/10.1037/ppm0000163
  • Dumuid, D. (2020). Screen time in early childhood. Lancet Child Adolesc. Health, 4, 169–170. https://doi.org/10.1016/S2352-4642(20)30005-5
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  • Erboy, E., & Akar Vural, R. (2010). İlköğretim 4. ve 5. sınıf öğrencilerinin bilgisayar oyun bağımlılığını etkileyen faktörler. Ege Eğitim Dergisi, 1(11), 39–581.
  • Erol, A., & İvrendi, A. (2018). 4-6 yaş çocuklarına yönelik öz-düzenleme becerileri ölçeğinin geliştirilmesi (anne formu). Pamukkale Üniversitesi Eğitim Fakültesi Dergisi, 44, 178-195. doi: 10.9779/PUJE.2018.213
  • Eugenia, H.C., Peter, W., Christopher, W., & Lai, W.K. (2016). Musculoskeletal impact of the use of various types of electronic devices on university students in Hong Kong: An evaluation by means of self-reported questionnaire. Manual Therapy, 26, 47-53.
  • Fischer, P., Kastenmüller, A., & Greitemeyer, T. (2010). Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior. J Exp. Soc. Psychol., 46, 192-195.
  • Fonagy, P., & Target, M. (2002). Early intervention and the development of self-regulation. Psychoanalytic Quarterly, 22, 307-335.
  • Gentile, D.A. (2009). Pathological video game use among youth 8 to 18: A national study. Psychol. Sci., 20, 594-602.
  • Gentile, D.A., Lynch, P.J., Linder, J.R., & Walsh, D.A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. J Adolesc., 27(1), 5-22. https://doi.org/10.1016/j.adolescence.2003.10.002
  • Gözüm, A. İ. C., & Kandır, A. (2020). Okul öncesi çocukların dijital oyun oynama sürelerine göre oyun eğilimi ile konsantrasyon düzeylerinin incelenmesi. Atatürk Üniversitesi Kazım Karabekir Eğitim Fakültesi Dergisi, 41, 82-100.
  • Greitemeyer, T., & Müge, D.O. (2014). Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Pers Soc Psychol Bull, 40, 578–89.
  • Griffiths, M.D. (2005). The therapeutic value of videogames (pp.161-171). Handbook of Computer Game Studies. J. Goldstein, J. Raessens (Eds), MIT Press.
  • Gueron Sela, N., & Gordon Hacker, A. (2020). Longitudinal links between media use and focused attention through toddlerhood: A cumulative risk approach. Front Psychol, 2(11), 569222. https://doi.org/10.3389/fpsyg.2020.569222
  • Gülbetekin, E., Güven, E., & Tuncel, O. (2021). Adölesanların dijital oyun bağımlılığı ile fiziksel aktivite tutum ve davranışlarını etkileyen faktörler. Bağımlılık Dergisi, 22(2), 148-160. https://doi.org/10.51982/bagimli.866578
  • Hassan, Y., Bègue, L., Scharkow, M., & Bushman, B.J. (2012). The more you play, the more aggressive you become a long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. Journal of Experimental Social Psychology, 49, 224-227.
  • Hefner, D., Knop, K., Schmitt, S., & Vorderer, P. (2019). Rules? Role model? Relationship? The impact of parents on their children’s problematic mobile phone involvement. Media Psychology, 22(1), 82–108. https://doi.org/10.1080/15213269.2018.1433544
  • Horowitz-Kraus, T., & Hutton, J. S. (2018). Brain connectivity in children is increased by the time they spend reading books and decreased by the length of exposure to screen-based media. Acta Paediatrica, 107, 685–693. https://doi.org/10.1111/apa.14176
  • Işıkoğlu, N., Bayraktaroğlu, E., & Ayekin Dülger, D.N. (2021). Çocukların dijital ve dijital olmayan oyun tercihleri ve davranışları. Pamukkale Üniversitesi Eğitim Fakültesi Dergisi, 53, 150-174. https://doi.org/10.9779/pauefd.758529
  • Kabali, H.K., Irigoyen, M.M., Nunez-Davis, R., Budacki, J.G., Mohanty, S.H., Leister, K.P., & Bonner, R.L. (2015). Exposure and use of mobile media devices by young children. Pediatrics, 136, 1044-1050.
  • Karasar, N. (2015). Bilimsel araştırma yöntemleri. Nobel Yayınları.
  • Kim, Y., & Smith, D. (2017). Pedagogical and technological augmentation of mobile learning for young children interactive learning environments. Interactive Learning Environments, 25(1), 4–16. https://doi.org/10.1080/10494820.2015.1087411.
  • Konok, V., Liszkai-Peres, K., Bunford, N., Ferdinandy, B., Jurányi, Z., Ujfalussy, D.J., Reti, Z., Pogany, A., Kampis, G., & Miklosi, A. (2021). Mobile use induces local attentional precedence and is associated with limited socio-cognitive skills in preschoolers. Computers in Human Behavior, 120, 106758. https://doi.org/10.1016/j.chb.2021.106758
  • Koyuncuoğlu, D., & Akaroğlu, G. (2023). 4-6 Yaş çocukların ekran kullanım alışkanlıkları ile öz düzenleme becerileri arasındaki ilişki. ODU Journal of Social Sciences Research, 13(3), 2599-2620. https://doi.org/10.48146/odusobiad.1172837
  • Lauricella, A.R., Wartella, E.A., & Rideout, V.J. (2015). Young children's screen time: The complex role of parent and child factors. Journal of Applied Developmental Psychology, 36, 11-17. https://doi.org/10.1016/j.appdev.2014.12.001
  • Lee, G.L., & Morgan, H. (2018). Understanding children’s attraction toward digital games and preventing their gaming addiction. US-China Education Review A, 8(1), 11-17. https://doi.org/10.17265/2161-623X/2018.01.002
  • Lee, K.Y. (2012). The study of factors in affecting the user's addictive behavior in using the smart phone applications Korean Journal of Business Education, 27(5), 183-208.
  • Li, H., Hsueh, Y., Yu, H., & Kitzmann, K.M. (2020). Viewing fantastical events in animated television shows: Immediate effects on Chinese preschoolers’ executive function. Front. Psychol., 11, 583174. https://doi.org/10.3389/fpsyg.2020.583174
  • Lin, Y.H., & Hou, H.T. (2016). Exploring young children’s performance on and acceptance of an educational scenario-based digital game for teaching route-planning strategies: A case study. Interactive Learning Environments, 24(8), 1967–1980. https://doi.org/10.1080/10494820.2015.1073745.
  • Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J., & Scott, F. (2016). Digital play: A new classification. Early Years, 36(3), 242-253. https://doi.org/10.1080/09575146.2016.1167675.
  • McClelland, M., & Cameron, C. (2011). Self-regulation in early childhood: Improving conceptual clarity and developing ecologically valid measures. Child Development Perspectives, 6(2), 136-142. https://doi.org/10.1111/j.1750-8606.2011.00191.x
  • Mercan Uzun, E., Bütün Kar, E., & Özdemir, Y. (2023). Ebeveynlerin gözünden çocuklarının dijital oyun oynama alışkanlıklarının değerlendirilmesi. Erzincan Üniversitesi Eğitim Fakültesi Dergisi, 25(1), 9-22. https://doi.org/10.17556/erziefd.1111846
  • Moltrecht, B., Patalay, P., Deighton, J., & Edbrooke-Childs, J. (2021). A school-based mobile app ıntervention for enhancing emotion regulation in children: Exploratory trial. JMIR Mhealth Uhealth, 9(7), e21837. https://doi.org/10.2196/21837
  • Montroy, J.J., Bowles, R.P., Skibbe, L.E., Mcclelland, M.M., & Morrison, F.J. (2016). The development of self-regulation across early childhood. Dev. Psychol., 52, 1744–1762.
  • Nathanson, A.I., Aladé, F., Sharp, M.L., Rasmussen, E.E., & Christy, K. (2014). The relation between television exposure and executive function among preschoolers. Dev Psychol., 50(5), 1497.
  • Nikken, P., & Schols, M. (2015b). How and why parents guide the media use of young children. Journal of Child and Family Studies, 24, 3423–3435. https://doi.org/10.1007/s10826-015-0144-4.
  • Panfile, T.M., & Laible, D.J. (2012). Attachment security and child's empathy: The mediating role of emotion regulation. Merrill-Palmer Quarterly, 58(1), 1-21. https://doi.org/10.1353/mpq.2012.0003
  • Park, C., & Park, Y.R. (2014). The conceptual model on smart phone addiction among early childhood. International Journal of Social Science and Humanity, 4(2), 147–150. https://doi.org/10.7763/IJSSH.2014.V4.336.
  • Prot, S., Anderson, C.A., Gentile, D.A., Brown, S.C., & Swing, E.L. (2014). The positive and negative effects of video game play. In A. Jordan & D. Romer (Eds.), Media and the well-being of children and adolescents (109-128). Oxford University Press.
  • Radesky, J. (2018). Digital media and symptoms of attention-deficit/hyperactivity disorder in adolescents. Jama, 320(3), 237-239.
  • Radesky, J., Eisenberg, S., Kistin, C., Gross, J., Block, G., Zuckerman, B., & Silverstein, M. (2016a). Overstimulated consumers or next-generation learners? Parent tensions about child mobile technology use. Annals of Family Medicine, 14(6), 503–508.
  • Radesky, J., Peacock-Chambers, E., Zuckerman, B., & Silverstein, M. (2016b). Use of mobile technology to calm upset children: Associations with social-emotional development. JAMA Pediatr, 170(4), 397-9. https://doi.org/10.1001/jamapediatrics.2015.4260.
  • Radesky, J., Schumacher, J., & Zuckerman, B. (2014). Mobile and interactive media use by young children: The good, the bad, and the unknown. Pediatrics, 135(1), 1-3. https://doi.org/10.1542/peds.2014-2251
  • Radesky, J., Silverstein, M., Zuckerman, B., & Christakis, D.A. (2014). Infant self-regulation and early childhood media exposure. Pediatrics, 133(5), e1172-e1178.
  • Radesky, J., Weeks, H., Ball, R., Schaller, A., Yeo, S., & Durnez, J. (2020). Young children’s use of smartphones and tablets. Pediatrics, 146(1), e20193518. https://doi.org/10.1542/peds.2019-3518
  • Ramani, G.B., Brownell, C.A., & Campbell, S.B. (2010). Positive and negative peer interaction in 3-and 4-year-olds in relation to regulation and dysregulation. The Journal of Genetic Psychology, 171(3), 218-250.
  • Santos, R.M.S., Mendes, C.G., Marques-Miranda, D., & Romano-Silva, M.A. (2022). The association between screen time and attention in children: A systematic review. Dev. Neuropsychol., 47, 175–192. https://doi.org/10.1080/87565641.2022.2064863
  • Schultz, D., Izard, C.E., Ackerman, B.P., & Youngstrom, E.A. (2001). Emotion knowledge in economically disadvantaged children: Self-regulatory antecedents and relations to social difficulties and withdrawal. Development and Psychopathology, 13(1), 53-67.
  • Seo, M.Y., & Lim, E.M. (2010). Infants’ and low-grade elementary students’ internet game addiction tendency and the relationship between game addiction tendency and personality characteristic. The Journal of Child Education, 19(4), 163-175.
  • Stephen, C., & Plowman, L. (2014). Digital Play. In: Brooker, L., Blaise, M., & Edwards, S. (eds.) SAGE Handbook of play and learning in early childhood. SAGE. Erişim adresi: http://www.uk.sagepub.com/books/Book238843?crossRegion=eur&q=brooker&prodTypes=any&sortBy=defaultPubDate%20desc&fs=1
  • Tamana, S.K., Ezeugwu, V., Chikuma, J., Lefebvre, D.L., Azad, M.B., Moraes, T. J., Subbarao, P., Becker, A.B., Turvey, S.E., Sears, M.R., Dick, B.D., Carson, V., Rasmussen, C., Pei, J., & Mandhane, P.J. (2019). Screen-time is associated with inattention problems in preschoolers: Results from the childbirth cohort study. PLoS One, 14, e0213995, 1-15. https://doi.org/10.1371/journal.pone.0213995
  • Tarullo, A.R., Obradovic, J., & Gunnar, M.R. (2009). Self-control and the developing brain. Zero to Three, 29(3), 31-37.
  • Toker, S., & Baturay, M.H. (2016). Antecedents and consequences of game addiction. Computers in Human Behavior, 55, 668-679.
  • Toran, M., Ulusoy, Z., Aydın, B., Deveci, T., & Akbulut, A. (2016). Çocukların dijital oyun kullanımına ilişkin annelerin görüşlerinin değerlendirilmesi. Kastamonu Eğitim Dergisi, 24(5), 2263-2278.
  • Twengea, J.M., & Campbell, W.K. (2018). Associations between screen time and lower psychological well-being among children and adolescents: Evidence from a population-based study. Preventive Medicine Reports, 12, 271-283. https://doi.org/10.1016/j.pmedr.2018.10.003
  • Zhao, J., Zhang, Y., Jiang, F., Ip, P., Ho, F., Zhang, Y., & Huang, H. (2018). Excessive screen time psychosocial well-being: The mediating role of body mass index, sleep duration, and parent-child interaction. The Journal of Pediatrics, 202, 157-162. https://doi.org/10.1016/j.jpeds.2018.06.029
  • Zivan, M., Bar, S., Jing, X., Hutton, J., Farah, R., & Horowitz-Kraus, T. (2019). Screen-exposure and altered brain activation related to attention in preschool children: An EEG study. Trends Neurosci. Educ., 17, 100117. https://doi.org/10.1016/j.tine.2019.10011
Toplam 80 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Eğitim Üzerine Çalışmalar
Bölüm Araştırma Makalesi
Yazarlar

Burcu Bağcı Çetin 0000-0002-7708-8974

Yayımlanma Tarihi 29 Haziran 2024
Gönderilme Tarihi 23 Şubat 2023
Kabul Tarihi 30 Ocak 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 15 Sayı: 1

Kaynak Göster

APA Bağcı Çetin, B. (2024). 4-6 Yaş Aralığındaki Çocukların Dijital Oyun Bağımlılığı Eğilimlerinin Öz-Düzenleme Becerilerini Yordayıcı Rolü. Adnan Menderes Üniversitesi Eğitim Fakültesi Eğitim Bilimleri Dergisi, 15(1), 1-14.