This study proposes the Turkish equivalent of "antroyun" for the digital game genre conceptualized as "exergame" in English literature. In addition, the study aims to introduce this game genre with its different dimensions and to summarize the relevant literature. In this context, the introductory section offers a brief approach to the relationship of the game with culture, as well as the relationship of digital games with society and the body. The conceptual framework presented in the first chapter aims to melt different terms used for the same concepts in different studies in one pot. Thus, the concepts for digital game studies or 'exergame' are summarized on the one hand, and simplified on the other. In the second part, digital games and the history of the genre called "exergame" are briefly discussed. In the third chapter, there is a classification proposal for exergames. In the fourth chapter, the literature on the subject is the shortcut summarized. In the conclusion part, the situation and possibilities of exergames in Turkey are briefly evaluated.
Dijital oyunlar exergaming Exgarme, Active Games, Sociology of Health, Gerontology,
Birincil Dil | Türkçe |
---|---|
Bölüm | Araştırma Makaleleri |
Yazarlar | |
Yayımlanma Tarihi | 15 Aralık 2020 |
Gönderilme Tarihi | 2 Eylül 2020 |
Yayımlandığı Sayı | Yıl 2020 Sayı: 2 |