Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2024, Cilt: 13 Sayı: 2, 294 - 300, 28.08.2024
https://doi.org/10.53424/balikesirsbd.1355623

Öz

Kaynakça

  • Aras, G. N., & Çiftçi, B. (2021). Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental review. Nurse Education Today, 102, 104930. https://doi.org/10.1016/j.nedt.2021.104930.
  • Barros, I., Sarmento, J., Gutteres, C., Belo, F., & Goncalves, A. (2022). Using bingo to teach english plural nouns. ISCE: Journal of Innovative Studies on Character and Education, 6(2), 312-326.
  • Branney, J., & Priego-Hernández, J. (2018). A mixed methods evaluation of team-based learning for applied pathophysiology in undergraduate nursing education. Nurse Education Today, 61, 127-133. https://doi.org/ 10.1016/j.nedt.2017.11.014.
  • Brown, T. (2018). Using Jenga to teach risk management concepts to senior nursing students. Journal of Nursing Education, 57(12), 765-765. https://doi.org/10.3928/ 01484834-20181119-12.
  • Brown, T. (2020). BINGO! Patient safety. Nurse Educator, 45(1), 60. https://doi.org/10.1097/NNE.000000000000 0737
  • Chang, W.-L., & Yeh, Y.-c. (2021). A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement. Technology, Pedagogy and Education, 30(2), 271-285. https://doi.org/10.1080/147 5939X.2021.1885482.
  • Chang, Y.-S., Hu, S. H., Kuo, S.-W., Chang, K.-M., Kuo, C.-L., Nguyen, T. V., & Chuang, Y.-H. (2022). Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial. Nurse Education in Practice, 63, 103412. https://doi.org/ 10.1016/j.nepr.2022.103412.
  • Dinçer, S., & Doğanay, A. (2016). Turkish adaptation study of the motivation scale for instructional material (IMMS). Primary Education Online, 15(4). https://doi.org/10.17 051/io.2016.19056.
  • Elzeky, M. E., Elhabashy, H. M., Ali, W. G., & Allam, S. M. (2022). Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial. BMC nursing, 21(1), 316. https://doi.org/10.1186/s12912-022-01096-6.
  • Fernandes, C. N., Marcolan, L. F., & Rosado, S. R. (2022). The efficiency of using games in the teaching and learning process about burn victims. Paper presented at the EDULEARN22 Proceedings. https://doi.org/10.21125/ed ulearn.2022.1542
  • Frandsen, G., & Pennington, S. S. (2014). Abrams' clinical drug therapy rational drug applications for nurses. Akademisyen Medical Bookstore.
  • Harris, P., Nagy, S., & Vardaxis, N. (2014). Mosby's dictionary of medicine, nursing and health professions-australian & new zealand edition-eBook. Elsevier Health Sciences.
  • Hsieh, C. (2016). Bingo! team-based game in english medical terminology for baccalaureate nursing students. International Archives of Nursing and Health Care, 2(2), 2-3.
  • Keller, J. (2009). Motivational design for learning and performance: the ARCS model approach. Springer Science & Business Media.
  • Koivisto, J.-M., Haavisto, E., Niemi, H., Haho, P., Nylund, S., & Multisilta, J. (2018). Design principles for simulation games for learning clinical reasoning: A design-based research approach. Nurse Education Today, 60, 114-120. https://doi.org/10.1016/j.nedt.2017.10.002.
  • Lickiewicz, J., Hughes, P., & Makara-Studzińska, M. (2020). The use of board games in healthcare teaching. Nursing Problems/Problemy Pielęgniarstwa, 28(2), 71-74. https:// doi.org/10.5114/ppiel.2020.98766.
  • Lin, H.-C. K., Lin, Y.-H., Wang, T.-H., Su, L.-K., & Huang, Y.-M. (2021). Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education. Sustainability, 13(6), 3333. https://doi.org/10.3390/ su13063333.
  • Luchi, K. C. G., Cardozo, L. T., & Marcondes, F. K. (2019). Increased learning by using board game on muscular system physiology compared with guided study. Advances in physiology education, 43(2), 149-154. https://doi.org/10.1152/advan.00165.2018.
  • Maharjan, N., Kuroda, K., Silwal, G., Toyama, S., Ominato, Y., Tsuchida, Y., Ichitsubo, M. (2022). Implementation of design based learning for the development of SDGs educational games. Journal of Technology and Science Education, 12(2), 496-509. http://dx.doi.org/10.3926/ jotse.1578.
  • Manning-Stanley, A., Pickering, V., Bonnett, L., & MacKay, S. (2022). The use of a flıpped-classroom and team-based learning (tbl) approach: replacing a standard lecture with an interactive ‘bingo’session to deliver undergraduate content on abdominal pathology. Paper presented at the INTED2022 Proceedings. https://doi.org/10.21125/int ed.2022.1615.
  • McEnroe-Petitte, D., & Farris, C. (2020). Using gaming as an active teaching strategy in nursing education. Teaching and Learning in Nursing, 15(1), 61-65. https://doi.org/ 10.1016/j.teln.2019.09.002.
  • Ozdemir, E. K., & Dinc, L. (2022). Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Nurse Education in Practice, 103375. https://doi.org/10.1016/j.nepr.2022.103375.
  • Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in human behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033.
  • Wu, C.-S., Chen, M.-F., Hwang, H.-L., & LEE, B.-O. (2023). Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: an experimental design. Nurse Education in Practice, 103657. https://doi.org/10.1016/j.nepr.2023.103657.
  • Xu, J.-h. (2016). Toolbox of teaching strategies in nurse education. Chinese Nursing Research, 3(2), 54-57. https://doi.org/10.1016/j.cnre.2016.06.002.
  • Yiin, S.-J., & Chern, C.-L. (2023). The effects of an active learning mechanism on cognitive load and learning achievement: A new approach for pharmacology teaching to Taiwanese nursing students. Nurse Education Today, 124, 105756. https://doi.org/10.1016/j.nedt.2023.105756.

The Effect of Bingo Games and Board Games Applied to Nursing Students in Pharmacology Lessons On Lesson Motivation

Yıl 2024, Cilt: 13 Sayı: 2, 294 - 300, 28.08.2024
https://doi.org/10.53424/balikesirsbd.1355623

Öz

Objective: This study examined the effects of bingo games and board games on the motivation of nursing students in pharmacology courses.Materials and Methods: A quasi-experimental study with a post-test only design was conducted with 72 nursing students at a state university in Türkiye between March and April 2023. The study participants were allocated to two groups, each with 36 students, using a random assignment procedure. Group A was the bingo game group, and group B was the board game group. All topics related to the pharmacology course were taught to both groups by the same instructor one day a week during the semester. After the lesson, the students in group A played a bingo game that was modified to include pharmacology concepts, while the students in group B played a board game that was also modified to include pharmacology concepts. After the game, all groups filled out the "Information Form" and " Instructional Materials Motivation Scale". Results: The mean Instructional Materials Motivation Scale total score was 132.91 ± 20.06 for the bingo group. The mean Instructional Materials Motivation Scale score was 124.80 ± 20.54 for the table game group. The mean scores of the Instructional Materials Motivation Scale total and sub-dimensions were not significantly different between the bingo game and board game groups (p > 0.05). Conclusion: The study found that there was no significant difference in the motivation levels of nursing students who used bingo or board games as reinforcement in pharmacology lessons.

Kaynakça

  • Aras, G. N., & Çiftçi, B. (2021). Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental review. Nurse Education Today, 102, 104930. https://doi.org/10.1016/j.nedt.2021.104930.
  • Barros, I., Sarmento, J., Gutteres, C., Belo, F., & Goncalves, A. (2022). Using bingo to teach english plural nouns. ISCE: Journal of Innovative Studies on Character and Education, 6(2), 312-326.
  • Branney, J., & Priego-Hernández, J. (2018). A mixed methods evaluation of team-based learning for applied pathophysiology in undergraduate nursing education. Nurse Education Today, 61, 127-133. https://doi.org/ 10.1016/j.nedt.2017.11.014.
  • Brown, T. (2018). Using Jenga to teach risk management concepts to senior nursing students. Journal of Nursing Education, 57(12), 765-765. https://doi.org/10.3928/ 01484834-20181119-12.
  • Brown, T. (2020). BINGO! Patient safety. Nurse Educator, 45(1), 60. https://doi.org/10.1097/NNE.000000000000 0737
  • Chang, W.-L., & Yeh, Y.-c. (2021). A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement. Technology, Pedagogy and Education, 30(2), 271-285. https://doi.org/10.1080/147 5939X.2021.1885482.
  • Chang, Y.-S., Hu, S. H., Kuo, S.-W., Chang, K.-M., Kuo, C.-L., Nguyen, T. V., & Chuang, Y.-H. (2022). Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial. Nurse Education in Practice, 63, 103412. https://doi.org/ 10.1016/j.nepr.2022.103412.
  • Dinçer, S., & Doğanay, A. (2016). Turkish adaptation study of the motivation scale for instructional material (IMMS). Primary Education Online, 15(4). https://doi.org/10.17 051/io.2016.19056.
  • Elzeky, M. E., Elhabashy, H. M., Ali, W. G., & Allam, S. M. (2022). Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial. BMC nursing, 21(1), 316. https://doi.org/10.1186/s12912-022-01096-6.
  • Fernandes, C. N., Marcolan, L. F., & Rosado, S. R. (2022). The efficiency of using games in the teaching and learning process about burn victims. Paper presented at the EDULEARN22 Proceedings. https://doi.org/10.21125/ed ulearn.2022.1542
  • Frandsen, G., & Pennington, S. S. (2014). Abrams' clinical drug therapy rational drug applications for nurses. Akademisyen Medical Bookstore.
  • Harris, P., Nagy, S., & Vardaxis, N. (2014). Mosby's dictionary of medicine, nursing and health professions-australian & new zealand edition-eBook. Elsevier Health Sciences.
  • Hsieh, C. (2016). Bingo! team-based game in english medical terminology for baccalaureate nursing students. International Archives of Nursing and Health Care, 2(2), 2-3.
  • Keller, J. (2009). Motivational design for learning and performance: the ARCS model approach. Springer Science & Business Media.
  • Koivisto, J.-M., Haavisto, E., Niemi, H., Haho, P., Nylund, S., & Multisilta, J. (2018). Design principles for simulation games for learning clinical reasoning: A design-based research approach. Nurse Education Today, 60, 114-120. https://doi.org/10.1016/j.nedt.2017.10.002.
  • Lickiewicz, J., Hughes, P., & Makara-Studzińska, M. (2020). The use of board games in healthcare teaching. Nursing Problems/Problemy Pielęgniarstwa, 28(2), 71-74. https:// doi.org/10.5114/ppiel.2020.98766.
  • Lin, H.-C. K., Lin, Y.-H., Wang, T.-H., Su, L.-K., & Huang, Y.-M. (2021). Effects of incorporating augmented reality into a board game for high school students’ learning motivation and acceptance in health education. Sustainability, 13(6), 3333. https://doi.org/10.3390/ su13063333.
  • Luchi, K. C. G., Cardozo, L. T., & Marcondes, F. K. (2019). Increased learning by using board game on muscular system physiology compared with guided study. Advances in physiology education, 43(2), 149-154. https://doi.org/10.1152/advan.00165.2018.
  • Maharjan, N., Kuroda, K., Silwal, G., Toyama, S., Ominato, Y., Tsuchida, Y., Ichitsubo, M. (2022). Implementation of design based learning for the development of SDGs educational games. Journal of Technology and Science Education, 12(2), 496-509. http://dx.doi.org/10.3926/ jotse.1578.
  • Manning-Stanley, A., Pickering, V., Bonnett, L., & MacKay, S. (2022). The use of a flıpped-classroom and team-based learning (tbl) approach: replacing a standard lecture with an interactive ‘bingo’session to deliver undergraduate content on abdominal pathology. Paper presented at the INTED2022 Proceedings. https://doi.org/10.21125/int ed.2022.1615.
  • McEnroe-Petitte, D., & Farris, C. (2020). Using gaming as an active teaching strategy in nursing education. Teaching and Learning in Nursing, 15(1), 61-65. https://doi.org/ 10.1016/j.teln.2019.09.002.
  • Ozdemir, E. K., & Dinc, L. (2022). Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies. Nurse Education in Practice, 103375. https://doi.org/10.1016/j.nepr.2022.103375.
  • Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in human behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033.
  • Wu, C.-S., Chen, M.-F., Hwang, H.-L., & LEE, B.-O. (2023). Effectiveness of a nursing board games in psychiatric nursing course for undergraduate nursing students: an experimental design. Nurse Education in Practice, 103657. https://doi.org/10.1016/j.nepr.2023.103657.
  • Xu, J.-h. (2016). Toolbox of teaching strategies in nurse education. Chinese Nursing Research, 3(2), 54-57. https://doi.org/10.1016/j.cnre.2016.06.002.
  • Yiin, S.-J., & Chern, C.-L. (2023). The effects of an active learning mechanism on cognitive load and learning achievement: A new approach for pharmacology teaching to Taiwanese nursing students. Nurse Education Today, 124, 105756. https://doi.org/10.1016/j.nedt.2023.105756.
Toplam 26 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Hemşirelik Eğitimi
Bölüm Makaleler
Yazarlar

Birsel Molu 0000-0001-5144-286X

Alev Yıldırım Keskin 0000-0003-0981-5364

Yayımlanma Tarihi 28 Ağustos 2024
Gönderilme Tarihi 5 Eylül 2023
Yayımlandığı Sayı Yıl 2024 Cilt: 13 Sayı: 2

Kaynak Göster

APA Molu, B., & Yıldırım Keskin, A. (2024). The Effect of Bingo Games and Board Games Applied to Nursing Students in Pharmacology Lessons On Lesson Motivation. Balıkesir Sağlık Bilimleri Dergisi, 13(2), 294-300. https://doi.org/10.53424/balikesirsbd.1355623

Uluslararası Hakemli Dergi

Dergimiz Açık Erişim Politikasını benimsemiş olup dergimize gönderilen yayınlar için gerek değerlendirme gerekse yayınlama dahil yazarlardan hiçbir ücret talep edilmemektedir. 

Creative Commons License

Bu eser Creative Commons Atıf-GayriTicari 4.0 Uluslararası Lisansı ile lisanslanmıştır.