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An Experimental Study on the Investigation of the Effect of Digital Storytelling on Reflective Thinking Ability at Middle School Level

Yıl 2017, Cilt: 6 Sayı: 3, 1367 - 1384, 30.10.2017
https://doi.org/10.14686/buefad.337772

Öz

In this study, it was aimed to investigate effect
of digital storytelling method on participants’ reflective thinking skill at
level of middle school. In this framework, pre-test post-test control group
model was used under semi-experimental design in this study. Study group
consisted of a total of 68 7th grade students, 35 in control group and 33 in
experimental group. In the experiment group, the lessons were continued with
digital storytelling activities, while in the control group, lessons included
research and investigation activities. The application was continued for 11
weeks and two different activities were conducted in both groups, one being the
individual and the other cooperating. “Reflective Thinking Scale” was used for
data collection prior and after implementation. Two participants in control
group didn't included analysis process because they creates outlier. According
to findings of the study, it was found a significant difference among groups'
corrected post-test scores, favoring the experimental group. Accordingly the
use of digital storytelling activities has an impact on the development of
participants' reflective thinking skills. In addition, it has been determined
that the number of activities/assignment performed by the participants in the
online learning environment of the course is effective on the development of
reflective thinking ability. 

Kaynakça

  • Alismail, H. A. (2015). Integrate Digital Storytelling in Education. Journal of Education and Practice, 6(9), 126-129.
  • Alkan, C. K. M. (1998). Özel Öğretim Yöntemleri. Ankara: Anı Yayıncılık.
  • Altınışık, S., & Orhan, F. (2002). Sosyal bilgiler dersinde çoklu ortamın öğrencilerin akademik başarıları ve derse karşı tutumları üzerindeki etkisi. . Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 23(23).
  • Barrett, H. (2008). Multiple purposes of digital stories in ePortfolios. Paper presented at the Society for Information Technology & Teacher Education International Conference.
  • Barrett, H. C. (2009). How to create simple digital stories. Retrieved from http://electronicportfolios.org/digistory/howto.html.
  • Benmayor, R. (2008). Digital storytelling as a signature pedagogy for the new humanities. Arts and Humanities in Higher Education, 7(2), 188-204. https://doi.org/10.1177/147402220808864.
  • Duru, S., & Çöğmen, S. (2017). İlkokul-Ortaokul Öğrencileri ve Velilerin Ev Ödevlerine Yönelik Görüşleri. İlköğretim Online, 16(1). http://dx.doi.org/10.17051/io.2017.76577.
  • Ivala, E., Gachago, D., Condy, J., & Chigona, A. (2013). Digital storytelling and reflection in Higher Education: A case of pre-service student teachers and their lecturers at a University of Technology. Journal of Education and Training Studies, 2(1), 217-227. https://doi.org/10.11114/jets.v2i1.286.
  • Jenkins, M., & Lonsdale, J. (2007). Evaluating the effectiveness of digital storytelling for student reflection. Paper presented at the ICT: Providing choices for learners and learning. Proceedings ASCILITE Singapore 2007.
  • Malita, L., & Martin, C. (2010). Digital storytelling as web passport to success in the 21st century. Procedia-Social and Behavioral Sciences, 2(2), 3060-3064. https://doi.org/10.1016/j.sbspro.2010.03.465.
  • Matthews-DeNatale, G. (2008). Digital Storytelling: tips and resources. Boston: Simmons College. Retrieved January, 16, 2015.
  • Morra, S. (2013). Steps to great digital storytelling. Edtechteacher. URL: http://edtechteacher. org/8-steps-to-great-digitalstorytelling-from-samantha-on-edudemic.
  • Moseley, C., Gdovin, R., & Jones, K. (2013). Exploring mental models of science teachers using digital storytelling. European Journal of Science Education, 17, 1-20. Nam, C. W. (2017). The effects of digital storytelling on student achievement, social presence, and attitude in online collaborative learning environments. Interactive Learning Environments, 25(3), 412-427. http://dx.doi.org/10.1080/10494820.2015.1135173.
  • Neo, M., & Neo, T. K. (2010). Students' perceptions in developing a multimedia project within a constructivist learning environment: A Malaysian experience. Turkish Online Journal of Educational Technology, 9(1), 176-184.
  • Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon, 9(5), 1-6. https://doi.org/10.1108/10748120110424816.
  • Robin, B. (2006). The educational uses of digital storytelling. Technology and teacher education annual, 1, 709. Robin, B. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory Into Practice, 47(3), 220-228. http://dx.doi.org/10.1080/00405840802153916.
  • Robin, B. (2016). The Power of Digital Storytelling to Support Teaching and Learning. Digital Education Review, 30, 17-29.
  • Rule, L. (2010). Digital storytelling: Never has storytelling been so easy or so powerful. Knowledge Quest, 38(4), 56.
  • Sarıtepeci, M., & Çakır, H. (2017). Examining Perceived Satisfaction Related to the Digital Storytelling Process. Paper presented at the EdMedia 2017 Washington, DC, United States.
  • Sarıtepeci, M., & Durak, H. (2016). Bilgi teknolojilerinin temelleri ünitesinin işlenmesinde dijital hikâye anlatımı kullanımının öğrenen motivasyonuna etkisi. Eğitim ve Öğretim Araştırmaları Dergisi - Journal of Research in Education and Teaching, 5(Özel Sayı), 258-265.
  • Sizemore, J., & Zhu, J. (2011). Interactive non-fiction: Towards a new approach for storytelling in digital journalism. Paper presented at the 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, Canada.
  • Smeda, N., Dakich, E., & Sharda, N. (2014). The effectiveness of digital storytelling in the classrooms: a comprehensive study. Smart Learning Environments, 1(1), 6. https://doi.org/10.1186/s40561-014-0006-3.
  • Strampel, K., & Oliver, R. (2007). Using technology to foster reflection in higher education. Paper presented at the ICT: Providing choices for learners and learning. Proceedings ascilite Singapore 2007.
  • Şeker-Sezginsoy, B. (2016). An Evaluation of Digital Stories Created for Social Studies Teaching. Journal of Education and Practice, 7(29), 18-29. TTKB. (2010). Sosyal Bilgiler Dersi 6 ve 7. Sınıflar Öğretim Programı ve Klavuzu. Retrieved from http://ttkb.meb.gov.tr/program2.aspx/program2.aspx?islem=1&kno=39
  • Yang, Y.-T. C., & Wu, W.-C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & Education, 59(2), 339-352. https://doi.org/10.1016/j.compedu.2011.12.012.
  • Yıldırım, C. (2012). Bilimsel süreç becerileri etkinliklerinin ilköğretim 7. sınıf öğrencilerinin yansıtıcı düşünmelerine etkisi. Pamukkale Üniversitesi Fen Bilimleri Enstitüsü.

Ortaokul Düzeyinde Dijital Hikaye Anlatımının Yansıtıcı Düşünme Becerisi Üzerindeki Etkisinin İncelenmesine Yönelik Deneysel Bir Çalışma

Yıl 2017, Cilt: 6 Sayı: 3, 1367 - 1384, 30.10.2017
https://doi.org/10.14686/buefad.337772

Öz

Bu çalışmada ortaokul düzeyinde dijital öyküleme yönteminin katılımcıların
yansıtıcı düşünme becerileri üzerindeki etkilerinin incelenmesi amaçlanmıştır.
Bu çerçevede bu çalışmada yarı deneysel desen kapsamında ön-test son-test
kontrol gruplu model kullanılmıştır. Çalışmanın örneklemi kontrol grubunda 35
ve deney grubunda 33 olmak üzere toplam 68 7. sınıf öğrencisi içermektedir.
Deney grubunda dersler dijital hikayeleme etkinlikleriyle sürdürülürken kontrol
grubunda derslerde araştırma-inceleme etkinliklerine yer verilmiştir. Uygulama
11 hafta sürdürülmüş olup her iki grupta da biri bireysel diğeri işbirlikli
olmak üzere iki farklı etkinlik yapılmıştır. Uygulama öncesi ve sonrasında
gruplardan veri toplamak için yansıtıcı düşünme ölçeği kullanılmıştır.
Katılımcılardan toplanan verilerle yapılan çalışmalar doğrultusunda kontrol
grubunda iki kişi uç değer oluşturduğu için analiz sürecine dahil edilmemiştir.
Çalışmanın bulgularına göre ön-test puanlarına göre düzeltilmiş son-test
puanları arasında, deney grubu lehine anlamlı farklılık bulunmuştur. Buna göre
dijital hikayeleme etkinliklerinin kullanımının katılımcıların yansıtıcı
düşünme becerilerinin gelişimi üzerinde etkili olduğu sonucuna ulaşılmıştır.

Kaynakça

  • Alismail, H. A. (2015). Integrate Digital Storytelling in Education. Journal of Education and Practice, 6(9), 126-129.
  • Alkan, C. K. M. (1998). Özel Öğretim Yöntemleri. Ankara: Anı Yayıncılık.
  • Altınışık, S., & Orhan, F. (2002). Sosyal bilgiler dersinde çoklu ortamın öğrencilerin akademik başarıları ve derse karşı tutumları üzerindeki etkisi. . Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 23(23).
  • Barrett, H. (2008). Multiple purposes of digital stories in ePortfolios. Paper presented at the Society for Information Technology & Teacher Education International Conference.
  • Barrett, H. C. (2009). How to create simple digital stories. Retrieved from http://electronicportfolios.org/digistory/howto.html.
  • Benmayor, R. (2008). Digital storytelling as a signature pedagogy for the new humanities. Arts and Humanities in Higher Education, 7(2), 188-204. https://doi.org/10.1177/147402220808864.
  • Duru, S., & Çöğmen, S. (2017). İlkokul-Ortaokul Öğrencileri ve Velilerin Ev Ödevlerine Yönelik Görüşleri. İlköğretim Online, 16(1). http://dx.doi.org/10.17051/io.2017.76577.
  • Ivala, E., Gachago, D., Condy, J., & Chigona, A. (2013). Digital storytelling and reflection in Higher Education: A case of pre-service student teachers and their lecturers at a University of Technology. Journal of Education and Training Studies, 2(1), 217-227. https://doi.org/10.11114/jets.v2i1.286.
  • Jenkins, M., & Lonsdale, J. (2007). Evaluating the effectiveness of digital storytelling for student reflection. Paper presented at the ICT: Providing choices for learners and learning. Proceedings ASCILITE Singapore 2007.
  • Malita, L., & Martin, C. (2010). Digital storytelling as web passport to success in the 21st century. Procedia-Social and Behavioral Sciences, 2(2), 3060-3064. https://doi.org/10.1016/j.sbspro.2010.03.465.
  • Matthews-DeNatale, G. (2008). Digital Storytelling: tips and resources. Boston: Simmons College. Retrieved January, 16, 2015.
  • Morra, S. (2013). Steps to great digital storytelling. Edtechteacher. URL: http://edtechteacher. org/8-steps-to-great-digitalstorytelling-from-samantha-on-edudemic.
  • Moseley, C., Gdovin, R., & Jones, K. (2013). Exploring mental models of science teachers using digital storytelling. European Journal of Science Education, 17, 1-20. Nam, C. W. (2017). The effects of digital storytelling on student achievement, social presence, and attitude in online collaborative learning environments. Interactive Learning Environments, 25(3), 412-427. http://dx.doi.org/10.1080/10494820.2015.1135173.
  • Neo, M., & Neo, T. K. (2010). Students' perceptions in developing a multimedia project within a constructivist learning environment: A Malaysian experience. Turkish Online Journal of Educational Technology, 9(1), 176-184.
  • Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon, 9(5), 1-6. https://doi.org/10.1108/10748120110424816.
  • Robin, B. (2006). The educational uses of digital storytelling. Technology and teacher education annual, 1, 709. Robin, B. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory Into Practice, 47(3), 220-228. http://dx.doi.org/10.1080/00405840802153916.
  • Robin, B. (2016). The Power of Digital Storytelling to Support Teaching and Learning. Digital Education Review, 30, 17-29.
  • Rule, L. (2010). Digital storytelling: Never has storytelling been so easy or so powerful. Knowledge Quest, 38(4), 56.
  • Sarıtepeci, M., & Çakır, H. (2017). Examining Perceived Satisfaction Related to the Digital Storytelling Process. Paper presented at the EdMedia 2017 Washington, DC, United States.
  • Sarıtepeci, M., & Durak, H. (2016). Bilgi teknolojilerinin temelleri ünitesinin işlenmesinde dijital hikâye anlatımı kullanımının öğrenen motivasyonuna etkisi. Eğitim ve Öğretim Araştırmaları Dergisi - Journal of Research in Education and Teaching, 5(Özel Sayı), 258-265.
  • Sizemore, J., & Zhu, J. (2011). Interactive non-fiction: Towards a new approach for storytelling in digital journalism. Paper presented at the 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, Canada.
  • Smeda, N., Dakich, E., & Sharda, N. (2014). The effectiveness of digital storytelling in the classrooms: a comprehensive study. Smart Learning Environments, 1(1), 6. https://doi.org/10.1186/s40561-014-0006-3.
  • Strampel, K., & Oliver, R. (2007). Using technology to foster reflection in higher education. Paper presented at the ICT: Providing choices for learners and learning. Proceedings ascilite Singapore 2007.
  • Şeker-Sezginsoy, B. (2016). An Evaluation of Digital Stories Created for Social Studies Teaching. Journal of Education and Practice, 7(29), 18-29. TTKB. (2010). Sosyal Bilgiler Dersi 6 ve 7. Sınıflar Öğretim Programı ve Klavuzu. Retrieved from http://ttkb.meb.gov.tr/program2.aspx/program2.aspx?islem=1&kno=39
  • Yang, Y.-T. C., & Wu, W.-C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & Education, 59(2), 339-352. https://doi.org/10.1016/j.compedu.2011.12.012.
  • Yıldırım, C. (2012). Bilimsel süreç becerileri etkinliklerinin ilköğretim 7. sınıf öğrencilerinin yansıtıcı düşünmelerine etkisi. Pamukkale Üniversitesi Fen Bilimleri Enstitüsü.
Toplam 26 adet kaynakça vardır.

Ayrıntılar

Bölüm Makaleler
Yazarlar

Mustafa Sarıtepeci

Yayımlanma Tarihi 30 Ekim 2017
Yayımlandığı Sayı Yıl 2017 Cilt: 6 Sayı: 3

Kaynak Göster

APA Sarıtepeci, M. (2017). An Experimental Study on the Investigation of the Effect of Digital Storytelling on Reflective Thinking Ability at Middle School Level. Bartın University Journal of Faculty of Education, 6(3), 1367-1384. https://doi.org/10.14686/buefad.337772
All the articles published in the journal are open access and distributed under the conditions of CommonsAttribution-NonCommercial 4.0 International License
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