The Turkish history
has a very rich content in literary context as well as political and administrative
achievements. The Turkish language, which dates back to B.C., has become one of
the great languages that continues its existence until modern day, leaving
priceless reference guide behind. The purpose of this research is to
investigate the effects of lessons taught using activities designed with Augmented
Reality Technology on the academic achievement and motivation of students in
the teaching of the subjects of Yusuf Has Hacib, Kasgarli Mahmud, Kutadgu Bilig
and Divanu Lugati’t-Turk which are among the cultural heritages called “Old
Turkish Language Mementoes.” In this context, Augmented Reality environments
were designed in relation to the mentioned works and authors and these designs
were uploaded to AURASMA 3D application and made available for smart phones.
Quantitative research model was adapted in the study and the quasi-experimental
method with pre-test-post-test control group was used. At the end of the study
whose procedures took 6 weeks in total with the involvement of 50 college students,
it was determined that AR activities has a positive effect on the academic
success of the students and increases the academic success of the students, and
it creates a positive environment which motivates the students towards the
lesson and learning.
Augmented reality Educational technology Old Turkish language mementoes Academic achievement Student motivation
Birincil Dil | İngilizce |
---|---|
Bölüm | Makaleler |
Yazarlar | |
Yayımlanma Tarihi | 16 Nisan 2019 |
Yayımlandığı Sayı | Yıl 2019 Cilt: 10 Sayı: 2 |