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A Content Analysis of The Academic Works on The Augmented Reality Technology

Yıl 2017, Cilt: 10 Sayı: 4, 401 - 415, 30.10.2017
https://doi.org/10.17671/gazibtd.290253

Öz

Purpose of
this study was to examine the software and hardware features of the augmented
reality works at the academic level. In accordance with the purpose, 34
academic studies on augmented reality published between the years of 2010 and
2016 in 27 national and international journals were analyzed via content
analysis method.
Data
collection form developed by the researchers provided data collection.
Specifically, these studies are investigated in terms of the year of
publication;
the research
journal or book, the AR type usage, the AR imaging systems, the spatial imaging
systems,
the
distribution of
portable
imaging systems
,
the
Head-mounted
imaging
systems, the AR Working-user
interaction distribution, t
he distribution of AR tools. The trends of the studies examined
in 9 categories have been analyzed and interpreted by descriptive statistical
methods.
As a result of the research,
numbers
of AR studies published between 2010 and 2016 are close to each other, most
studies were published by the IEEE, a marker-based augmented reality technology
has been used in most studies, video-based systems are used more than
optical-based systems, many studies achieved with the touch or mouse/keyboard
in the application, ARToolkit tools were more preferred. The results obtained
by this study will be helpful for directing the future studies.

Kaynakça

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Artırılmış Gerçeklik Teknolojisi Üzerine Yapılan Akademik Çalışmaların İçerik Analizi

Yıl 2017, Cilt: 10 Sayı: 4, 401 - 415, 30.10.2017
https://doi.org/10.17671/gazibtd.290253

Öz

Bu çalışmanın amacı akademik düzeydeki artırılmış
gerçeklik çalışmalarının sahip olduğu yazılımsal ve donanımsal özellikleri de
kapsayacak şekilde incelemek ve eğilimlerini ortaya çıkarmaktır. Bu amaçla,
2010-2016 yılları arasında uluslararası ve ulusal 27 dergide yayınlanmış
artırılmış gerçeklik ile ilgili 34 akademik çalışma içerik analiz yöntemiyle
incelenmiştir. İncelemelerde araştırmacılar tarafından geliştirilmiş olan veri
toplama formu ile verilerin toplanması sağlanmıştır.  Çalışmaların; yayın yıllarına, yayınlandığı
dergi veya kitaplara, artırılmış gerçeklik(AG) işaretçi kullanım türüne,
görüntüleme sistem türüne, uzamsal görüntüleme sistemleri dağılımına,
taşınabilir görüntüleme sistemleri dağılımına, başa monte edilen görüntüleme
sistemleri dağılımına (HMD), kullanıcı ve cihaz etkileşim yöntemine, kullanılan
artırılmış gerçeklik araçlarına (fireworks) 
göre dağılımlarına bakılmıştır. 9 kategoride taraması yapılmış
çalışmaların eğilimleri betimsel istatistiksel yöntemlerle çözümlenmiş ve
yorumlanmıştır. Elde edilen verilerin analizi sonucunda; 2010-2016 yılları
arasında AG alanında yapılan çalışma sayılarının yakın olduğu,  en fazla çalışmanın IEEE’de yayınlandığı
(%17,6), araştırmacılar tarafından çalışmalarda çoğunlukla işaretçi tabanlı AG
teknolojisinin (%82,3) kullanıldığı, video tabanlı sistemlerin (%94,1) optik
tabanlı sistemlere (%5,9)  göre daha
fazla tercih edildiği, kullanıcı-uygulama etkileşiminin ağırlıklı dokunma veya
fare ile yapıldığı, ortam oluşturmada ARToolkit aracının (%41,1) daha fazla tercih
edildiği belirlenmiştir. Çalışmadan elde edilen sonuçların gelecek çalışmalara
ışık tutacağı düşünülmektedir.

Kaynakça

  • [1] R.T.Azuma, “A Survey of Augmented Reality”,Teleoperatorsand Virtual Environments, 355-385, 6, 4 August 1997.
  • [2] S.Somyürük, ”Öğrenme sürecinde Z Kuşağının Dikkatini Çekmek: Artırılmış Gerçeklik”, Eğitim Teknolojisi, 4(1),63-80, 2014.
  • [3] Ç. Uluyol, "Bir Artırılmış Gerçeklik Uygulamasının Geliştirilmesi ve Öğrenci Görüşleri" Türkiye Sosyal Araştırmalar Dergisi “,3, 793-823,2016
  • [4] P. Milgram, F. Kishino, ”A taxonomy of mixed reality visual displays”, IEICE Transactions on Information Systems, 77 (12), 1321-1329, 1994.
  • [5] Ç. Erbaş,V. Demirer, “Eğitimde Artırılmış Gerçeklik Uygulamaları: Google Glass Örneği”, Journal of Instructional Technologies & Teacher Education, Vol. 3 No 2, 8-16, 2014.
  • [6] Y. Özarslan, “Öğrenen içerik etkileşiminin genişletilmiş gerçeklik ile zenginleştirilmesi”, 5. International Computer & Instructional Technologies Symposium (ICITS 2011), Fırat Üniversitesi, Elazığ, 22-24 September 2011.
  • [7] J. C. Gonzato, T. Arcila, B. Crespin, “Virtual objects on real oceans.”, In Graphıcon'2008 (pp. 49-54), 2008.
  • [8] S. C. Bronack, “The role of immersive media in online education.”, Journal of Continuing Higher Education, 59(2), 113–117, 2011.
  • [9] Klopfer, E., Squire, K., “ Environmental detectives: the development of an augmented reality platform for environmental simulations.”, Educational Technology Research and Development, 56(2), 203–228, 2008.
  • [10] W. Zhu, C. Owen,H. Li, & J. –H. Lee, “ Personalized in-store e-commerce with PromoPad: an augmented reality shopping assistant.”, Electronic Journal for E-commerce Tools and Applications, 1(3), 1-19, 2004.
  • [11] S. Feiner, “Augmented reality: A new way of seeing.”, Scientific American, 2002.
  • [12] D. W. F. Van Krevelen, R. Poelman, “A survey of augmented reality technologies, applications and limitations.”, International Journal of Virtual Reality, 9(2), 1, 2010.
  • [13] M. Sırakaya, S. S. Seferoğlu, “Öğrenme ortamlarında yeni bir araç: Bir eğitlence uygulaması olarak artırılmış gerçeklik.”, In A. İşman, F. Odabaşı, & B. Akkoyunlu (Eds.), Eğitim Teknolojileri Okumaları 2016 (pp. 417–438). Adapazarı: TOJET ve Sakarya Üniversitesi, 2016.
  • [14] M. Billinghurst, , H. Kato & I. Poupyrev, “The MagicBook - moving seamlessly between reality and virtuality.”, Computer Graphics and Applications, IEEE, 21(3), 6–8, 2001.
  • [15] L Kerawalla, R Luckin, S Seljeflot, A Woolard, “Making it real: exploring the potential of augmented reality for teaching primary school science.”, Virtual Reality, 10(3-4), 163–174, 2006.
  • [16] M. A. Livingston, L. J. Rosenblum, D. G. Brown, G. S. Schmidt, S. Julier, Y. Baillot, J. E. Swan II, Z. Ai, ve P. Maassel, “User interface design for military ar applications.”, Virtual Reality (UK), 2011.
  • [17] M. Yeh , C.D. Wickens, “ Display signaling in augmented reality: Effects of cue reliability and image realism on attention allocation and trust calibration.”, Human Factors: The Journal of the Human Factors and Ergonomics Society 43.3, 355-365, 2001.
  • [18] B. E. Shelton and R. H. Nicholas, "Using augmented reality for teaching earth-sun relationships to undergraduate geography students." Augmented Reality Toolkit, The First IEEE International Workshop. IEEE, 2002.
  • [19] F. Liarokapis, P. Petridis, P. F. Lister & M. White, "Multimedia augmented reality interface for e-learning (MARIE)." World Transactions on Engineering and Technology Education 1.2, 173-176, 2002.
  • [20] D. Wagner, T. Pintaric, F. Ledermann, D. Schmalstieg , "Towards massively multi-user augmented reality on handheld devices." International Conference on Pervasive Computing. Springer Berlin Heidelberg, 2005.
  • [21] A. Damala, M. Isabelle, and H. Pascal, "Merging augmented reality based features in mobile multimedia museum guides." Anticipating the Future of the Cultural Past, CIPA Conference 2007, 1-6 October 2007,. 2007
  • [22] T. Sielhorst , T. Obst, R. Burgkart, R. Riener, N. Navab, “An augmented reality delivery simulator for medical training.” Nature Medicine. 2004;7(6):11–20, 2004.
  • [23] E. D. Pisano, H. Fuchs, A. State, M.A. Livingston, G. Hirotab, W. F. Garrettb and M. C. Whitton, "Augmented reality applied to ultrasound-guided breast cyst aspiration." Breast disease 10, 221-230, 1998.
  • [24] A. State, D. T. Chen, C. Tector, A. Brandt, H. Chen, R. Ohbuchi, M. Bajura ve H. Fuchs, "Observing a volume rendered fetus within a pregnant patient." Visualization, 1994., Visualization'94, Proceedings., IEEE Conference on. IEEE, 1994.
  • [25] V.V. Patel, M.W. Vannier, J.L. Marsh, L. Lo "Assessing craniofacial surgical simulation." IEEE Computer Graphics and applications 16.1, 46-54, 1996.
  • [26] R.H. Taylor, J. Funda, L. Joskowicz, A. D. Kalvin, S. H. Gomory, A. P. Gueziec, L. M. G. Brown, "An overview of computer-integrated surgery at the IBM Thomas J. Watson Research Center.", IBM journal of research and development 40.2, 163-183, 1996.
  • [27] T. Höllerer and F. Steve, “Mobile augmented reality”, Telegeoinformatics: Location-Based Computing and Services. Taylor and Francis Books Ltd., London, UK 21, 2004
  • [28] V. Vlahakis ve arkadaşları, "Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites." Virtual Reality, Archeology, and Cultural Heritage 9, 2001.
  • [29] V. Vlahakis, A. Demiris, E. Bounos, N. Ioannidis. "A novel approach to context-sensitive guided e-tours in cultural sites: Light augmented reality on PDAs." Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage. Eurographics Association, 2004.
  • [30] T.H.J. Collett and B.A. MacDonald, “Augmented reality visualisation for player.”, In Proceedings of the 2006 IEEE International Conference on Robotics and Automation, ICRA 2006., pages 3954–3959, 2006.
  • [31] Pentenrieder K, Bade C, Doil F, Meier P, “Augmented Reality-based factory planning - an application tailored to industrial needs”, IEEE and ACM International Symposium on Mixed and Augmented Reality, pp. 31-42, 2007.
  • [32] Nee AYC, Ong SK, Chryssolouris G, Mourtzis D, "Augmented reality applications in design and manufacturing", CIRP Annals-Manufacturing Technology, Volume 61, Issue 2, pp 657–679, 2012
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Toplam 72 adet kaynakça vardır.

Ayrıntılar

Konular Bilgisayar Yazılımı, Mühendislik
Bölüm Makaleler
Yazarlar

Tarık İçten

Güngör Bal Bu kişi benim

Yayımlanma Tarihi 30 Ekim 2017
Gönderilme Tarihi 6 Şubat 2017
Yayımlandığı Sayı Yıl 2017 Cilt: 10 Sayı: 4

Kaynak Göster

APA İçten, T., & Bal, G. (2017). Artırılmış Gerçeklik Teknolojisi Üzerine Yapılan Akademik Çalışmaların İçerik Analizi. Bilişim Teknolojileri Dergisi, 10(4), 401-415. https://doi.org/10.17671/gazibtd.290253

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