Araştırma Makalesi
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Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi

Yıl 2019, Cilt: 12 Sayı: 2, 119 - 129, 30.04.2019
https://doi.org/10.17671/gazibtd.453381

Öz

Teknolojide yaşanan gelişmeler, farklı araç ve yöntemlerin eğitim amaçlı kullanımına olanak sağlamaktadır. İlgili alanyazın incelendiğinde, son yıllarda giderek artan kullanım oranlarıyla sanal gerçeklik (SG) teknolojisinin eğitim amaçlı çalışmalarda sıklıkla tercih edilmeye başlandığı görülmektedir. SG, bireyin farklı duyu organlarını uyararak fiziki bir ortamdan sanal bir ortama geçişine olanak sağlayan bir teknolojidir. Bu çalışmada; SG uygulamalarıyla eğitim amaçlı gerçekleştirilen çalışmalarda kullanılan cihazlar, daldırma (bireyin sanal gerçeklik cihazlarıyla fiziki ortamla olan bağının belirli sınırlılıklarla kesilerek sanal ortamda bulunma hissi) etkileri yönünden ele alınmış, yeterlilikleri ve sundukları fırsatlar bakımından incelenmiştir. Scopus veri tabanında 2013-2017 yılları arasında yayımlanmış, “sanal gerçeklik (virtual reality)” kelime grubunu başlık ve “eğitim (education)” kelimesini başlık, özet ve anahtar kelime olarak barındıran ve daldırma etkisi sunan cihazları içeren, 30 çalışma içerik analizi yöntemi ile belirlenen kısıtlar çerçevesinde incelenerek araştırma  gerçekleştirilmiştir. İncelenen çalışmaların tamamında (%100) görme duyusuna hitap eden cihaz(lar)ın kullanıldığı, %50’sinde işitme ve %47’sinde dokunma duyusuyla etkileşim içeren cihaz(lar)ın kullanıldığı görülmüştür. Koku duyusuna hitap eden çalışmaya ise rastlanmamıştır. Araştırmaya dahil edilen çalışmaların %43’ünde tam daldırıcı SG uygulamalarının, %53’ünde ise yarı daldırıcı SG uygulamalarının kullanıldığı tespit edilmiştir. Kullanılan sistem tipi bakımından çalışmaların %66’sında SG gözlüklerinin (Head Mounted Display-HMD) tercih edildiği, %10’unda ise sanal mağaraların (CAVE) kullanıldığı görülmüştür. Araştırma kapsamında yapılan analizler sonucunda tespit edilen olan tüm bulgular detaylı bir şekilde aktarılmıştır. Bu çalışmanın, eğitim alanında SG ile ilgili çalışmalar yapan araştırmacılar için rehber niteliği taşıyan bir kaynak olacağı düşünülmektedir.

Kaynakça

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Investigation of Devices Used in Virtual Reality Applications For Education Purposes in Terms of Immersion

Yıl 2019, Cilt: 12 Sayı: 2, 119 - 129, 30.04.2019
https://doi.org/10.17671/gazibtd.453381

Öz



Technological developments enable the use of different tools and methods for educational purposes. When the relevant literature is examined, it is seen that virtual reality (VR) technology is becoming more and more preferred for educational purposes with increasing usage rates in recent years. VR is a technology that allows individuals to pass from a physical environment to a virtual environment by stimulating different sensory organs. In this study, the devices used in the studies conducted for educational purposes with VR applications, their features and opportunities were examined in terms of their immersion effects (creating the feeling of being in the virtual environment by cutting the connection of individual with the physical environment with certain limitations). In the scope of the study, 30 papers published in the Scopus database between the years 2013-2017, which include devices that have immersion effect and containing the words "virtual reality" in title and "education" in title, abstract and keywords fields were analysed with content analysis.  It is seen that, in all of the studies visual sense, in 50% sense of hearing and in 47% sense of touch was addressed with the devices. Study that addressed the sense of smell is not found. It was determined that 43% of the studies included in the study had full immersion SG applications and 53% had semi-submerged SG applications. In terms of the used system type, VR glasses (head mounted display-HMD) was preferred in 66% of the studies and virtual caves (cave automatic virtual environment - CAVE) were used in 10%. All the findings of the analyses were given in detail. This study is thought to be a guide resource for researchers working on VR in the field of education.

Kaynakça

  • [1] D. A. Guttentag, “Virtual reality: Applications and implications for tourism”, Tourism Management, 31(5), 637–651, 2010.
  • [2] K. Schwienhorst, “The State of VR: A Meta-Analysis of Virtual Reality Tools in Second Language Acquisition”, Computer Assisted Language Learning, 15(3), 221–239, 2002.
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  • [4] L. Freina, M. Ott, “A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives”, Proceedings of eLearning and So ware for Education (eLSE), Romanya, 1, 133-141, 2015.
  • [5] C. Tuncer, İ. Şimşek, “Eğitimde Yeni Teknolojiler: Sanal Gerçeklik”, Eğitim Teknolojileri Okumaları, Editörler: A. İşman, H. F. Odabaşı, B. Akkoyunlu, Ankara: TOJET - The Turkish Online Journal of Educational Technology, 351-362, 2016.
  • [6] C. Anthes, R. J. García-Hernández, M. Wiedemann, D. Kranzlmüller, “State of the art of virtual reality technology”, 2016 IEEE Aerospace Conference, Big Sky, Montana, United States, 1-19, 2016.
  • [7] B. Çavaş, P. Huyugüzel Çavaş, B. T. Can, “Eğitimde Sanal Gerçeklik”, TOJET: The Turkish Online Journal of Educational Technology, 3(4), 110–116, 2004.
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  • [9] D. Pasco, “The Potential of Using Virtual Reality Technology in Physical Activity Settings”, Quest, 65(4), 429–441, 2013.
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  • [11] M. E. Portman, A. Natapov, D. Fisher-Gewirtzman, “To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning”, Computers, Environment and Urban Systems, 54(Supplement C), 376–384, 2015.
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  • [60] C. Carbonell-Carrera, J. L. Saorín, “Geospatial Google Street View with virtual reality: Amotivational approach for spatial training education”, ISPRS International Journal of Geo-Information, 6(9), 2017.
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Toplam 87 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Bilgisayar Yazılımı
Bölüm Makaleler
Yazarlar

İlkim Ecem Emre 0000-0001-9507-8967

Murat Selçuk

Veli Özcan Budak

Mehmet Bütün

İrfan Şimşek

Yayımlanma Tarihi 30 Nisan 2019
Gönderilme Tarihi 14 Ağustos 2018
Yayımlandığı Sayı Yıl 2019 Cilt: 12 Sayı: 2

Kaynak Göster

APA Emre, İ. E., Selçuk, M., Budak, V. Ö., Bütün, M., vd. (2019). Eğitim Amaçlı Sanal Gerçeklik Uygulamalarında Kullanılan Cihazların Daldırma Açısından İncelenmesi. Bilişim Teknolojileri Dergisi, 12(2), 119-129. https://doi.org/10.17671/gazibtd.453381