Araştırma Makalesi
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Prevalence of Problematic Internet and Gaming Use in High School Students

Yıl 2023, , 797 - 819, 30.06.2023
https://doi.org/10.47793/hp.1164993

Öz

This cross-sectional study was conducted to determine the prevalence of problematic internet use and digital gaming behavior among 9th, 10th and 11th grades students of high schools in Aydın. Although literature indicates that problematic internet use and digital gaming behavior increases day by day especially in adolescents, the lack of epidemiological studies in our country using the cluster sampling method in multiple sampling in large-scale sampling draws attention. This study is important in terms of providing epidemiological information on these problematic behaviors. Demographic Information Form, CyberMeter, Internet Addiction Scale and Digital Game Addiction Scale were administered to 980 students (aged between 13 - 18, 461 boys, 519 girls) who were reached using the cluster sampling method in multiple sampling. Data were analyzed with frequency analysis, MANOVA, Pearson correlation analysis and independent samples t-test. It was determined that .5% of the participants were pathological internet users, 14.6% had limited number of symptoms and 85% had not any symptoms. Also it was found that 12.3% of the participants were high risky gamers (monothetic format) and 33.7% were risky gamers (polyethetic format). It was determined that problematic internet use or digital gaming behavior of participants’ didn’t differ in terms of gender, perceived income or parental education level.

Kaynakça

  • Ak, S., Koruklu, N. & Yılmaz, Y. (2013). A study on Turkish adolescent's internet use: Possible predictors of internet addiction. Cyberpsychology, Behavior, and Social Networking, 16(3), 205-209. https://doi.org/10.1089/cyber.2012.0255
  • Ali, A., Horo, A., Swain, M.R., Gujar, N. M. & Deuri, S. P. (2019). The prevalence of internet addiction and its relationship with depression, anxiety and stress among higher secondary school students: North-East perspective. Journal of Indian Association for Child and Adolescent Mental Health, 15(1), 13-26. https://doi.org/10.1177/0973134220190102
  • American Psychiatric Association (2013). Diagnostic and statistical manual of mental disorders (DSM-V). American Psychiatric Publication.
  • Anderson, M. & Jiang, J. (2020, 20 Kasım). Teens, social media & technology 2018. PEW Research Center. https://www.pewresearch.org/internet/2018/05/31/teens-social-media-technology-2018/
  • Arthanari, S., Khalique, N., Ansari, M. A. & Faizi, N. ( 2017). Prevalence & determinants of internet addiction among Indian adolescents. Indian Journal of Community Health, 29(01), 89-95. http://dx.doi.org/10.47203/IJCH.2017.v29i01.013
  • Australian Bureau of Statistics (2020, 20 Kasım). Household use of information technology. Australian Bureau of Statistics. https://www.abs.gov.au/ausstats/abs@.nsf/lookup/8146.0Media%20Release12010-11
  • Bayraktar, F., (2001). İnternet kullanımının ergen gelişimindeki rolü [Yayınlanmamış yüksek lisans tezi]. Ege Üniversitesi.
  • Beard, K. W. & Wolf, E. M. (2001). Modification in the proposed diagnostic criteria for internet addiction. Cyberpsychology and Behavior, 4(3), 377–383. https://doi.org/10.1089/109493101300210286
  • Canbaz, S., Sunter, A. T., Peksen, Y. & Canbaz, M. A. (2009). Prevalence of the pathological internet use in a sample of Turkish school adolescents. Iranian Journal of Public Health, 38(4), 64-71.
  • Cao, F. & Su, L. (2006). Internet addiction among Chinese adolescents: Prevalence and psychological features. Child: Care, Health and Development, 33(3), 275-281. https://doi.org/10.1111/j.1365-2214.2006.00715.x
  • Caplan, S. E. (2003). Preference for online social interaction a theory of problematic internet
  • Charlton J. P., & Danforth I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23, 1531–1548. https://doi.org/10.1016/j.chb.2005.07.002
  • Chen, C. & Leung, L. (2016). Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction. Telematics and Informatics, 33(4), 1155-1166. https://doi.org/10.1016/j.tele.2015.11.005
  • Chiu, S. I., Lee, J. Z. & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology & Behavior 7(5), 571-581. https://doi.org/10.1089/cpb.2004.7.571
  • Crocetti, E. (2017). Identity formation in adolescence: The dynamic of forming and
  • Darvesh, N., Radhakrishnan, A., Lachance, C. C., Nincic, V., Sharpe, J. P., Ghassemi, M., Straus, S. E. & Tricco, A. C. (2020). Exploring the prevalence of gaming disorder and internet gaming disorder: A rapid scoping review. Systematic Reviews, 9, 68. https://doi.org/10.1186/s13643-020-01329-2
  • Doğan, A. (2013). İnternet bağımlılığı yaygınlığı [Yayımlanmamış yüksek lisans tezi]. Dokuz Eylül Üniversitesi.
  • Eftekin, P. (2015). Ergenlik dönemindeki öğrencilerin internet bağımlılığı ve anne baba tutumları arasındaki ilişkinin incelenmesi [Yayımlanmamış yüksek lisans tezi]. Erciyes Üniversitesi.
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  • Erikson, E. H. (1968). Identity, youth and crisis. W. W. Norton Company.
  • Festl, R., Scharkow, M. & Quandt, T. (2012). Problematic computer game use among adolescents, younger and older adults. Addiction, 108(3), 656. https://doi.org/10.1111/add.12016
  • Gillibrand, R., Lam, V. & O’Donnell, V. L. (2016). Developmental psychology (2nd. Ed.). Pearson/ Prentice Hall.
  • Goldberg, I. (2017, 3 Mart). Are you suffering from internet addiction disorder? The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/supportgp.html
  • IBM Corp. Released 2013. IBM SPSS Statistics for Windows, Version 22.0. Armonk, NY: IBM Corp.
  • Kann, L., McManus, T., Harris, W. A., Shanklin, S. L., Flint, K. H., Queen, B., Lowry, R.,
  • Kayri, M. & Günüç, S. (2016). Comparing internet addiction in students with high and low socioeconomic status levels. Addicta: The Turkish Journal On Addictions, 3(2), 177-183. https://doi.org/10.15805/addicta.2016.3.0110
  • Kim, M. G. & Kim, J. (2010). Cross-validation of reliability, convergent and discriminant validity for the Problematic Online Game Use Scale. Computers in Human Behavior,
  • King, D. L., Delfabbro, P. H., Zwaans, T. & Kaptsis, D. (2013). Clinical features and axis I comorbidity of Australian adolescent pathological internet and video game users. Australian & New Zealand Journal of Psychiatry, 47(11), 1058–1067. https://doi.org/10.1177/0004867413491159
  • Ko, C. H., Yen, J. Y., Chen, C. C., Chen, S. H. & Yen, C. F. (2005). Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. The Journal of Nervous and Mental Disease 193(4), 273–277. https://doi.org/10.1097/01.nmd.0000158373.85150.57
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Lise Öğrencilerinde Problemli İnternet ve Oyun Kullanımının Yaygınlığı

Yıl 2023, , 797 - 819, 30.06.2023
https://doi.org/10.47793/hp.1164993

Öz

Bu kesitsel çalışmada Aydın ilindeki liselerin 9., 10. ve 11. sınıflarında öğrenimini sürdüren öğrencilerde problemli internet kullanımı ve dijital oyun oynama davranışının yaygınlığının belirlenmesi amaçlanmıştır. Özellikle ergenlik dönemindeki bireylerde problemli internet ve oyun kullanımının günden güne artığına dair alanyazındaki araştırma bulguları ile birlikte ülkemizde bu konudaki geniş çaplı ve çoklu örnekleme içinde küme örneklem yöntemi kullanılarak yapılan epidemiyolojik çalışmaların eksikliği dikkat çekmektedir. Bu çalışma, problemli internet kullanımı ve dijital oyun oynama davranışına ilişkin epidemiyolojik bilgi sağlayacak olması açısından önem taşımaktadır. Veriler çoklu örnekleme içinde küme örneklem yöntemi kullanılarak ulaşılan yaşları 13 ile 18 arasında değişen 461'i erkek, 519’u kız toplam 980 öğrenciden; Demografik Bilgi Formu, SanalMetre, İnternet Bağımlılık Ölçeği ve Dijital Oyun Bağımlılığı Ölçeği ile toplanmış; frekans analizi, MANOVA, Pearson korelasyon analizi ve bağımsız örneklemler t-testi ile analiz edilmiştir. Problemli internet kullanımı açısından, katılımcıların %.5'inin patolojik internet kullanıcısı olduğu, %14.6'sının sınırlı sayıda belirti gösterdiği, %85'inin ise belirti göstermediği belirlenmiştir. Problemli dijital oyun oynama davranışı açısından ise, monotetik formata göre katılımcıların %12.3'ünün yüksek riskli, politetik formata göre ise %33.7'sinin riskli oyuncu olduğu bulunmuştur. Katılımcıların problemli internet kullanımı ya da dijital oyun oynama davranışlarının cinsiyet, algılanan gelir ya da ebeveyn eğitim durumu açısından farklılık göstermediği bulunmuştur.

Kaynakça

  • Ak, S., Koruklu, N. & Yılmaz, Y. (2013). A study on Turkish adolescent's internet use: Possible predictors of internet addiction. Cyberpsychology, Behavior, and Social Networking, 16(3), 205-209. https://doi.org/10.1089/cyber.2012.0255
  • Ali, A., Horo, A., Swain, M.R., Gujar, N. M. & Deuri, S. P. (2019). The prevalence of internet addiction and its relationship with depression, anxiety and stress among higher secondary school students: North-East perspective. Journal of Indian Association for Child and Adolescent Mental Health, 15(1), 13-26. https://doi.org/10.1177/0973134220190102
  • American Psychiatric Association (2013). Diagnostic and statistical manual of mental disorders (DSM-V). American Psychiatric Publication.
  • Anderson, M. & Jiang, J. (2020, 20 Kasım). Teens, social media & technology 2018. PEW Research Center. https://www.pewresearch.org/internet/2018/05/31/teens-social-media-technology-2018/
  • Arthanari, S., Khalique, N., Ansari, M. A. & Faizi, N. ( 2017). Prevalence & determinants of internet addiction among Indian adolescents. Indian Journal of Community Health, 29(01), 89-95. http://dx.doi.org/10.47203/IJCH.2017.v29i01.013
  • Australian Bureau of Statistics (2020, 20 Kasım). Household use of information technology. Australian Bureau of Statistics. https://www.abs.gov.au/ausstats/abs@.nsf/lookup/8146.0Media%20Release12010-11
  • Bayraktar, F., (2001). İnternet kullanımının ergen gelişimindeki rolü [Yayınlanmamış yüksek lisans tezi]. Ege Üniversitesi.
  • Beard, K. W. & Wolf, E. M. (2001). Modification in the proposed diagnostic criteria for internet addiction. Cyberpsychology and Behavior, 4(3), 377–383. https://doi.org/10.1089/109493101300210286
  • Canbaz, S., Sunter, A. T., Peksen, Y. & Canbaz, M. A. (2009). Prevalence of the pathological internet use in a sample of Turkish school adolescents. Iranian Journal of Public Health, 38(4), 64-71.
  • Cao, F. & Su, L. (2006). Internet addiction among Chinese adolescents: Prevalence and psychological features. Child: Care, Health and Development, 33(3), 275-281. https://doi.org/10.1111/j.1365-2214.2006.00715.x
  • Caplan, S. E. (2003). Preference for online social interaction a theory of problematic internet
  • Charlton J. P., & Danforth I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23, 1531–1548. https://doi.org/10.1016/j.chb.2005.07.002
  • Chen, C. & Leung, L. (2016). Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction. Telematics and Informatics, 33(4), 1155-1166. https://doi.org/10.1016/j.tele.2015.11.005
  • Chiu, S. I., Lee, J. Z. & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology & Behavior 7(5), 571-581. https://doi.org/10.1089/cpb.2004.7.571
  • Crocetti, E. (2017). Identity formation in adolescence: The dynamic of forming and
  • Darvesh, N., Radhakrishnan, A., Lachance, C. C., Nincic, V., Sharpe, J. P., Ghassemi, M., Straus, S. E. & Tricco, A. C. (2020). Exploring the prevalence of gaming disorder and internet gaming disorder: A rapid scoping review. Systematic Reviews, 9, 68. https://doi.org/10.1186/s13643-020-01329-2
  • Doğan, A. (2013). İnternet bağımlılığı yaygınlığı [Yayımlanmamış yüksek lisans tezi]. Dokuz Eylül Üniversitesi.
  • Eftekin, P. (2015). Ergenlik dönemindeki öğrencilerin internet bağımlılığı ve anne baba tutumları arasındaki ilişkinin incelenmesi [Yayımlanmamış yüksek lisans tezi]. Erciyes Üniversitesi.
  • Erikson, E. H. (1950). Childhood and society. WW Norton Company.
  • Erikson, E. H. (1968). Identity, youth and crisis. W. W. Norton Company.
  • Festl, R., Scharkow, M. & Quandt, T. (2012). Problematic computer game use among adolescents, younger and older adults. Addiction, 108(3), 656. https://doi.org/10.1111/add.12016
  • Gillibrand, R., Lam, V. & O’Donnell, V. L. (2016). Developmental psychology (2nd. Ed.). Pearson/ Prentice Hall.
  • Goldberg, I. (2017, 3 Mart). Are you suffering from internet addiction disorder? The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/supportgp.html
  • IBM Corp. Released 2013. IBM SPSS Statistics for Windows, Version 22.0. Armonk, NY: IBM Corp.
  • Kann, L., McManus, T., Harris, W. A., Shanklin, S. L., Flint, K. H., Queen, B., Lowry, R.,
  • Kayri, M. & Günüç, S. (2016). Comparing internet addiction in students with high and low socioeconomic status levels. Addicta: The Turkish Journal On Addictions, 3(2), 177-183. https://doi.org/10.15805/addicta.2016.3.0110
  • Kim, M. G. & Kim, J. (2010). Cross-validation of reliability, convergent and discriminant validity for the Problematic Online Game Use Scale. Computers in Human Behavior,
  • King, D. L., Delfabbro, P. H., Zwaans, T. & Kaptsis, D. (2013). Clinical features and axis I comorbidity of Australian adolescent pathological internet and video game users. Australian & New Zealand Journal of Psychiatry, 47(11), 1058–1067. https://doi.org/10.1177/0004867413491159
  • Ko, C. H., Yen, J. Y., Chen, C. C., Chen, S. H. & Yen, C. F. (2005). Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. The Journal of Nervous and Mental Disease 193(4), 273–277. https://doi.org/10.1097/01.nmd.0000158373.85150.57
  • Ko, C. H., Yen, J. Y., Yen, C. F., Lin, H. C. & Yang, M. J. (2007). Factors predictive for incidence and remission of internet addiction in young adolescents: A prospective
  • Kocaman, O., Aktepe, E. ve Sönmez, Y. (2017). Isparta il merkezi lise öğrencilerinde olası internet bağımlılığı ile saldırganlık ve empati düzeyleri arasındaki ilişkinin incelenmesi. Anadolu Psikiyatri Dergisi, 18(6), 602-610. https://doi.org/10.5455/apd.260925
  • Koç, A. K. (2020). Lise ve üniversite öğrencilerinde internet oyun bağımlılığı sıklığı ve etkili faktörler [Yayımlanmamış uzmanlık tezi]. Gazi Üniversitesi.
  • Köse, N. (2016). Ergenlerde internet bağımlılığının yaşam doyumuna etkisi. Elektronik Mesleki Gelişim ve Araştırma Dergisi 1, 15–23.
  • Kuss, D. J., Griffiths, M. D., Karila, L., & Billieux, J. (2014). Internet addiction: A systematic review of epidemiological research for the last decade. Current Pharmaceutical Design, 20(25), 4026–4052. https://doi.org/10.2174/13816128113199990617
  • Kwon, J. H., Chung, C. S. & Lee, J. (2011). The effects of escape from self and
  • Lager, A. & Bremberg, S. (2007). Health effects of video and computer game playing: A systematic review. Swedish National Institute of Public Health.
  • Lai, F. T. T. & Kwan, J. L. Y. (2017). Socioeconomic influence on adolescent problematic internet use through school-related psychosocial factors and pattern of internet use. Computers in Human Behavior, 68, 121-136. https://doi.org/10.1016/j.chb.2016.11.021
  • Lebni, J. Y., Toghroli, R., Abbas, J., NeJhaddadgar, N., Salahshoor, M. R., Mansourian, M., Gilan, H. D., Kianipour, N., Chaboksavar, F., Azizi, S. A. & Ziapour, A. (2020). A study of internet addiction and its effects on mental health: A study based on Iranian university students. Journal of Education and Health Promotion, 9, 205. https://doi.org/10.21203/rs.2.19238/v1
  • Lee, C. & Kim, O. (2016). Predictors of online game addiction among Korean adolescents. Addiction Research & Theory, 1-9. https://doi.org/10.1080/16066359.2016.1198474
  • Lemmens, J. S., Valkenburg, P. M. & Gentile, D. A. (2015). The Internet Gaming Disorder Scale. Psychological Assessment, 27(2), 567-82. https://doi.org/10.1037/pas0000062
  • Lemmens, J. S., Valkenburg, P. M. & Peter, J. (2009). Development and validation of a Game Addiction Scale for adolescents. Media Psychology, 1, 77–95. https://doi.org/10.1080/15213260802669458
  • Lemmens, J. S., Valkenburg, P. M. & Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1). 144-152. https://doi.org/10.1016/j.chb.2010.07.015
  • Madden, L., Lenhart, A., Cortes, S., Gasser, U., Duggan, M., Smith, A. & Beaton, M. (2013). Teens, social media, and privacy. PEW Research Center. https://www.pewresearch.org/internet/2013/05/21/teens-social-media-and-privacy/
  • Malak, M. Z., Khalifeh, A. H. & Shuhaiber, A. H. (2017). Prevalence of internet addiction and associated risk factors in Jordanian school students. Computers in Human Behavior, 70, 556-563. https://doi.org/10.1016/j.chb.2017.01.011
  • McKenna, K. Y. A. & Bargh, J. A. (2000). Plan 9 from cyberspace: The implications of the internet for personality and social psychology. Personality and Social Psychology Review, 4(1), 57-75. https://doi.org/10.1207/S15327957PSPR0401_6
  • Modara, F., Rezaee-Nour, J., Sayehmiri, N., Maleki, F., Aghakhani, N., Sayehmiri, K., Maleki, F., Aghakhani, N., Sayehmir, K. & Rezaei-Tavirani, M. (2017). Prevalence of internet addiction in Iran: A systematic review and meta-analysis. Addict Health, 9(4), 243-52.
  • Mößle, T. & Rehbein, F. (2013). Predictors of problematic video game usage in childhood and adolescence. SUCHT: Journal of Addiction Research, and Practice, 59(3), 153–164. https://doi.org/10.1024/0939-5911.a000247
  • Müller, K. W., Janikian, M., Dreier, M., Wölfling, K., Beutel, M. E., Tzavara, C., Richardson, C. & Tsitsika, A. (2015). Regular gaming behavior and internet gaming disorder in European adolescents: Results from a cross-national representative survey of
  • Oliveira, M. P., Cintra, L. A. D., Bedoian, G., Nascimento, R., Ferré, R. R. & Silva, M. T. A. (2017). Use of internet and electronic games by adolescents at high social risk. Trends in Psychology, 25(3), 1185-1200. http://dx.doi.org/10.9788/TP2017.3-13En
  • Pan, Y. C., Chiu, Y. C. & Lin, Y. H. (2020). Systematic review and meta-analysis of epidemiology of internet addiction. Neuroscience & Biobehavioral Reviews, 118, 612-622. https://doi.org/10.1016/j.neubiorev.2020.08.013
  • Rehbein, F., Kliem, S., Baier, D., Mößle, T. & Petry, N. M. (2015). Prevalence of internet gaming disorder in German adolescents: Diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample. Addiction, 110, 842–851. https://doi.org/10.1111/add.12849
  • Shapira, N. A., Lessig, M. C., Goldsmith, T. D. ve Szabo, S. T., Lazoritz, M., Gold, M. S. & Stein, D. J. (2003). Problematic internet use: Proposed classification and diagnostic criteria. Depression and Anxiety, 17, 207–216. https://doi.org/10.1002/da.10094
  • Shotton, M. A. (1989). Computer addiction: A study of computer dependency. Taylor & Francis.
  • Stevens, M. W., Dorstyn, D., Delfabbro, D. & King, D. L. (2020). Global prevalence of gaming disorder: A systematic review and meta-analysis. Australian & New Zealand Journal of Psychiatry, 5(6), 553-568. https://doi.org/10.1177/0004867420962851
  • Stip, E., Thibault, A., Beauchamp-Chatel, A. & Kisely, S. (2016). Internet addiction, hikikomori syndrome, and the prodromal phase of psychosis. Frontiers in Psychiatry, 7(6). https://doi.org/10.3389/fpsyt.2016.00006
  • Strittmatter, E., Kaess, M., Parzer, P., Fischer, G., Carli, V., Hoven, C. W., Wasserman, C., Sarchiapone M., Durkee, T., Apter, A., Bobes, J., Brunner, R., Cosman, D., Sisask, M., Värnik, P. & Bobes, J. (2015). Pathological internet use among adolescents: Comparing gamers and non-gamers. Psychiatry Research, 228(1), 128-135. https://doi.org/10.1016/j.psychres.2015.04.029
  • Van Rooij, A. J., Kuss, D. J., Griffiths, M. D., Shorter, G. W., Schoenmakers, T. M. & Van De Mheen, D. (2014). The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents. Journal of Behavioral Addictions, 3(3), 157-165. https://doi.org/10.1556/jba.3.2014.013
  • Wang, L., Luo, J., Bai, Y., Kong, L., Luo, J., Gao, W. & Sun, X. (2013). Internet addiction of adolescents in China: Prevalence, predictors, and association with well-being. Addiction Research and Theory, 21(1), 62–69. https://doi.org/10.3109/16066359.2012.690053
  • Wartberg, L., Brunner, R., Kriston, L., Durkee, T., Parzer, P., Fischer-Waldschmidt, G., Resch, F., Sarchiapone, M., Wasserman, C., Hoven, C.W., Carli, V., Wasserman, D., Thomasius, R. & Kaess, M. (2016). Psychopathological factors associated with problematic alcohol and problematic internet use in a sample of adolescents in Germany. Psychiatry Research, 240, 272–277. https://doi.org/10.1016/j.psychres.2016.04.057
  • We are Social (2020, 20 Kasım). Digital 2020. https://wearesocial.com/blog/2020/01/digital-2020-3-8-billion-people-use-social-media
  • Widyanto, L. & Griffiths, M. (2006). ‘Internet addiction’: A critical review. International Journal of Mental Health and Addiction, 4(1), 31–51. https://doi.org/10.1007/s11469-006-9009-9
  • Yalçın Irmak, A. (2014). Ortaöğretim öğrencilerinin dijital oyun oynama davranışlarının sağlık davranışı etkileşim modeline göre incelenmesi [Yayınlanmamış doktora tezi]. İstanbul Üniversitesi.
  • Yalçın Irmak, A. & Erdoğan, S. (2015). Dijital Oyun Bağımlılığı Ölçeği Türkçe formunun geçerliliği ve güvenilirliği. Anatolian Journal of Psychiatry, 16(1),10-18. http://dx.doi.org/10.5455/apd.170337
  • Young, K. S. (1998). Internet addiction: The emergence of a new clinical disorder. Cyber Psychology and Behavior, 1(3), 237-244. https://psycnet.apa.org/doi/10.1089/cpb.1998.1.237
Toplam 64 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Klinik Psikoloji
Bölüm Araştırma Makaleleri
Yazarlar

Gizem Onaral Danacı 0000-0003-0438-2416

Çiğdem Dereboy 0000-0001-9105-1513

Yayımlanma Tarihi 30 Haziran 2023
Gönderilme Tarihi 21 Ağustos 2022
Yayımlandığı Sayı Yıl 2023

Kaynak Göster

APA Onaral Danacı, G., & Dereboy, Ç. (2023). Lise Öğrencilerinde Problemli İnternet ve Oyun Kullanımının Yaygınlığı. Humanistic Perspective, 5(2), 797-819. https://doi.org/10.47793/hp.1164993


Humanistic Perspective - 2019


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