Öz
E-Sports is a competitive sport in which professional athletes/players fight together or alone, against each other or artificial intelligence, through computers, game consoles, smartphones and other technological devices suitable for playing games. The fact that there has been a significant increase in the number of e-sports players, which are very popular in our country in recent years, the legal qualifications of these players in terms of their working status, their rights arising from the labour relations, the protection of occupational health and safety and other rights have begun to be discussed. Again, there is a gap in the legislation as to whether these players will benefit from legal protection such as wages and broadcasting incomes, union rights and social security rights. As it is known, e-sports players are dependent on an e-sports club in leagues and tournaments organized by game producers or third parties authorized by them. In an extremely competitive working environment, e-sports players continue to work for long periods of time without interrupting, without disconnecting from technological devices. As a matter of fact, the continuous increase in participation in the e-sports market in our country is likely to cause many conflicts to arise in the near term. In our study, the rights of e-sports players/employees arising from the labour relations are discussed by focusing on the dependent employee qualification within the scope of the service contract.