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The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature

Yıl 2024, Cilt: 7 Sayı: 1, 1 - 16, 31.01.2024
https://doi.org/10.31681/jetol.1302048

Öz

Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every field with constantly developing technologies, and there is a rapid transition to digital innovations in almost all sectors. Web 3.0 and Metaverse, which are two innovations that support each other, are technological developments that can be used in many areas, and it is curious what role they will play in daily life. This study aims to present research on how the education and human-computer interaction fields can be synchronized with Metaverse technology with the impact of the digital age. In this study, the articles accessed by using the systematic analysis method were examined under the headings of subject, journal, year, research method, study group and sample, data analysis method, data collection method, field, country, conclusion, and suggestions for future studies. As a result of the research, 61 articles were found in the Web of Science database. Thus, it is aimed to obtain and discuss the results of how Metaverse technologies are reflected in the fields of education and human-computer interaction, in which direction they evolve, and how they will be reflected in future studies.

Kaynakça

  • Alfaisal, R., Hashim, H., & Azizan, U. H. (2022). Metaverse system adoption in education: a systematic literature review. Journal of Computers in Education, 1-45.
  • Burns, N., & Grove, S. K. (2007). Understanding Nursing Research: Building An Evidencebased Practice. Saunders.
  • Calandra, C., & Chiu, E. (2021). Into The Metaverse. Wunderman Thompson Intelligence.
  • Chen, Z. (2022). Exploring the application scenarios and issues facing Metaverse technology in education. Interactive Learning Environments, 1-13.
  • Damar, M. (2021). Metaverse ve eğitim teknolojisi (Metaverse and education technology). Eğitimde Dijitalleşme ve Yeni Yaklaşımlar (Digitalization and New Approaches in Education), Tarık Talan, Editör, EfeAkademi, İstanbul, ss.169-192, 2021
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual world as a resource for hybrid education. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94-109.
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021, October). Metaverse For Social Good: A University Campus Prototype. In Proceedings Of The 29th Acm International Conference On Multimedia (Pp. 153-161).
  • Gadekallu, T. R., Huynh-The, T., Wang, W., Yenduri, G., Ranaweera, P., Pham, Q. V., ... & Liyanage, M. (2022). Blockchain for the metaverse: A review. arXiv preprint arXiv:2203.09738.
  • González, M. A., Santos, B. S. N., Vargas, A. R., Martín-Gutiérrez, J., & Orihuela, A. R. (2013). Virtual worlds. Opportunities and challenges in the 21st century. Procedia Computer Science, 25, 330-337.
  • Guzzo, R.A., Jackson, S.E., and Katzell, R.A. (1987). Meta-Analysis Analysis. Research In Organisational Behavior, (9), 407-442.
  • Han, J., Liu, G., & Gao, Y. (2023). Learners in the Metaverse: A systematic review on the use of roblox in learning. Education Sciences, 13(3), 296.
  • Hemingway, P., & Brereton, N. (2009). What Is A Systematic Review? Accessed: 20.12. 2022
  • Higgins, J. P., Thomas, J., Chandler, J., Cumpston, M., Li, T., Page, M. J., & Welch, V. A. (Eds.). (2019). Cochrane handbook for systematic reviews of interventions. John Wiley & Sons.
  • Kye, B., Han, N., Kim, E., Park, Y., and Jo, S. (2021). Educational applications of metaverse: possibilities and limitations. J. Educ. Eval. Health Prof., 18, 32. doi: 10.3352/jeehp.2021.18.32
  • Kutup, N. (2010). Internet And Art, New Media And Net. Art. Academic Informatics, 10(9).
  • MacCallum, K., & Parsons, D. (2019, September). Teacher perspectives on mobile augmented reality: The potential of metaverse for learning. In World Conference on Mobile and Contextual Learning (pp. 21-28).
  • Orman, A., Sebetci, Ö., & Handan, A. T. U. N. (2022). Metaverse'e akademik bakış: sistematik bir araştırma. Organizasyon ve Yönetim Bilimleri Dergisi, 14(2), 172-201.
  • Park, S.-M., and Kim, Y.-G. (2022). A metaverse: taxonomy, components, applications, and open challenges. IEEE Access,10, 4209–4251. doi: 10.1109/access.2021.3140175
  • Shivalingaiah, D., & Naik, U. (2008). Comparative Study Of Web 1.0, Web 2.0 And Web 3.0. Access: 25.11. 2022
  • Sullivan, M. (2021). What The Metaverse Will (And Won't) Be, According To 28 Experts. Fast Company, 26. Accessed: 15.12. 2022
  • Zhang, X., Chen, Y., Hu, L., & Wang, Y. (2022). The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Frontiers in Psychology, 13, 6063.
Yıl 2024, Cilt: 7 Sayı: 1, 1 - 16, 31.01.2024
https://doi.org/10.31681/jetol.1302048

Öz

Kaynakça

  • Alfaisal, R., Hashim, H., & Azizan, U. H. (2022). Metaverse system adoption in education: a systematic literature review. Journal of Computers in Education, 1-45.
  • Burns, N., & Grove, S. K. (2007). Understanding Nursing Research: Building An Evidencebased Practice. Saunders.
  • Calandra, C., & Chiu, E. (2021). Into The Metaverse. Wunderman Thompson Intelligence.
  • Chen, Z. (2022). Exploring the application scenarios and issues facing Metaverse technology in education. Interactive Learning Environments, 1-13.
  • Damar, M. (2021). Metaverse ve eğitim teknolojisi (Metaverse and education technology). Eğitimde Dijitalleşme ve Yeni Yaklaşımlar (Digitalization and New Approaches in Education), Tarık Talan, Editör, EfeAkademi, İstanbul, ss.169-192, 2021
  • Díaz, J., Saldaña, C., & Avila, C. (2020). Virtual world as a resource for hybrid education. International Journal of Emerging Technologies in Learning (iJET), 15(15), 94-109.
  • Duan, H., Li, J., Fan, S., Lin, Z., Wu, X., & Cai, W. (2021, October). Metaverse For Social Good: A University Campus Prototype. In Proceedings Of The 29th Acm International Conference On Multimedia (Pp. 153-161).
  • Gadekallu, T. R., Huynh-The, T., Wang, W., Yenduri, G., Ranaweera, P., Pham, Q. V., ... & Liyanage, M. (2022). Blockchain for the metaverse: A review. arXiv preprint arXiv:2203.09738.
  • González, M. A., Santos, B. S. N., Vargas, A. R., Martín-Gutiérrez, J., & Orihuela, A. R. (2013). Virtual worlds. Opportunities and challenges in the 21st century. Procedia Computer Science, 25, 330-337.
  • Guzzo, R.A., Jackson, S.E., and Katzell, R.A. (1987). Meta-Analysis Analysis. Research In Organisational Behavior, (9), 407-442.
  • Han, J., Liu, G., & Gao, Y. (2023). Learners in the Metaverse: A systematic review on the use of roblox in learning. Education Sciences, 13(3), 296.
  • Hemingway, P., & Brereton, N. (2009). What Is A Systematic Review? Accessed: 20.12. 2022
  • Higgins, J. P., Thomas, J., Chandler, J., Cumpston, M., Li, T., Page, M. J., & Welch, V. A. (Eds.). (2019). Cochrane handbook for systematic reviews of interventions. John Wiley & Sons.
  • Kye, B., Han, N., Kim, E., Park, Y., and Jo, S. (2021). Educational applications of metaverse: possibilities and limitations. J. Educ. Eval. Health Prof., 18, 32. doi: 10.3352/jeehp.2021.18.32
  • Kutup, N. (2010). Internet And Art, New Media And Net. Art. Academic Informatics, 10(9).
  • MacCallum, K., & Parsons, D. (2019, September). Teacher perspectives on mobile augmented reality: The potential of metaverse for learning. In World Conference on Mobile and Contextual Learning (pp. 21-28).
  • Orman, A., Sebetci, Ö., & Handan, A. T. U. N. (2022). Metaverse'e akademik bakış: sistematik bir araştırma. Organizasyon ve Yönetim Bilimleri Dergisi, 14(2), 172-201.
  • Park, S.-M., and Kim, Y.-G. (2022). A metaverse: taxonomy, components, applications, and open challenges. IEEE Access,10, 4209–4251. doi: 10.1109/access.2021.3140175
  • Shivalingaiah, D., & Naik, U. (2008). Comparative Study Of Web 1.0, Web 2.0 And Web 3.0. Access: 25.11. 2022
  • Sullivan, M. (2021). What The Metaverse Will (And Won't) Be, According To 28 Experts. Fast Company, 26. Accessed: 15.12. 2022
  • Zhang, X., Chen, Y., Hu, L., & Wang, Y. (2022). The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Frontiers in Psychology, 13, 6063.
Toplam 21 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Eğitim Üzerine Çalışmalar
Bölüm Makaleler
Yazarlar

Ümmühan Avcı 0000-0001-7007-1478

Feyza Akgül Bu kişi benim 0009-0005-6013-2931

Yayımlanma Tarihi 31 Ocak 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 7 Sayı: 1

Kaynak Göster

APA Avcı, Ü., & Akgül, F. (2024). The effect of metaverse technologies on education and human-computer interaction: A systematic analysis of the literature. Journal of Educational Technology and Online Learning, 7(1), 1-16. https://doi.org/10.31681/jetol.1302048


22029

JETOL is abstracted and indexed by ERIC - Education Resources Information Center.