Araştırma Makalesi
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USE OF TECHNOLOGY IN MUSUEUMS, SAMPLE APPLICATIONS

Yıl 2020, Cilt: 1 Sayı: 2, 91 - 105, 30.10.2020

Öz

Museums are institutions that provide the protection of cultural heritage and introducing their findings to visitors, while amining for education, training and entertainment. Our age is now an age of technology. Everyone livesinseperable with technology and uses technology in almost every area in their daily life. Howevertechnology has started to gain importance in education and entertainment field, apart from the daily needs of people. Therefore, from touch screens to augmented reality, museums have been resorting to many interactive and instructive technology types in order to provide more information and a better experience for their visitors

Kaynakça

  • Akkuş, G., & Akkuş, Ç. (2017). Artırılmış Gerçekliğin Akış Deneyimine Etkisi: Hatay Arkeoloji Müzesi Örneği. FUTOURISM, (s. 1387-1394).
  • AKMEHMET, K. T., & ÖDEKAN, A. (2006, Aralık). Müze eğitiminin tarihsel gelişimi . İTÜ Sosyal Bilimler Enstitüsü, Sanat Tarihi Programı, 3(1), 47-58.
  • Anderson, K. (2014). News: British Museum rolls out augmented reality games. Indelible Pieces: https://indeliblepieces.wordpress.com/2014/08/20/news-british-museumrolls-out-augmented-reality-games/
  • Boyraz, B. (2019, Ağustos). Avrupa Müzelerinde Kullanılan Güncel Sergileme Teknolojileri Üzerine Bir Araştırma. Sosyal, Beşerî ve İdari Bilimler Dergisi, 532- 562. doi:10.26677/TR1010.2019.198
  • Carlsson, R. (2020, Mart 14). 7 ways VR is changing the museum landscape. Museum Next: https://www.museumnext.com/article/7-ways-vr-is-changing-the-museumlandscape/ adresinden alındı
  • COATES, C. (2020, Nisan 26). How Museums are using Augmented Reality. Museum Next: https://www.museumnext.com/article/how-museums-are-using-augmentedreality/
  • ÇETİN, Y. (2010, Mart 3). ÇAĞDAŞ EĞİTİMDE MÜZE EĞİTİMİNİN ROLÜ VE ÖNEMİ. Güzel Sanatlar Enstitüsü Dergisi.
  • DİLBAZ, B. K. (2016). MÜZE-İ HÜMAYUN’DA İSKENDER LAHDİ. Tarih Dergisi(64), 1-26.
  • Duncan, C. (1995). Civilising Rituals: İnside Rublik Art Museums. Routledge London & New york.
  • Günaydin, G. G. (2008). Türk Müzeciliğinin Doğuşu ve Tarihsel Gelişimi, Müzecilikte Yeni Açılımlar. Sosyal Bilimler Liseleri Arası Makale Yarışması. Eskişehir. HARMANKAYA, M. B. (2010). MÜZELERDE ELEKTRONİK REHBERLİK UYGULAMALARI. İstanbul.
  • Haywood, N., & Cairns, P. (2006). Engagement with an Interactive Museum Exhibit. People and Computers XIX — The Bigger Picture. içinde doi:10.1007/1-84628-249- 7_8 History. (tarih yok). Haziran 2020 tarihinde The British Museum: https://www.britishmuseum.org/about-us/british-museum-story/history
  • History of the Louvre: From château to museum. (tarih yok). Haziran 2020 tarihinde Louvre: https://www.louvre.fr/en/histoirelouvres/history-louvre/periode-2
  • Holdgaard, N., & Simonsen, C. E. (2011). Attitudes towards and conceptions of digital technologies and media in Danish museums. MedieKultur, 100-118.
  • Hoskin, D. (2014, Haziran 4). Please Touch. Victoria and Albert Museum: https://www.vam.ac.uk/blog/creating-new-europe-1600-1800-galleries/please-touch
  • How will virtual reality change our lives? (2016, Mayıs 18). BBC News: https://www.bbc.com/news/technology-36279855
  • HUME, M. (2015). To Technovate or Not to Technovate? Examining the InterRelationship of Consumer Technology, Museum Service Quality, Museum Value, and Repurchase Intent. Journal of Nonprofit & Public Sector Marketing, 155-182. doi:10.1080/10495142.2014.965081
  • Kiesnoski, K. (2020, Mayıs 10). Travel changed after 9/11; Here’s how it will look after the Covid-19 pandemic finally recedes. CNBC:https://www.cnbc.com/2020/05/10/heres-how-travel-will-change-after-the-covid-19- pandemic-recedes.html
  • Kılıç, B. (2018, Mayıs 21). Tarih yolculuğunda teknoloji devrimi. Basın ve İlan Kurumu: https://www.bik.gov.tr/tarih-yolculugunda-teknoloji-devrimi
  • KORKMAZ, H., SAVAŞÇI, U., & AYDIN, B. (2019). Müze Tanıtım Faaliyetleri ve Ziyaretçi Deneyiminin Değerlendirilmesi: Troya Müzesi Örneği. Journal of Tourism and Gastronomy Studies, 3156-3173. doi:10.21325/jotags.2019.521
  • Marketing Museums to Millennials. (2020). Millenial Marketing: http://www.millennialmarketing.com/2010/10/marketing-museums-to-millennials/
  • Mongodin, A. (2019). The Louvre Audio Guide In partnership with Nintendo. Louvre: https://www.louvre.fr/en/museum-audio-guide
  • Müze nedir? (tarih yok). Mart 2020 tarihinde TC Kültür ve Turizm Bakanlığı: https://pgm.ktb.gov.tr/TR-137113/muze-nedir.html
  • Naskali, T., Suominen, J., & Saarikoski, P. (2017). The Introduction of Computer and Video Games in Museums – Experiences and Possibilities. International Conference on History of Computing, (s. 226-245). Londra. doi:ff10.1007/978-3-642-41650-7_21f
  • Nicholas, A. J. (2020). Preferred Learning Methods of Generation Z. Salve Regina University, 341- 3280.
  • Nintendo 3DS Guide: Louvre. (2020). Haziran 3, 2020 tarihinde Nintendo: https://www.nintendo.com/games/detail/nintendo-3ds-guide-louvre-english-version/
  • PASİNLİ, A. (2002). Türkiye Müzeleri. Ankara: TC Kültür Bakanlığı Yayınları.
  • Pietroni, E., Ferdani, D., Forlani, M., Pagano, A., & Rufa, C. (2019, Ocak). Bringing the Illusion of Reality Inside Museums—A Methodological Proposal for an Advanced Museology Using Holographic Showcases. MDPI, 2-43. doi:10.3390/informatics6010002
  • Pryke, L. (2019, Mayıs 21). Hidden women of history: Ennigaldi-Nanna, curator of the world’s first museum. Mart 22, 2020 tarihinde The Conversation: https://theconversation.com/hidden-women-of-history-ennigaldi-nanna-curator-of-theworlds-first-museum-116431
  • Salter, H. E., & Lobel, D. (1954). The Old Ashmolean Museum: in A History of the County of Oxford: Volume 3. Mart 2020 tarihinde British History Online: http://www.britishhistory.ac.uk/vch/oxon/vol3/pp47-49
  • Schweibenz, W. (2019). The virtual museum: an overview of its origins, concepts, and terminology. The Museum Review. Journal of Global Tourism and Technology
  • Tarih yolculuğunda teknoloji devrimi. (2018, Haziran 21). AA Haber: https://www.aa.com.tr/tr/bilim-teknoloji/tarih-yolculugunda-teknoloji-devrimi/1152403
  • Taşkıran, A., Koral, E., & Bozkurt, A. (2015). Artırılmış Gerçeklik Uygulamasının Yabancı Dil Öğretiminde Kullanılması. Akademik Bilişim, 462-467.
  • THE ASHMOLEAN STORY. (tarih yok). 3 10, 2020 tarihinde Ashmolean Museum Oxford: https://www.ashmolean.org/the-ashmolean-story
  • The Editors of Britannica. (2019, Şubat 7). The precursors of museums: Evidence from antiquity. Encyclopedia Britannica: https://www.britannica.com/topic/museum-culturalinstitution/The-precursors-of-museums
  • The Editors of Encyclopaedia Britannica. (2011, Mayıs 13). Capitoline Museums. Encyclopedia Britannica: https://www.britannica.com/topic/Capitoline-Museums ( Mart 2020) Türkiye'de Müzecilik. (tarih yok). Haziran 5, 2020 tarihinde TC Kültür ve Turizm Bakanlığı: https://kvmgm.ktb.gov.tr/TR-69904/turkiye39de-muzecilik.html adresinden alındı
  • Tzu-ti, H. (2020). Taipei’s National Palace Museum unveils largest interactive wall in Asia. Taiwan News: https://www.taiwannews.com.tw/en/news/3941035
  • V&A To Unveil New Furniture Gallery. (2013). Little Black Book: https://www.lbbonline.com/news/va-to-unveil-new-furniture-gallery
  • Vai, G. B., & Cavazza, W. (2006, Ocak). Ulisse Aldrovandi and the origin of geology and science. Special Paper of the Geological Society of America. Doi:10.1130/2006.2411(04)
  • Vaz, R. I., Fernandes, P. O., & Veiga, A. C. (2018). Interactive Technologies in Museums: How Digital Installations and Media Are Enhancing the Visitors’ Experience. Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications (s. Ocak). içinde IGI Global. doi:10.4018/978-1-5225-2927-9.ch002
  • YILDIZ, S. (2019). TURİST REHBERLİĞİ MESLEĞİNDE ROBOT REHBERLERİN YÜKSELİŞİ. Süleyman Demirel Üniversitesi Vizyoner Dergisi, 164-177.
Yıl 2020, Cilt: 1 Sayı: 2, 91 - 105, 30.10.2020

Öz

Kaynakça

  • Akkuş, G., & Akkuş, Ç. (2017). Artırılmış Gerçekliğin Akış Deneyimine Etkisi: Hatay Arkeoloji Müzesi Örneği. FUTOURISM, (s. 1387-1394).
  • AKMEHMET, K. T., & ÖDEKAN, A. (2006, Aralık). Müze eğitiminin tarihsel gelişimi . İTÜ Sosyal Bilimler Enstitüsü, Sanat Tarihi Programı, 3(1), 47-58.
  • Anderson, K. (2014). News: British Museum rolls out augmented reality games. Indelible Pieces: https://indeliblepieces.wordpress.com/2014/08/20/news-british-museumrolls-out-augmented-reality-games/
  • Boyraz, B. (2019, Ağustos). Avrupa Müzelerinde Kullanılan Güncel Sergileme Teknolojileri Üzerine Bir Araştırma. Sosyal, Beşerî ve İdari Bilimler Dergisi, 532- 562. doi:10.26677/TR1010.2019.198
  • Carlsson, R. (2020, Mart 14). 7 ways VR is changing the museum landscape. Museum Next: https://www.museumnext.com/article/7-ways-vr-is-changing-the-museumlandscape/ adresinden alındı
  • COATES, C. (2020, Nisan 26). How Museums are using Augmented Reality. Museum Next: https://www.museumnext.com/article/how-museums-are-using-augmentedreality/
  • ÇETİN, Y. (2010, Mart 3). ÇAĞDAŞ EĞİTİMDE MÜZE EĞİTİMİNİN ROLÜ VE ÖNEMİ. Güzel Sanatlar Enstitüsü Dergisi.
  • DİLBAZ, B. K. (2016). MÜZE-İ HÜMAYUN’DA İSKENDER LAHDİ. Tarih Dergisi(64), 1-26.
  • Duncan, C. (1995). Civilising Rituals: İnside Rublik Art Museums. Routledge London & New york.
  • Günaydin, G. G. (2008). Türk Müzeciliğinin Doğuşu ve Tarihsel Gelişimi, Müzecilikte Yeni Açılımlar. Sosyal Bilimler Liseleri Arası Makale Yarışması. Eskişehir. HARMANKAYA, M. B. (2010). MÜZELERDE ELEKTRONİK REHBERLİK UYGULAMALARI. İstanbul.
  • Haywood, N., & Cairns, P. (2006). Engagement with an Interactive Museum Exhibit. People and Computers XIX — The Bigger Picture. içinde doi:10.1007/1-84628-249- 7_8 History. (tarih yok). Haziran 2020 tarihinde The British Museum: https://www.britishmuseum.org/about-us/british-museum-story/history
  • History of the Louvre: From château to museum. (tarih yok). Haziran 2020 tarihinde Louvre: https://www.louvre.fr/en/histoirelouvres/history-louvre/periode-2
  • Holdgaard, N., & Simonsen, C. E. (2011). Attitudes towards and conceptions of digital technologies and media in Danish museums. MedieKultur, 100-118.
  • Hoskin, D. (2014, Haziran 4). Please Touch. Victoria and Albert Museum: https://www.vam.ac.uk/blog/creating-new-europe-1600-1800-galleries/please-touch
  • How will virtual reality change our lives? (2016, Mayıs 18). BBC News: https://www.bbc.com/news/technology-36279855
  • HUME, M. (2015). To Technovate or Not to Technovate? Examining the InterRelationship of Consumer Technology, Museum Service Quality, Museum Value, and Repurchase Intent. Journal of Nonprofit & Public Sector Marketing, 155-182. doi:10.1080/10495142.2014.965081
  • Kiesnoski, K. (2020, Mayıs 10). Travel changed after 9/11; Here’s how it will look after the Covid-19 pandemic finally recedes. CNBC:https://www.cnbc.com/2020/05/10/heres-how-travel-will-change-after-the-covid-19- pandemic-recedes.html
  • Kılıç, B. (2018, Mayıs 21). Tarih yolculuğunda teknoloji devrimi. Basın ve İlan Kurumu: https://www.bik.gov.tr/tarih-yolculugunda-teknoloji-devrimi
  • KORKMAZ, H., SAVAŞÇI, U., & AYDIN, B. (2019). Müze Tanıtım Faaliyetleri ve Ziyaretçi Deneyiminin Değerlendirilmesi: Troya Müzesi Örneği. Journal of Tourism and Gastronomy Studies, 3156-3173. doi:10.21325/jotags.2019.521
  • Marketing Museums to Millennials. (2020). Millenial Marketing: http://www.millennialmarketing.com/2010/10/marketing-museums-to-millennials/
  • Mongodin, A. (2019). The Louvre Audio Guide In partnership with Nintendo. Louvre: https://www.louvre.fr/en/museum-audio-guide
  • Müze nedir? (tarih yok). Mart 2020 tarihinde TC Kültür ve Turizm Bakanlığı: https://pgm.ktb.gov.tr/TR-137113/muze-nedir.html
  • Naskali, T., Suominen, J., & Saarikoski, P. (2017). The Introduction of Computer and Video Games in Museums – Experiences and Possibilities. International Conference on History of Computing, (s. 226-245). Londra. doi:ff10.1007/978-3-642-41650-7_21f
  • Nicholas, A. J. (2020). Preferred Learning Methods of Generation Z. Salve Regina University, 341- 3280.
  • Nintendo 3DS Guide: Louvre. (2020). Haziran 3, 2020 tarihinde Nintendo: https://www.nintendo.com/games/detail/nintendo-3ds-guide-louvre-english-version/
  • PASİNLİ, A. (2002). Türkiye Müzeleri. Ankara: TC Kültür Bakanlığı Yayınları.
  • Pietroni, E., Ferdani, D., Forlani, M., Pagano, A., & Rufa, C. (2019, Ocak). Bringing the Illusion of Reality Inside Museums—A Methodological Proposal for an Advanced Museology Using Holographic Showcases. MDPI, 2-43. doi:10.3390/informatics6010002
  • Pryke, L. (2019, Mayıs 21). Hidden women of history: Ennigaldi-Nanna, curator of the world’s first museum. Mart 22, 2020 tarihinde The Conversation: https://theconversation.com/hidden-women-of-history-ennigaldi-nanna-curator-of-theworlds-first-museum-116431
  • Salter, H. E., & Lobel, D. (1954). The Old Ashmolean Museum: in A History of the County of Oxford: Volume 3. Mart 2020 tarihinde British History Online: http://www.britishhistory.ac.uk/vch/oxon/vol3/pp47-49
  • Schweibenz, W. (2019). The virtual museum: an overview of its origins, concepts, and terminology. The Museum Review. Journal of Global Tourism and Technology
  • Tarih yolculuğunda teknoloji devrimi. (2018, Haziran 21). AA Haber: https://www.aa.com.tr/tr/bilim-teknoloji/tarih-yolculugunda-teknoloji-devrimi/1152403
  • Taşkıran, A., Koral, E., & Bozkurt, A. (2015). Artırılmış Gerçeklik Uygulamasının Yabancı Dil Öğretiminde Kullanılması. Akademik Bilişim, 462-467.
  • THE ASHMOLEAN STORY. (tarih yok). 3 10, 2020 tarihinde Ashmolean Museum Oxford: https://www.ashmolean.org/the-ashmolean-story
  • The Editors of Britannica. (2019, Şubat 7). The precursors of museums: Evidence from antiquity. Encyclopedia Britannica: https://www.britannica.com/topic/museum-culturalinstitution/The-precursors-of-museums
  • The Editors of Encyclopaedia Britannica. (2011, Mayıs 13). Capitoline Museums. Encyclopedia Britannica: https://www.britannica.com/topic/Capitoline-Museums ( Mart 2020) Türkiye'de Müzecilik. (tarih yok). Haziran 5, 2020 tarihinde TC Kültür ve Turizm Bakanlığı: https://kvmgm.ktb.gov.tr/TR-69904/turkiye39de-muzecilik.html adresinden alındı
  • Tzu-ti, H. (2020). Taipei’s National Palace Museum unveils largest interactive wall in Asia. Taiwan News: https://www.taiwannews.com.tw/en/news/3941035
  • V&A To Unveil New Furniture Gallery. (2013). Little Black Book: https://www.lbbonline.com/news/va-to-unveil-new-furniture-gallery
  • Vai, G. B., & Cavazza, W. (2006, Ocak). Ulisse Aldrovandi and the origin of geology and science. Special Paper of the Geological Society of America. Doi:10.1130/2006.2411(04)
  • Vaz, R. I., Fernandes, P. O., & Veiga, A. C. (2018). Interactive Technologies in Museums: How Digital Installations and Media Are Enhancing the Visitors’ Experience. Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications (s. Ocak). içinde IGI Global. doi:10.4018/978-1-5225-2927-9.ch002
  • YILDIZ, S. (2019). TURİST REHBERLİĞİ MESLEĞİNDE ROBOT REHBERLERİN YÜKSELİŞİ. Süleyman Demirel Üniversitesi Vizyoner Dergisi, 164-177.
Toplam 40 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Turizm (Diğer)
Bölüm Araştırma Makaleleri
Yazarlar

Lütfi Atay 0000-0003-2598-6227

Tuğçe Yüksel Bu kişi benim 0000-0003-3971-5970

Yayımlanma Tarihi 30 Ekim 2020
Gönderilme Tarihi 1 Ekim 2020
Yayımlandığı Sayı Yıl 2020 Cilt: 1 Sayı: 2

Kaynak Göster

APA Atay, L., & Yüksel, T. (2020). USE OF TECHNOLOGY IN MUSUEUMS, SAMPLE APPLICATIONS. Journal of Global Tourism and Technology Research, 1(2), 91-105.

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