Araştırma Makalesi
BibTex RIS Kaynak Göster

Research Trend Virtual Reality in Education: Bibliometric Analysis

Yıl 2025, Cilt: 9 Sayı: 1, 28 - 46, 14.04.2025

Öz

Virtual Reality (VR) has emerged as a groundbreaking technology transforming the global educational landscape. This study seeks to contribute to the understanding of VR's full potential in fostering more inclusive and adaptive learning environments for the future. Employing a quantitative research approach through bibliometric analysis, the data sources were derived from the Scopus database, restricted to the past decade (2014–2023), encompassing a total of 14,958 research documents. Of these, 5,951 articles met the study’s eligibility criteria and bibliometric metadata requirements. The average publication age of the documents analyzed is 3.99 years, with an average of 18.72 citations per document. A total of 21,583 authors contributed to the body of research. Journals such as Surgical Endoscopy and the Journal of Surgical Education demonstrated high productivity in terms of publication volume. However, Computers and Education stands out for its citation impact, underscoring the broader influence of research focused on educational technology within the academic community. The United States leads with 1,100 published articles, while keywords frequently associated with virtual reality in education include “Virtual Reality,” followed by “human,” “Education,” “humans,” “Clinical Competence,” “Female,” “adult,” and “User-Computer Interface.” The surge in publications post-2017 reflects VR's evolution from an experimental technology to a widely accepted educational tool. This study has significant implications for the development of educational technology and the application of Virtual Reality (VR) across various educational levels. With a steady upward trend in publications and high citation rates, the findings underscore VR's immense potential to revolutionize traditional teaching methodologies and create more immersive learning experiences.

Kaynakça

  • Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532.
  • Aldana-Trejo, F., Alvarado-Bravo, N., Pfuyo-Muñoz, R., Adauto-Medina, W., Quispe-Andía, A., del Carmen Caycho-Salas, B., & Aguirre-Pérez, O. P. (2024). Exploring the Contribution of Disruptive Technologies to Innovation in University Education: A Prevalence Study in Pre-and Post-Pandemic Contexts. International Journal of Learning, Teaching and Educational Research, 23(11), 141-156.
  • Alifiyah, F. L. N., Firdaus, T., Wulandari, A. Y. R., & Putera, D. B. R. A. (2023). Cyberspace Metaverse Connected to Artificial Intelligence: Analysis of Merdeka Curriculum Interactive Multimedia Needs on Science Material. International Journal of Science Education and Teaching, 2(3), 150-161. https://doi.org/10.14456/ijset.2023.13
  • Ardha, M. A. Al, Nurhasan, N., Kartiko, D. C., Ridwan, M., Bikalawan, S. S., Mubarak, J. A., & Yang, C. B. (2024). Physical education research trend in the last 100 years: bibliometric analysis and systematic review of Scopus journal database. Retos, 56, 1026–1037.
  • Christopoulos, A., Styliou, M., Ntalas, N., & Stylios, C. (2024). The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education. Information (Switzerland), 15(5). https://doi.org/10.3390/info15050261
  • Donthu, N., Kumar, S., Mukherjee, D., Pandey, N., & Lim, W. M. (2021). How to conduct a bibliometric analysis: An overview and guidelines. Journal of Business Research, 133, 285–296. https://doi.org/10.1016/j.jbusres.2021.04.070
  • Feng, Y., Zhu, Q., & Lai, K. H. (2017). Corporate social responsibility for supply chain management: A literature review and bibliometric analysis. In Journal of Cleaner Production (Vol. 158, pp. 296–307). Elsevier Ltd. https://doi.org/10.1016/j.jclepro.2017.05.018
  • Firdaus, T., Nisak, K., Putri, M. O., & Shodiq, M. A. F. (2022). Covid-19 Epidemiology in Madura: Public Behaviors’ Compliance to Goverment Policy. Journal of Public Health for Tropical and Coastal Region, 5(2), 51-61. https://doi.org/10.14710/jphtcr.v5i2.13749
  • Firdaus, T. (2022). PENERAPAN MODEL DIRECT INSTRUCTION BERBASIS SETS PADA PEMBELAJARAN IPA UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA. Natural Science Education Research (NSER), 5(1), 119-134. https://doi.org/10.21107/nser.v5i1.15759
  • Firdaus, T. (2023). Representative platform cyber metaverse terkoneksi BYOD sebagai upaya preventive urgensi digital pada sistem pendidikan Indonesia. Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial, 3(2), 123-131. https://doi.org/10.17977/um063v3i2p123-131
  • Firdaus, T., Sholeha, S. A., Jannah, M., & Setiawan, A. R. (2024). Comparison of ChatGPT and Gemini AI in Answering Higher-Order Thinking Skill Biology Questions: Accuracy and Evaluation. International Journal of Science Education and Teaching, 3(3), 126-138. https://doi.org/10.14456/ijset.2024.11
  • Firdaus, T., Nuryanti, E., Adawiyah, N. R., Sari, D. I., & Rahmah, F. (2025). Research Trends in Mental Health and the Effect on Students’ Learning Disorder. Journal of Education and Learning Reviews, 2(1), 1-20. https://doi.org/10.60027/jelr.2025.952
  • Gudyanga, R. (2024). Research Trends and Gaps in the Adoption of Immersive Reality Technologies in African Education Systems. International Journal of Learning, Teaching and Educational Research, 23(11), 232-253.
  • Guo, Y., Wei, J., Ademu, L. O., & Yang, F. (2024). Past, Present, and Future of Virtual Reality in Healthcare Education and Training: Bibliometric Analysis. J Pub Health Issue Pract, 8(2), 227.
  • Konge, L., Albrecht-Beste, E., & Nielsen, M. B. (2014). Virtual-reality simulation-based training in ultrasound. Ultraschall in der Medizin-European Journal of Ultrasound, 35(02), 95-97.
  • Lee, H., & Han, J. W. (2022). Development and evaluation of a virtual reality mechanical ventilation education program for nursing students. BMC medical education, 22(1), 775. doi: 10.1186/s12909-022-03834-5. PMID: 36357886; PMCID: PMC9647745.
  • Maryanti, S., Sopandi, W., & Riandi, R. (2024). Virtual Reality in Biology Learning: Systematic Literature Review (SLR) Recent Trends (2003-2023) and Its Post-Pandemic Implications. Vidya Karya, 39(2), 97-104.
  • Nedeva, V., & Ducheva, Z. Pedagogical approaches for Metaverse-based engineering education. On Virtual Learning, 145.
  • Nicolaidou, I., Pissas, P., & Boglou, D. (2023). Comparing immersive virtual reality to mobile applications in foreign language learning in higher education: A quasi-experiment. Interactive Learning Environments, 31(4), 2001-2015. https://doi.org/10.1080/10494820.2020.1870504
  • Nurziana, S., & Firdaus, T. (2025). The Concept of Divinity in Javanese Mysticism: Viewing the Universe as a Manifestation of God. Samsara: International Journal of Eastern Philosophy, 1(1), 1-11.
  • Rainford, L., Tcacenco, A., Potocnik, J., Brophy, C., Lunney, A., Kearney, D., & O'Connor, M. (2023). Student perceptions of the use of three-dimensional (3-D) virtual reality (VR) simulation in the delivery of radiation protection training for radiography and medical students. Radiography, 29(4), 777-785.
  • Roemer, R. C., & Borchardt, R. (2015). Meaningful metrics: A 21st century librarian’s guide to bibliometrics, altmetrics, and research impact. American Library Association.
  • Rojas-Sánchez, M. A., Palos-Sánchez, P. R., & Folgado-Fernández, J. A. (2023). Systematic literature review and bibliometric analysis on virtual reality and education. Education and Information Technologies, 28(1), 155–192. https://doi.org/10.1007/s10639-022-11167-5
  • Siivola, M., Leinonen, T., & Malmi, L. (2024). Advantages of virtual reality childbirth education. Computers & Education: X Reality, 4, 100058. https://doi.org/10.1016/j.cexr.2024.100058
  • Sun, K.-T., Lin, C.-L., & Wang, S.-M. (2010). A 3-D Virtual Reality Model of The Sun and The Moon For E-Learning at Elementary Schools. International Journal of Science and Mathematics Education, 8, 689–710.
  • Toygar, A., Fişkin, C. S., Nart, S., & Baştuğ, S. (2024). Exploring Digital Trends in Maritime Education: A Bibliometric Perspective. 10th International CEO Communication, Economics, Organization & Social Sciences Congress.
  • Yang, C., Zhang, J., Hu, Y., Yang, X., Chen, M., Shan, M., & Li, L. (2024). The impact of virtual reality on practical skills for students in science and engineering education: a meta-analysis. In International Journal of STEM Education (Vol. 11, Issue 1). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1186/s40594-024-00487-2
  • Yeoh, R. Q., Perumal, S., & Jaganathan, M. (2025). A bibliometric analysis: The R-tool for analysing the technology acceptance model (TAM) in scopus. Multidisciplinary Reviews, 8(5), 2025149-2025149.
  • Zhang, L., & Liu, Q. (2012). Application of Simulation and Virtual Reality to Physical Education and Athletic Training. Lecture Notes in Computer Science, 7145, 24–33.
  • Zhu, Y., Yang, Q., & Mao, X. (2023). Global Trends in the Study of Smart Healthcare Systems for the Elderly: Artificial Intelligence Solutions. International Journal of Computational Intelligence Systems, 16(1). https://doi.org/10.1007/s44196-023-00283-w

Research Trend Virtual Reality in Education: Bibliometric Analysis

Yıl 2025, Cilt: 9 Sayı: 1, 28 - 46, 14.04.2025

Öz

Virtual Reality (VR) has emerged as a groundbreaking technology transforming the global educational landscape. This study seeks to contribute to the understanding of VR's full potential in fostering more inclusive and adaptive learning environments for the future. Employing a quantitative research approach through bibliometric analysis, the data sources were derived from the Scopus database, restricted to the past decade (2014–2023), encompassing a total of 14,958 research documents. Of these, 5,951 articles met the study’s eligibility criteria and bibliometric metadata requirements. The average publication age of the documents analyzed is 3.99 years, with an average of 18.72 citations per document. A total of 21,583 authors contributed to the body of research. Journals such as Surgical Endoscopy and the Journal of Surgical Education demonstrated high productivity in terms of publication volume. However, Computers and Education stands out for its citation impact, underscoring the broader influence of research focused on educational technology within the academic community. The United States leads with 1,100 published articles, while keywords frequently associated with virtual reality in education include “Virtual Reality,” followed by “human,” “Education,” “humans,” “Clinical Competence,” “Female,” “adult,” and “User-Computer Interface.” The surge in publications post-2017 reflects VR's evolution from an experimental technology to a widely accepted educational tool. This study has significant implications for the development of educational technology and the application of Virtual Reality (VR) across various educational levels. With a steady upward trend in publications and high citation rates, the findings underscore VR's immense potential to revolutionize traditional teaching methodologies and create more immersive learning experiences.

Kaynakça

  • Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532.
  • Aldana-Trejo, F., Alvarado-Bravo, N., Pfuyo-Muñoz, R., Adauto-Medina, W., Quispe-Andía, A., del Carmen Caycho-Salas, B., & Aguirre-Pérez, O. P. (2024). Exploring the Contribution of Disruptive Technologies to Innovation in University Education: A Prevalence Study in Pre-and Post-Pandemic Contexts. International Journal of Learning, Teaching and Educational Research, 23(11), 141-156.
  • Alifiyah, F. L. N., Firdaus, T., Wulandari, A. Y. R., & Putera, D. B. R. A. (2023). Cyberspace Metaverse Connected to Artificial Intelligence: Analysis of Merdeka Curriculum Interactive Multimedia Needs on Science Material. International Journal of Science Education and Teaching, 2(3), 150-161. https://doi.org/10.14456/ijset.2023.13
  • Ardha, M. A. Al, Nurhasan, N., Kartiko, D. C., Ridwan, M., Bikalawan, S. S., Mubarak, J. A., & Yang, C. B. (2024). Physical education research trend in the last 100 years: bibliometric analysis and systematic review of Scopus journal database. Retos, 56, 1026–1037.
  • Christopoulos, A., Styliou, M., Ntalas, N., & Stylios, C. (2024). The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education. Information (Switzerland), 15(5). https://doi.org/10.3390/info15050261
  • Donthu, N., Kumar, S., Mukherjee, D., Pandey, N., & Lim, W. M. (2021). How to conduct a bibliometric analysis: An overview and guidelines. Journal of Business Research, 133, 285–296. https://doi.org/10.1016/j.jbusres.2021.04.070
  • Feng, Y., Zhu, Q., & Lai, K. H. (2017). Corporate social responsibility for supply chain management: A literature review and bibliometric analysis. In Journal of Cleaner Production (Vol. 158, pp. 296–307). Elsevier Ltd. https://doi.org/10.1016/j.jclepro.2017.05.018
  • Firdaus, T., Nisak, K., Putri, M. O., & Shodiq, M. A. F. (2022). Covid-19 Epidemiology in Madura: Public Behaviors’ Compliance to Goverment Policy. Journal of Public Health for Tropical and Coastal Region, 5(2), 51-61. https://doi.org/10.14710/jphtcr.v5i2.13749
  • Firdaus, T. (2022). PENERAPAN MODEL DIRECT INSTRUCTION BERBASIS SETS PADA PEMBELAJARAN IPA UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA. Natural Science Education Research (NSER), 5(1), 119-134. https://doi.org/10.21107/nser.v5i1.15759
  • Firdaus, T. (2023). Representative platform cyber metaverse terkoneksi BYOD sebagai upaya preventive urgensi digital pada sistem pendidikan Indonesia. Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial, 3(2), 123-131. https://doi.org/10.17977/um063v3i2p123-131
  • Firdaus, T., Sholeha, S. A., Jannah, M., & Setiawan, A. R. (2024). Comparison of ChatGPT and Gemini AI in Answering Higher-Order Thinking Skill Biology Questions: Accuracy and Evaluation. International Journal of Science Education and Teaching, 3(3), 126-138. https://doi.org/10.14456/ijset.2024.11
  • Firdaus, T., Nuryanti, E., Adawiyah, N. R., Sari, D. I., & Rahmah, F. (2025). Research Trends in Mental Health and the Effect on Students’ Learning Disorder. Journal of Education and Learning Reviews, 2(1), 1-20. https://doi.org/10.60027/jelr.2025.952
  • Gudyanga, R. (2024). Research Trends and Gaps in the Adoption of Immersive Reality Technologies in African Education Systems. International Journal of Learning, Teaching and Educational Research, 23(11), 232-253.
  • Guo, Y., Wei, J., Ademu, L. O., & Yang, F. (2024). Past, Present, and Future of Virtual Reality in Healthcare Education and Training: Bibliometric Analysis. J Pub Health Issue Pract, 8(2), 227.
  • Konge, L., Albrecht-Beste, E., & Nielsen, M. B. (2014). Virtual-reality simulation-based training in ultrasound. Ultraschall in der Medizin-European Journal of Ultrasound, 35(02), 95-97.
  • Lee, H., & Han, J. W. (2022). Development and evaluation of a virtual reality mechanical ventilation education program for nursing students. BMC medical education, 22(1), 775. doi: 10.1186/s12909-022-03834-5. PMID: 36357886; PMCID: PMC9647745.
  • Maryanti, S., Sopandi, W., & Riandi, R. (2024). Virtual Reality in Biology Learning: Systematic Literature Review (SLR) Recent Trends (2003-2023) and Its Post-Pandemic Implications. Vidya Karya, 39(2), 97-104.
  • Nedeva, V., & Ducheva, Z. Pedagogical approaches for Metaverse-based engineering education. On Virtual Learning, 145.
  • Nicolaidou, I., Pissas, P., & Boglou, D. (2023). Comparing immersive virtual reality to mobile applications in foreign language learning in higher education: A quasi-experiment. Interactive Learning Environments, 31(4), 2001-2015. https://doi.org/10.1080/10494820.2020.1870504
  • Nurziana, S., & Firdaus, T. (2025). The Concept of Divinity in Javanese Mysticism: Viewing the Universe as a Manifestation of God. Samsara: International Journal of Eastern Philosophy, 1(1), 1-11.
  • Rainford, L., Tcacenco, A., Potocnik, J., Brophy, C., Lunney, A., Kearney, D., & O'Connor, M. (2023). Student perceptions of the use of three-dimensional (3-D) virtual reality (VR) simulation in the delivery of radiation protection training for radiography and medical students. Radiography, 29(4), 777-785.
  • Roemer, R. C., & Borchardt, R. (2015). Meaningful metrics: A 21st century librarian’s guide to bibliometrics, altmetrics, and research impact. American Library Association.
  • Rojas-Sánchez, M. A., Palos-Sánchez, P. R., & Folgado-Fernández, J. A. (2023). Systematic literature review and bibliometric analysis on virtual reality and education. Education and Information Technologies, 28(1), 155–192. https://doi.org/10.1007/s10639-022-11167-5
  • Siivola, M., Leinonen, T., & Malmi, L. (2024). Advantages of virtual reality childbirth education. Computers & Education: X Reality, 4, 100058. https://doi.org/10.1016/j.cexr.2024.100058
  • Sun, K.-T., Lin, C.-L., & Wang, S.-M. (2010). A 3-D Virtual Reality Model of The Sun and The Moon For E-Learning at Elementary Schools. International Journal of Science and Mathematics Education, 8, 689–710.
  • Toygar, A., Fişkin, C. S., Nart, S., & Baştuğ, S. (2024). Exploring Digital Trends in Maritime Education: A Bibliometric Perspective. 10th International CEO Communication, Economics, Organization & Social Sciences Congress.
  • Yang, C., Zhang, J., Hu, Y., Yang, X., Chen, M., Shan, M., & Li, L. (2024). The impact of virtual reality on practical skills for students in science and engineering education: a meta-analysis. In International Journal of STEM Education (Vol. 11, Issue 1). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1186/s40594-024-00487-2
  • Yeoh, R. Q., Perumal, S., & Jaganathan, M. (2025). A bibliometric analysis: The R-tool for analysing the technology acceptance model (TAM) in scopus. Multidisciplinary Reviews, 8(5), 2025149-2025149.
  • Zhang, L., & Liu, Q. (2012). Application of Simulation and Virtual Reality to Physical Education and Athletic Training. Lecture Notes in Computer Science, 7145, 24–33.
  • Zhu, Y., Yang, Q., & Mao, X. (2023). Global Trends in the Study of Smart Healthcare Systems for the Elderly: Artificial Intelligence Solutions. International Journal of Computational Intelligence Systems, 16(1). https://doi.org/10.1007/s44196-023-00283-w
Toplam 30 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Informal Öğrenme, Bilim, Teknoloji ve Mühendislik Eğitimi ve Programlarının Geliştirilmesi, Alan Eğitimleri (Diğer)
Bölüm Makaleler
Yazarlar

Thoriqi Firdaus 0009-0005-2340-8468

Erlina Wardani Bu kişi benim 0009-0002-2719-9876

Silvi Eka Pratiwi Bu kişi benim 0009-0003-8816-1887

Salsa Kurniasih Bu kişi benim 0009-0009-2268-7943

Nurul Hidayah Bu kişi benim 0009-0001-3681-3201

Moch. Ferdi Oktava Putra Bu kişi benim 0009-0009-0166-6801

Yayımlanma Tarihi 14 Nisan 2025
Gönderilme Tarihi 1 Ocak 2025
Kabul Tarihi 22 Ocak 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 9 Sayı: 1

Kaynak Göster

APA Firdaus, T., Wardani, E., Pratiwi, S. E., Kurniasih, S., vd. (2025). Research Trend Virtual Reality in Education: Bibliometric Analysis. Journal of Multidisciplinary Studies in Education, 9(1), 28-46.