Yıl 2021,
Cilt: 6 Sayı: 2, 101 - 116, 02.07.2021
Talha Yıldız
,
Süleyman Sadi Seferoğlu
Kaynakça
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The Effect of Robotic Programming on Coding Attitude and Computational Thinking Skills toward Self-Efficacy Perception
Yıl 2021,
Cilt: 6 Sayı: 2, 101 - 116, 02.07.2021
Talha Yıldız
,
Süleyman Sadi Seferoğlu
Öz
The purpose of this study is to determine the effect of coding instruction performed with the Lego Mindstorms EV3 robotic set on students' attitudes towards coding and their perceptions of computational thinking skills self-efficacy. Single group experimental research design was used in the research. The study group of the research consisted of 30 sixth grade students who studied at a secondary school in the 2019-2020 academic year. These students selected the Information Technologies and Software lesson within the context of Support and Training Course. The research was carried out with robotic coding activities for 7 weeks, two lessons per week. In order to collect the research data, the Attitude Scale for Coding Education and the The Self-Efficacy Perception Scale for Computational Thinking Skill were applied as pretest and posttest. According to the findings of the research, after teaching programming with robotic coding activities, there was a significant increase in students' positive attitudes towards coding and a decrease in their negative attitudes, but this decrease was not found to be statistically significant. In addition, it was found that there was a statistically significant change between pre-post and post-study in all sub-dimensions of students' computing thinking skills self-efficacy perceptions.
Kaynakça
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- Aksu, F. N. (2019). Bilişim teknolojileri öğretmenleri gözünden robotik kodlama ve robotik yarışmaları [Robotic coding and robotic competitions from the perpective of the information and communication technology teachers]. Yayımlanmamış yüksek lisans tezi. Balıkesir Üniversitesi Fen Bilimleri Enstitüsü, Balıkesir.
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- Arslan, A. (2006). Bilgisayar destekli eğitim yapmaya ilişkin tutum ölçeği [The attitude scale toward making computer supported education]. Yüzüncü Yıl Üniversitesi Eğitim Fakültesi Dergisi, 3(2), 24-33.
- Arslan, K., & Tanel, Z. (2021). Analyzing the effects of Arduino applications on students’ opinions, attitude and self-efficacy in programming class. Education and Information Technologies, 26(1), 1143-1163
- Aşkar, P., & Umay, A. (2001). İlköğretim matematik öğretmenliği öğrencilerinin bilgisayarla ilgili öz-yeterlik algısı [Perceived computer self-efficacy of the students in the elementary mathematics teaching programme]. Hacettepe Üniversitesi Eğitim Fakültesi Dergisi, 21(21).
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- Bandura, A. (1997). Self-efficacy: The exercise of control. New York: Freeman.
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- Baz, F. Ç. (2018). Çocuklar için kodlama yazılımları üzerine karşılaştırmalı bir inceleme [A comparative analysis of coding software for children]. Current Research in Education, 4(1), 36–47.
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- Çınar, M. (2019). Nesneye yönelik ve robot programlamanın öğrenci başarısına, soyutlamaya, problem çözmeye ve motivasyona etkilerinin incelenmesi [An examination of the effects of object-oriented and robotics programming on student achievement, abstraction, problem solving and motivation]. Yayımlanmamış doktora tezi. Hacettepe Üniversitesi, Eğitim Bilimleri Enstitüsü, Ankara.
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- Demir, Ö., & Seferoğlu, S. S. (2017). Yeni kavramlar, farklı kullanımlar: Bilgi-işlemsel düşünmeyle ilgili bir değerlendirme [New concepts, different uses: An assessment of computational thinking]. H. F. Odabaşı, B. Akkoyunlu & A. İşman (Ed). Eğitim teknolojileri okumaları [Educational technology readings] 2017, (41. Bölüm, ss. 801-830). TOJET ve Sakarya Üniversitesi, Adapazarı.
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- Durak, H. Y., Yilmaz, F. G. K., & Yilmaz, R. (2019). Computational thinking, programming self-efficacy, problem solving and experiences in the programming process conducted with robotic activities. Contemporary Educational Technology, 10(2), 173-197.
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