Baked on the theory, which advance the assessment of agility performance in the real game would depend on other factors such as Visual processing, Perception and Anticipation. To achieve this objective, we based on 18-meter test with five delimiters spaced by 3 meters between them, proposed in two situations. Situation (A), we refer to traditional agility tests, in which, we change the cone with flex players. The opposite of the situation (B) in which we integrate the Hexagonal Obstacle Test as part of the initial protocol with five dynamic players, asked to jump in four directions (left- center -/ right- center -front- center -back) into a single rhythm, coordinated by the examiner. For this proposal, 30 élite male Soccer Players participated in this study. Tested during the regional selection Oran league. Selected by attentional means based on their performance in 5-10-5 shuttle test.
The comparison of results achieved in the two situations shows significant differences between them. Opposite of correlations strongly significant between the tests used in this study. The main conclusion of the study is that athletes regardless their Agility mental skills improvement. Can use our protocol to test their difficulties, according to the environment variables, for better concordances of perceptual motor skills to operate simultaneously. Record in the present study as strategy to improve Dynamic Decision Making, which involves continual decisions each with task-related tradeoffs, founded on cognitive functions such as visual processing, Timing, Reaction time Perception, and Anticipation as well as change of direction speed.
Baked on the theory, which
advance the assessment of agility performance in the real game would depend on
other factors such as Visual processing, Perception and Anticipation. To achieve this objective, we
based on 18-meter test with five delimiters spaced by 3 meters between them,
proposed in two situations. Situation
(A), we refer to traditional agility tests, in which, we change the cone with
flex players. The opposite of the situation (B)
in which we integrate the Hexagonal Obstacle Test as part of the initial
protocol with five dynamic players, asked to jump in four directions
(left- center -/ right- center -front- center -back) into a single rhythm,
coordinated by the examiner. For this proposal, 30 élite male Soccer Players
participated in this study. Tested during the regional selection Oran league.
Selected by attentional means based on their performance in 5-10-5 shuttle
test.
The comparison of results achieved
in the two situations shows significant differences between them. Opposite of
correlations strongly significant between the tests used in this study. The main conclusion
of the study is that athletes regardless their Agility mental skills
improvement. Can use our protocol to test their difficulties, according to the
environment variables, for better concordances of perceptual motor skills to
operate simultaneously. Record in the
present study as strategy to improve Dynamic Decision Making, which involves
continual decisions each with task-related tradeoffs, founded on cognitive
functions such as visual processing, Timing, Reaction time Perception, and
Anticipation as well as change of direction speed.
Birincil Dil | İngilizce |
---|---|
Konular | Spor Hekimliği |
Bölüm | Orijinal Makale |
Yazarlar | |
Yayımlanma Tarihi | 30 Ocak 2018 |
Kabul Tarihi | 22 Haziran 2018 |
Yayımlandığı Sayı | Yıl 2018 Cilt: 3 Sayı: 1 |