Araştırma Makalesi
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Dijitalleşme Çağında Kültürel Mirası Yeniden Yorumlamak

Yıl 2023, Cilt: 4 Sayı: 2, 49 - 60, 31.12.2023
https://doi.org/10.59127/kulmira.1364908

Öz

Gelişen bilgi ve iletişim teknolojileri sayesinde 21.yy’da kültürel mirasın içeriği çeşitlenmekte ve yeniden yorumlanmaktadır. Zaman ve mekânın sınırlarından arınan kültür varlıkları daha geniş kitlelere ve daha hızlı bir şekilde ulaşmaktadır. Bu çalışmanın amacı dijitalleşme çağında kültürel mirası tartışmak ve yeniden yorumlamaktır. Bu kapsamda Dünya’dan ve Türkiye’den somut olan ve somut olmayan doğal ve kültürel miraslara ilişkin teknolojik örnekler irdelenmiş ve hem kendi içlerinde hem de karşılıklık ilkesi temelinde karşılaştırılmışlardır. Aynı zamanda araştırmanın konusu zıt yönlü (olumlu-olumsuz) perspektiften ele alınmıştır. Dünya’dan ve Türkiye’den seçilen kültürel miraslar için kullanılan teknolojik araçlar ve işlevleri incelendiğinde benzerlik gösterdiği söylenmektedir. Dijitalleşme sürecinin kültürel miras için fırsatlar sunarken diğer taraftan tehditler meydana getirdiği görülmüştür. Alanyazın taramasına dayanan çalışmada elde edilen bulgulara göre yeni nesilin kültürel varlıklarını eğlenerek öğrenmelerini sağlamada, ulusal kültür bilincinin gelişmesine daha hızlı katkıda bulunmada ve kültürel mirasın uzun süre korunmasında ve erişilmesinde dijitalleşme önemli bir süreçtir. Bu noktada dijitalleşmenin kültürel miras için olumlu yanları; daha geniş erişim, zaman ve mekân bağımsızlığı ve koruma olarak yorumlanırken verilerin güvenliği, kopyalanması, teknolojideki hızlı değişimler ve tekrar kullanılabilirlik -sürdürülebilirlik ise dijitalleşmenin kültürel miras üzerindeki olumsuz yanları olarak değerlendirilmiştir.

Kaynakça

  • Abduraheem K., & Sheri, J. (2022). Significance of Digitization of the Cultural Heritage: In the Context of Museums, Archives, and Librarie. In Handbook of Research on the Role of Libraries, Archives, and Museums in Achieving Civic Engagement and Social Justice in Smart Cities, ss.252–263. IGI Global.
  • Acropolis Museum. (2023). Dijitalization. Acropolis Museum. https://www.theacropolismuseum.gr/en/digital-museum, Accessed 10.09.2023.
  • Acropolis Museum Kids. (2023). Games. https://acropolismuseumkids.gr/games/ma/index_en.html, Accessed 10.09.2023.
  • Agapiou, A., Lysandrou, V., Alexakis, D. D., Themistocleous, K., Cuca, B., Argyriou, A., Sarris, A., & Hadjimitsis, D. G. (2015). Cultural Heritage Management and Monitoring Using Remote Sensing Data and GIS: The Case Study of Paphos Area, Cyprus. Computers, Environment and Urban Systems, 54.
  • Achille, C., & Fiorillo, F. (2022). Teaching and Learning of Cultural Heritage: Engaging Education, Professional Training, And Experimental Activities. Heritage, 5(3), 2565-2593.
  • Alican, Ö. (2017). Artırılmış gerçeklik ile bir mobil uygulama: Anadolu Medeniyetleri Müzesi örneği. Sanatta Yeterlilik Tezi, Hacettepe Üniversitesi, Ankara.
  • Art and Culture. (2023). More and human. https://artsandculture.google.com/project/ai-more-than-human, Accessed 10.09.2023.
  • Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D. M. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences, 12(19), 9859.
  • Bosone, M., Nocca, F., & Fusco Girard, L. (2021, July). The circular city implementation: cultural heritage and digital technology. In International Conference on Human-Computer Interaction, 40-62.
  • Colucci, E., Noardo, F., Matrone, F., Spanò, A., & Lingua, A. (2018). High-level-of-detail semantic 3D GIS for risk and damage representation of architectural heritage. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, 42(4).
  • De Paolis, L. T., Chiarello, S., Gatto, C., Liaci, S., & De Luca, V. (2022). Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano. Digital Applications in Archaeology and Cultural Heritage, 27, e00238.
  • Del Vacchio, E., & Bifulco, F. (2022). Blockchain in Cultural Heritage: Insights from Literature Review. Sustainability 14 (4), 2324.
  • Giannini, T., & Bowen, J. P. (2022). Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19. Heritage, 5(1), 192-214.
  • Hajirasouli, A., Banihashemi, S., Kumarasuriyar, A., Talebi, S., & Tabadkani, A. (2021). Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application. Journal of Cultural Heritage, 49, 140-151.
  • Jia, S., Liao, Y., Xiao, Y., Zhang, B., Meng, X., & Qin, K. (2022). Methods of Conserving and Managing Cultural Heritage in Classical Chinese Royal Gardens Based on 3D Digitalization. Sustainability, 14(7), 4108.
  • Kolstee, Y., & van Eck, W. (2011). The augmented Van Gogh’s: Augmented reality experiences for museum visitors. 2011 IEEE International Symposium on Mixed and Augmented Reality- Arts, Media, and Humanities, 49–52.
  • Korey, A. (2016, October 20). Ara Pacis virtual reality experience. https://www.arttrav.com/rome/ara-pacis-virtual-reality/, Erişim Tarihi: 10.08.2023.
  • Kulakoğlu Dilek, N. (2020). Turizm sektöründe sanal gerçeklik teknolojisinin kullanımına ve etkisine yönelik keşifsel bir araştırma.
  • Kültür Varlıkları Müzeler Genel Müdürlüğü. (2023). Kültür koruyucuları web sitesi. https://kvmgm.ktb.gov.tr/TR-337497/kultur-koruyuculari-web-sitesi.html, Erişim Tarihi: 10.08.2023.
  • Kültür ve Turizm Bakanlığı. (2023a). Mobil Uygulamalar. https://mobil.ktb.gov.tr/, Erişim Tarihi: 10.08.2023.
  • Kültür ve Turizm Bakanlığı. (2023b). Sanal gezinti. https://www.ktb.gov.tr/TR-96599/sanal-gezinti.html, Erişim Tarihi: 10.08.2023.
  • Mortara, M., Catalano, C. E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., & Petridis, P. (2014). Learning Cultural Heritage by Serious Games. Journal of Cultural Heritage, 15(3), 318-325.
  • Mah, O. B. P., Yan, Y., Tan, J. S. Y., Tan, Y. X., Tay, G. Q. Y., Chiam, D. J., Wang, Y. C., Dean, K., & Feng, C. C. (2019). Generating a Virtual Tour for The Preservation of the (İn)Tangible Cultural Heritage of Tampines Chinese Temple in Singapore. Journal of Cultural Heritage, 39, 202-211.
  • Mat Bilişim. (2023). Topkapı Halı Müzesi. http://www.matbilisim.com/topkapi-hali-muzesi.html, Erişim Tarihi: 01.09.2023.
  • Njoku, I. S., Njoku, B. C., Chukwu, S. A. J., & Ravichandran, R. (2023). Fostering Cybersecurity in Institutional Repositories: A Case of Nigerian Universities. African Journal of Library, Archives & Information Science, 33(1), 1–21.
  • Nuryanti, W. (1996). Heritage and Postmodern Tourism. Annals of Tourism Research, 23(2), 249-260.
  • Odun Pazarı Belediyesi. (2023). Yeşil Efendi Konağı Atatürk ile Bir Gün Müzesi. https://odunpazari.bel.tr/projeler/kultur-sanat-ve-turizm-projeleri/yesil-efendi-konagi-ataturk-ile-bir-gun-muzesi, Erişim Tarihi: 05.09.2023.
  • Okanovic, V., Ivkovic-Kihic, I., Boskovic, D., Mijatovic, B., Prazina, I., Skaljo, E., & Rizvic, S. (2022). Interaction in eXtended Reality Applications for Cultural Heritage. Applied Sciences, 12(3), 1241. https://doi.org/10.3390/app12031241.
  • Ott, M., & Pozzi, F. (2011). Towards a New Era for Cultural Heritage Education: Discussing the role of ICT. Computers in Human Behavior, 27(4), 1365-1371. https://doi.org/10.1016/j.chb.2010.07.031.
  • Owens, T. (2013). Digital Cultural Heritage and the Crowd. Curator: The Museum Journal, 56(1), 121-130. https://doi.org/10.1111/cura.12012.
  • Özel Kalem. (2020, January 12). Atatürk Ile Bir Gün Gerçeğe Dönüştü. https://www.ozelkalem.com.tr/ataturk-ile-bir-gun-gercege-donustu/, Erişim Tarihi: 10.08.2023.
  • Reshma, M. R., Kannan, B., Raj, V. J., & Shailesh, S. (2023). Cultural Heritage Preservation Through Dance Digitization: A Review. Digital Applications in Archaeology and Cultural Heritage, e00257.
  • Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022). What is XR? Towards a Framework for Augmented and Virtual Reality. Computers in Human Behavior, 133, 1-18. https://doi.org/10.1016/j.chb.2022.107289.
  • Rosado-González, E. M., Lourenço, J. M. M., Vaz, N. M., Silva, E., & Sá, A. A. (2023). A Literature Review of Geographical Information Systems Applications in UNESCO Global Geoparks. Geoheritage, 15(2), 58. https://doi.org/10.1007/s12371-023-00829-6.
  • Samaroudi, M., Echavarria, K. R., & Perry, L. (2020). Heritage in lockdown: digital provision of memory institutions in the UK and US of America during the COVID-19 pandemic. Museum Management and Curatorship, 35(4). 337-361. https://doi.org/10.1080/09647775.2020.1810483.
  • Schaper, M. M., Santos, M., Malinverni, L., Berro, J. Z., & Pares, N. (2018). Learning About the Past Through Situatedness, Embodied Exploration and Digital Augmentation of Cultural Heritage Sites. International Journal of Human-Computer Studies, 114, 36-50.
  • Smithsonian. (2023). National Museum of Natural History. https://naturalhistory.si.edu/exhibits/bone-hall, Erişim Tarihi: 10.08.2023.
  • Trunfino, M., Magnelli, A., Della Lucia, M., Verreschi, G., & Campana, S. (2018). Augmented and virtual reality in cultural heritage: Enhancing the visitor experience and satisfaction at the Area Pacis Museum in Rome. In S. D. & P. P. Dogan Gursoy (Ed.), 8th Advances in Hospitality and Tourism Marketing and Management (AHTMM) conference, 662–674.
  • United Nations Educational, S. and C. O. (Unesco). (2023). Text of the convention for the safeguarding of the intangible cultural heritage. Unesco. https://ich.unesco.org/en/convention, Erişim Tarihi: 10.08.2023.
  • Uzzell, D. (1998). Interpreting Our Heritage: A Theoretical Interpretation. In D. Uzzell and R. Ballantyne (Eds.), Contemporary Issues in Heritage & Environmental Interpretation. London: The Stationery Office, 11-25.
  • Wang, B., Dai, L., & Liao, B. (2023). System Architecture Design of a Multimedia Platform to Increase Awareness of Cultural Heritage: A Case Study of Sustainable Cultural Heritage. Sustainability, 15(3), 1-15. https://doi.org/10.3390/su15032504.
  • Zhabykbayeva, D., Sanay, G., Bekish, A., Zhylkybekova, G., & Kasymbekov, Z. (2021). Teachers' Views on the Level of Cultural Heritage Knowledge That Can Be Improved through Innovative Technologies. World Journal on Educational Technology: Current Issues, 13(4), 1073-1087.

Reinterpreting Cultural Heiıtage in the Age of Digitalization

Yıl 2023, Cilt: 4 Sayı: 2, 49 - 60, 31.12.2023
https://doi.org/10.59127/kulmira.1364908

Öz

Thanks to advancing information and communication technologies, the content of cultural heritage is diversifying and being reinterpreted in the 21st century. Cultural assets, freed from the constraints of time and space, are reaching broader audiences, and doing so more rapidly. The aim of this study is to discuss and reinterpret cultural heritage in the age of digitization. In this context, technological examples of tangible and intangible natural and cultural heritage from the world and Turkey were examined and compared both among themselves and on the basis of the principle of reciprocity. At the same time, the subject of the research was discussed from the opposite (positive-negative) perspective. When the technological tools and functions used for cultural heritages selected from the world and Turkey are examined, it is said that they are similar. While digitization process offers opportunities for cultural heritage, it has also been observed to pose threats. Based on the findings obtained in this literature review-based study, digitization is an important process in enabling the younger generation to learn about cultural assets while having fun, contributing more rapidly to national cultural awareness, and preserving and accessing cultural heritage for a long time. In this regard, the positive aspects of digitization for cultural heritage are interpreted as broader access, time and space independence, and preservation, while data security, copying, rapid technological changes, and reusability- sustainability are considered as the negative aspects of digitization on cultural heritage.

Kaynakça

  • Abduraheem K., & Sheri, J. (2022). Significance of Digitization of the Cultural Heritage: In the Context of Museums, Archives, and Librarie. In Handbook of Research on the Role of Libraries, Archives, and Museums in Achieving Civic Engagement and Social Justice in Smart Cities, ss.252–263. IGI Global.
  • Acropolis Museum. (2023). Dijitalization. Acropolis Museum. https://www.theacropolismuseum.gr/en/digital-museum, Accessed 10.09.2023.
  • Acropolis Museum Kids. (2023). Games. https://acropolismuseumkids.gr/games/ma/index_en.html, Accessed 10.09.2023.
  • Agapiou, A., Lysandrou, V., Alexakis, D. D., Themistocleous, K., Cuca, B., Argyriou, A., Sarris, A., & Hadjimitsis, D. G. (2015). Cultural Heritage Management and Monitoring Using Remote Sensing Data and GIS: The Case Study of Paphos Area, Cyprus. Computers, Environment and Urban Systems, 54.
  • Achille, C., & Fiorillo, F. (2022). Teaching and Learning of Cultural Heritage: Engaging Education, Professional Training, And Experimental Activities. Heritage, 5(3), 2565-2593.
  • Alican, Ö. (2017). Artırılmış gerçeklik ile bir mobil uygulama: Anadolu Medeniyetleri Müzesi örneği. Sanatta Yeterlilik Tezi, Hacettepe Üniversitesi, Ankara.
  • Art and Culture. (2023). More and human. https://artsandculture.google.com/project/ai-more-than-human, Accessed 10.09.2023.
  • Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D. M. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences, 12(19), 9859.
  • Bosone, M., Nocca, F., & Fusco Girard, L. (2021, July). The circular city implementation: cultural heritage and digital technology. In International Conference on Human-Computer Interaction, 40-62.
  • Colucci, E., Noardo, F., Matrone, F., Spanò, A., & Lingua, A. (2018). High-level-of-detail semantic 3D GIS for risk and damage representation of architectural heritage. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, 42(4).
  • De Paolis, L. T., Chiarello, S., Gatto, C., Liaci, S., & De Luca, V. (2022). Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano. Digital Applications in Archaeology and Cultural Heritage, 27, e00238.
  • Del Vacchio, E., & Bifulco, F. (2022). Blockchain in Cultural Heritage: Insights from Literature Review. Sustainability 14 (4), 2324.
  • Giannini, T., & Bowen, J. P. (2022). Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19. Heritage, 5(1), 192-214.
  • Hajirasouli, A., Banihashemi, S., Kumarasuriyar, A., Talebi, S., & Tabadkani, A. (2021). Virtual reality-based digitisation for endangered heritage sites: Theoretical framework and application. Journal of Cultural Heritage, 49, 140-151.
  • Jia, S., Liao, Y., Xiao, Y., Zhang, B., Meng, X., & Qin, K. (2022). Methods of Conserving and Managing Cultural Heritage in Classical Chinese Royal Gardens Based on 3D Digitalization. Sustainability, 14(7), 4108.
  • Kolstee, Y., & van Eck, W. (2011). The augmented Van Gogh’s: Augmented reality experiences for museum visitors. 2011 IEEE International Symposium on Mixed and Augmented Reality- Arts, Media, and Humanities, 49–52.
  • Korey, A. (2016, October 20). Ara Pacis virtual reality experience. https://www.arttrav.com/rome/ara-pacis-virtual-reality/, Erişim Tarihi: 10.08.2023.
  • Kulakoğlu Dilek, N. (2020). Turizm sektöründe sanal gerçeklik teknolojisinin kullanımına ve etkisine yönelik keşifsel bir araştırma.
  • Kültür Varlıkları Müzeler Genel Müdürlüğü. (2023). Kültür koruyucuları web sitesi. https://kvmgm.ktb.gov.tr/TR-337497/kultur-koruyuculari-web-sitesi.html, Erişim Tarihi: 10.08.2023.
  • Kültür ve Turizm Bakanlığı. (2023a). Mobil Uygulamalar. https://mobil.ktb.gov.tr/, Erişim Tarihi: 10.08.2023.
  • Kültür ve Turizm Bakanlığı. (2023b). Sanal gezinti. https://www.ktb.gov.tr/TR-96599/sanal-gezinti.html, Erişim Tarihi: 10.08.2023.
  • Mortara, M., Catalano, C. E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., & Petridis, P. (2014). Learning Cultural Heritage by Serious Games. Journal of Cultural Heritage, 15(3), 318-325.
  • Mah, O. B. P., Yan, Y., Tan, J. S. Y., Tan, Y. X., Tay, G. Q. Y., Chiam, D. J., Wang, Y. C., Dean, K., & Feng, C. C. (2019). Generating a Virtual Tour for The Preservation of the (İn)Tangible Cultural Heritage of Tampines Chinese Temple in Singapore. Journal of Cultural Heritage, 39, 202-211.
  • Mat Bilişim. (2023). Topkapı Halı Müzesi. http://www.matbilisim.com/topkapi-hali-muzesi.html, Erişim Tarihi: 01.09.2023.
  • Njoku, I. S., Njoku, B. C., Chukwu, S. A. J., & Ravichandran, R. (2023). Fostering Cybersecurity in Institutional Repositories: A Case of Nigerian Universities. African Journal of Library, Archives & Information Science, 33(1), 1–21.
  • Nuryanti, W. (1996). Heritage and Postmodern Tourism. Annals of Tourism Research, 23(2), 249-260.
  • Odun Pazarı Belediyesi. (2023). Yeşil Efendi Konağı Atatürk ile Bir Gün Müzesi. https://odunpazari.bel.tr/projeler/kultur-sanat-ve-turizm-projeleri/yesil-efendi-konagi-ataturk-ile-bir-gun-muzesi, Erişim Tarihi: 05.09.2023.
  • Okanovic, V., Ivkovic-Kihic, I., Boskovic, D., Mijatovic, B., Prazina, I., Skaljo, E., & Rizvic, S. (2022). Interaction in eXtended Reality Applications for Cultural Heritage. Applied Sciences, 12(3), 1241. https://doi.org/10.3390/app12031241.
  • Ott, M., & Pozzi, F. (2011). Towards a New Era for Cultural Heritage Education: Discussing the role of ICT. Computers in Human Behavior, 27(4), 1365-1371. https://doi.org/10.1016/j.chb.2010.07.031.
  • Owens, T. (2013). Digital Cultural Heritage and the Crowd. Curator: The Museum Journal, 56(1), 121-130. https://doi.org/10.1111/cura.12012.
  • Özel Kalem. (2020, January 12). Atatürk Ile Bir Gün Gerçeğe Dönüştü. https://www.ozelkalem.com.tr/ataturk-ile-bir-gun-gercege-donustu/, Erişim Tarihi: 10.08.2023.
  • Reshma, M. R., Kannan, B., Raj, V. J., & Shailesh, S. (2023). Cultural Heritage Preservation Through Dance Digitization: A Review. Digital Applications in Archaeology and Cultural Heritage, e00257.
  • Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022). What is XR? Towards a Framework for Augmented and Virtual Reality. Computers in Human Behavior, 133, 1-18. https://doi.org/10.1016/j.chb.2022.107289.
  • Rosado-González, E. M., Lourenço, J. M. M., Vaz, N. M., Silva, E., & Sá, A. A. (2023). A Literature Review of Geographical Information Systems Applications in UNESCO Global Geoparks. Geoheritage, 15(2), 58. https://doi.org/10.1007/s12371-023-00829-6.
  • Samaroudi, M., Echavarria, K. R., & Perry, L. (2020). Heritage in lockdown: digital provision of memory institutions in the UK and US of America during the COVID-19 pandemic. Museum Management and Curatorship, 35(4). 337-361. https://doi.org/10.1080/09647775.2020.1810483.
  • Schaper, M. M., Santos, M., Malinverni, L., Berro, J. Z., & Pares, N. (2018). Learning About the Past Through Situatedness, Embodied Exploration and Digital Augmentation of Cultural Heritage Sites. International Journal of Human-Computer Studies, 114, 36-50.
  • Smithsonian. (2023). National Museum of Natural History. https://naturalhistory.si.edu/exhibits/bone-hall, Erişim Tarihi: 10.08.2023.
  • Trunfino, M., Magnelli, A., Della Lucia, M., Verreschi, G., & Campana, S. (2018). Augmented and virtual reality in cultural heritage: Enhancing the visitor experience and satisfaction at the Area Pacis Museum in Rome. In S. D. & P. P. Dogan Gursoy (Ed.), 8th Advances in Hospitality and Tourism Marketing and Management (AHTMM) conference, 662–674.
  • United Nations Educational, S. and C. O. (Unesco). (2023). Text of the convention for the safeguarding of the intangible cultural heritage. Unesco. https://ich.unesco.org/en/convention, Erişim Tarihi: 10.08.2023.
  • Uzzell, D. (1998). Interpreting Our Heritage: A Theoretical Interpretation. In D. Uzzell and R. Ballantyne (Eds.), Contemporary Issues in Heritage & Environmental Interpretation. London: The Stationery Office, 11-25.
  • Wang, B., Dai, L., & Liao, B. (2023). System Architecture Design of a Multimedia Platform to Increase Awareness of Cultural Heritage: A Case Study of Sustainable Cultural Heritage. Sustainability, 15(3), 1-15. https://doi.org/10.3390/su15032504.
  • Zhabykbayeva, D., Sanay, G., Bekish, A., Zhylkybekova, G., & Kasymbekov, Z. (2021). Teachers' Views on the Level of Cultural Heritage Knowledge That Can Be Improved through Innovative Technologies. World Journal on Educational Technology: Current Issues, 13(4), 1073-1087.
Toplam 42 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Kültürel ve Doğal Miras, Dijital Arkeoloji
Bölüm Araştırma Makaleleri
Yazarlar

Sinem Kunt 0000-0002-5342-4734

Erken Görünüm Tarihi 15 Aralık 2023
Yayımlanma Tarihi 31 Aralık 2023
Gönderilme Tarihi 22 Eylül 2023
Yayımlandığı Sayı Yıl 2023 Cilt: 4 Sayı: 2

Kaynak Göster

APA Kunt, S. (2023). Dijitalleşme Çağında Kültürel Mirası Yeniden Yorumlamak. Kültürel Miras Araştırmaları, 4(2), 49-60. https://doi.org/10.59127/kulmira.1364908

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