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İç Mimarlık Eğitiminde Sanal Gerçeklik Uygulamalarının Önemi

Yıl 2023, Cilt: 8 Sayı: 2, 285 - 298, 30.04.2023
https://doi.org/10.26835/my.1141445

Öz

İç mimarlık eğitiminde tasarım stüdyo derslerinin içerikleri incelendiği zaman bu derslerin bölümün temelini oluşturduğu görülmektedir. Stüdyo derslerinde öğrenciler; konsept tasarımı, mekân kurgusu, malzeme, yapı sistemi, ince yapı, mobilya, doku, ışık, ses gibi iç mimarlık disiplini altındaki birçok konuyu ele aldıkları proje tabanlı bir eğitimden geçerler. Bu derslerden elde edilen çıktıların yanı sıra dönem içerisindeki tasarım süreci ve aşamaları da büyük öneme sahiptir. Günümüz tasarım anlayışı dijitalleşme aşamasını tamamlamış, bunun da ötesine geçerek sanal gerçeklik ve kurgu mekânlar üzerinde varlığını ve baskısını hissettirmeye başlamıştır. İç mimarlık gibi tasarım ve proje odaklı bölümlerin çağın gerekliliklerine ayak uydurması ve gelecek taleplerin karşılanabilmesi, öncü ve geleceği tasarlayabilen bireyler yetiştirebilmesi amacı ile sanal gerçeklik uygulamalarının tasarım stüdyo derslerinin kurgularında yer alması gerekliliği doğmuştur. Bu çalışma kapsamında mevcut iç mimarlık proje derslerinin araç ve gereçleri, amaçları, çıktıları sorgulanmakta, iç mimarlık proje temelli tasarım stüdyosu derslerine sanal gerçeklik uygulamalarının dâhil edilmesinin gerekliliği vurgulanmakta ve eğitime katkıları ortaya konulmaktadır.

Kaynakça

  • Asanowicz, A. (2022) “Approach to Computer Implementation in Architectural Curriculum”, Proceedings of the 16th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), 4–8.
  • Baas, J., Schotten, M., Plume, A., Côté, G. ve Karimi, R. (2020) “Scopus as a curated, high-quality bibliometric data source for academic research in quantitative science studies”, Quantitative Science Studies, 1(1), 377–386.
  • Bilalis, N. (2000) Computer aided design CAD.
  • Dionisio, J. D. N., III, W. G. B. ve Gilbert, R. (2013) “3D virtual worlds and the metaverse: Current status and future possibilities”, ACM Computing Surveys (CSUR), 45(3), 1–38.
  • Dunston, P. S., Arns, L. L., Mcglothlin, J. D., Lasker, G. C. ve Kushner, A. G. (2011) “An immersive virtual reality mock-up for design review of hospital patient rooms”, Collaborative design in virtual environments, 167–176.
  • Heydarian, A., Carneiro, J. P., Gerber, D. ve Becerik-Gerber, B. (2014) “Towards measuring the impact of personal control on energy use through the use of immersive virtual environments”, ISARC. Proceedings of the International Symposium on Automation and Robotics in Construction, 549–556.
  • Heydarian, A., Carneiro, J. P., Gerber, D. ve Becerik-Gerber, B. (2015) “Immersive virtual environments, understanding the impact of design features and occupant choice upon lighting for building performance”, Building and Environment, 89, 217–228.
  • Heydarian, A., Carneiro, J. P., Gerber, D., Becerik-Gerber, B., Hayes, T. ve Wood, W. (2014) “Immersive virtual environments: experiments on impacting design and human building interaction”:, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA). Kyoto, Japan, 14–17.
  • Liu, D., Bhagat, K. K., Gao, Y., Chang, T.-W. ve Huang, R. (2017) “The potentials and trends of virtual reality in education”, Virtual, augmented, and mixed realities in education, 105–130.
  • Maftei, L. ve Harty, C. (2016) “Challenging design perceptions in immersive virtual reality environments?”, 32nd Annual Association of Researchers in Construction Management Conference. Manchester, U.K.
  • Mazuryk, T. ve Gervautz, M. (1996) “Virtual reality-history, applications, technology and future”.
  • Neo, J. R. J., Won, A. S. ve Shepley, M. M. (2018) “The impact of auditory disorder and visual disorder on message elaboration and self-regulation when presented with psychiatric help-seeking information–A virtual reality study”, Proceedings of the Design Communication Conference. USA, 511–518.
  • Ölmez, D. (2018) The role of virtual environments in architectural design education: Spatial perception and distant collaboration. Yaşar Üniversitesi, İstanbul.
  • Özdemir Işık, B. (2017) “Bilgisayar destekli tasarım programlarının mimarlık eğitimine katkısı”, Contribution of computer-aided design programs to architectural education, 10(51), 778–783.
  • Persson, J., Dalholm, E. H. ve Johansson, G. (2014) “Informing hospital change processes through visualization and simulation: a case study at a children’s emergency clinic”, HERD: Health Environments Research & Design Journal, 8(1), 45–66.
  • Pimentel, K. ve Teixeira, K. (1993) Virtual reality: Through the new looking glass. New York.
  • Uzun, K. (2011) “Mimarlık eğitiminde kullanılan dijital tasarım programlarının bellek ve tasarım sürecine katkıları.”, Akademik Bilim’11-XIII. Akademik Bilişim Konferansı Bildirileri. Malatya, 841–850.
  • Wingler, D., Joseph, A., Bayramzadeh, S. ve Robb, A. (2020) “Using virtual reality to compare design alternatives using subjective and objective evaluation methods”, HERD: Health Environments Research & Design Journal, 13(1), 129–144.
  • Wingler, D., Machry, H., Bayramzadeh, S., Joseph, A. ve Allison, D. (2019) “Comparing the effectiveness of four different design media in communicating desired performance outcomes with clinical end users”, HERD: Health Environments Research & Design Journal, 12(2), 87–99.
  • Yıldırım, T., İnan, N. ve Yavuz, A. Ö. (2011) “Mimari Tasarım Eğitiminde Geleneksel ve Dijital Görselleştirme Teknolojilerinin Karşılaştırılması”, Bilişim Teknolojileri Dergisi, 17–26.

The Importance of Virtual Reality Applications in Interior Architecture Education

Yıl 2023, Cilt: 8 Sayı: 2, 285 - 298, 30.04.2023
https://doi.org/10.26835/my.1141445

Öz

When the contents of the design studio courses in Interior Architecture education are examined, it is seen that these courses form the basis of the department. In studio classes, students; they go through a project-based training in which they deal with many subjects under the discipline of interior architecture, such as concept design, space setup, material, building system, fine structure, furniture, texture, light and sound. In addition to the outputs obtained from these courses, the design process and stages during the semester are also of great importance. Today's understanding of design has completed the digitalization stage, and has gone beyond this and started to make its presence and pressure felt on virtual reality and fictional spaces. It has become necessary for design and project-oriented departments such as interior architecture to keep up with the requirements of the age and meet future demands, and to include virtual reality applications in the design studio courses in order to raise individuals who are pioneers and can design the future. Within the scope of this study, the tools and materials, aims and outputs of the current interior architecture design studio courses are questioned, the necessity of including virtual reality applications in interior architecture project-based design studio courses is emphasized and their contribution to education is revealed.

Kaynakça

  • Asanowicz, A. (2022) “Approach to Computer Implementation in Architectural Curriculum”, Proceedings of the 16th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), 4–8.
  • Baas, J., Schotten, M., Plume, A., Côté, G. ve Karimi, R. (2020) “Scopus as a curated, high-quality bibliometric data source for academic research in quantitative science studies”, Quantitative Science Studies, 1(1), 377–386.
  • Bilalis, N. (2000) Computer aided design CAD.
  • Dionisio, J. D. N., III, W. G. B. ve Gilbert, R. (2013) “3D virtual worlds and the metaverse: Current status and future possibilities”, ACM Computing Surveys (CSUR), 45(3), 1–38.
  • Dunston, P. S., Arns, L. L., Mcglothlin, J. D., Lasker, G. C. ve Kushner, A. G. (2011) “An immersive virtual reality mock-up for design review of hospital patient rooms”, Collaborative design in virtual environments, 167–176.
  • Heydarian, A., Carneiro, J. P., Gerber, D. ve Becerik-Gerber, B. (2014) “Towards measuring the impact of personal control on energy use through the use of immersive virtual environments”, ISARC. Proceedings of the International Symposium on Automation and Robotics in Construction, 549–556.
  • Heydarian, A., Carneiro, J. P., Gerber, D. ve Becerik-Gerber, B. (2015) “Immersive virtual environments, understanding the impact of design features and occupant choice upon lighting for building performance”, Building and Environment, 89, 217–228.
  • Heydarian, A., Carneiro, J. P., Gerber, D., Becerik-Gerber, B., Hayes, T. ve Wood, W. (2014) “Immersive virtual environments: experiments on impacting design and human building interaction”:, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA). Kyoto, Japan, 14–17.
  • Liu, D., Bhagat, K. K., Gao, Y., Chang, T.-W. ve Huang, R. (2017) “The potentials and trends of virtual reality in education”, Virtual, augmented, and mixed realities in education, 105–130.
  • Maftei, L. ve Harty, C. (2016) “Challenging design perceptions in immersive virtual reality environments?”, 32nd Annual Association of Researchers in Construction Management Conference. Manchester, U.K.
  • Mazuryk, T. ve Gervautz, M. (1996) “Virtual reality-history, applications, technology and future”.
  • Neo, J. R. J., Won, A. S. ve Shepley, M. M. (2018) “The impact of auditory disorder and visual disorder on message elaboration and self-regulation when presented with psychiatric help-seeking information–A virtual reality study”, Proceedings of the Design Communication Conference. USA, 511–518.
  • Ölmez, D. (2018) The role of virtual environments in architectural design education: Spatial perception and distant collaboration. Yaşar Üniversitesi, İstanbul.
  • Özdemir Işık, B. (2017) “Bilgisayar destekli tasarım programlarının mimarlık eğitimine katkısı”, Contribution of computer-aided design programs to architectural education, 10(51), 778–783.
  • Persson, J., Dalholm, E. H. ve Johansson, G. (2014) “Informing hospital change processes through visualization and simulation: a case study at a children’s emergency clinic”, HERD: Health Environments Research & Design Journal, 8(1), 45–66.
  • Pimentel, K. ve Teixeira, K. (1993) Virtual reality: Through the new looking glass. New York.
  • Uzun, K. (2011) “Mimarlık eğitiminde kullanılan dijital tasarım programlarının bellek ve tasarım sürecine katkıları.”, Akademik Bilim’11-XIII. Akademik Bilişim Konferansı Bildirileri. Malatya, 841–850.
  • Wingler, D., Joseph, A., Bayramzadeh, S. ve Robb, A. (2020) “Using virtual reality to compare design alternatives using subjective and objective evaluation methods”, HERD: Health Environments Research & Design Journal, 13(1), 129–144.
  • Wingler, D., Machry, H., Bayramzadeh, S., Joseph, A. ve Allison, D. (2019) “Comparing the effectiveness of four different design media in communicating desired performance outcomes with clinical end users”, HERD: Health Environments Research & Design Journal, 12(2), 87–99.
  • Yıldırım, T., İnan, N. ve Yavuz, A. Ö. (2011) “Mimari Tasarım Eğitiminde Geleneksel ve Dijital Görselleştirme Teknolojilerinin Karşılaştırılması”, Bilişim Teknolojileri Dergisi, 17–26.
Toplam 20 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Mimarlık
Bölüm Makaleler
Yazarlar

Sezin Nas 0000-0002-0015-2501

İsmail Emre Kavut 0000-0003-2672-4122

Yayımlanma Tarihi 30 Nisan 2023
Yayımlandığı Sayı Yıl 2023 Cilt: 8 Sayı: 2

Kaynak Göster

APA Nas, S., & Kavut, İ. E. (2023). İç Mimarlık Eğitiminde Sanal Gerçeklik Uygulamalarının Önemi. Mimarlık Ve Yaşam, 8(2), 285-298. https://doi.org/10.26835/my.1141445

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