BibTex RIS Kaynak Göster

THE USE OF 3D VIRTUAL LEARNING ENVIRONMENTS IN TRAINING FOREIGN LANGUAGE PRE-SERVICE TEACHERS

Yıl 2015, Cilt: 16 Sayı: 4, 114 - 124, 05.10.2015
https://doi.org/10.17718/tojde.53012

Öz

The recent developments in computer and Internet technologies and in three dimensional modelling necessitates the new approaches and methods in the education field and brings new opportunities to the higher education. The Internet and virtual learning environments have changed the learning opportunities by diversifying the learning options not only in general education but also in the field of foreign language for teachers, curriculum designers and students. Many higher education institutions are employing one of the most widely used virtual worlds the Second Life Platform and are conducting classes on their virtual campuses, and organize meetings, seminars and conferences. In this study, it has been aimed to devise and implement learning applications on the 3D Second Life Platform for the prospective foreign language preservice teachers of Istanbul University, Hasan Ali Yücel Faculty of Education, English Language Teaching Department. The study will report a research Project on Second Life aiming at introducing foreign language pre-service teachers with 3D Virtual Learning Environments and enabling them to use this environment for language teaching at Istanbul University, Hasan Ali Yucel Faculty of Education, English Language Teaching Department. In the scope of the Project, “Comparative Education” class has been conducted both face to face and in World. The method of the study is descriptive. Furthermore, a mixed model, where qualitative and quantitative research techniques have analyzed, has been used. Thus, triangulation of the data has been aimed. In the study, a description of the project, methodology, results and student work will be given.

Kaynakça

  • Access to Virtual and Action Learning live ONline (www.avalonlearning.eu) Added Value of teAching in a virTuAl woRld (www.avatarproject.eu) CreAting Machinima Empowers Live Online Language Teaching and Learning" http://camelotproject.eu Can, T. (2009). Learning and Teaching Languages Online: A Constructivist Approach.
  • Novitas-ROYAL. 2009, Vol.: 3(1), 60-74.
  • Chang M. M. (2005). Applying Self-Regulated Learning Strategies in a Web-Based
  • Instruction- An Investigation of Motivation Perception. Computer Assisted Language Learning. Vol. 18, No. 3, July 2005, pp. 217 – 230
  • Coffman, T. & M. B. Klinger (2008). Utilizing Virtual Worlds in Education: The Implications for Practice. International Journal of Social Sciences. Volume 2 Number 1 s. 29-33
  • Deutschmann, M., Panichi, L. & Molka-Danielsson, J. (2009). Designing Oral Participation in Second Life – A Comparative Study of Two Language Proficiency Courses. ReCALL. 21 (2): s. 206-226. doi:10.1017/S0958344009000196
  • Deutschmann, M. & L. Panichi (2009). Instructional Design, Teacher Practice and Learner
  • Autonomy. In Molka-Danielsen J. & M. Deutschmann Learning and Teaching in the Virtual World of Second Life. Trondheim: Tapir akademisk forlag, pp. 27-44. Deutschmann, M., Steinvall, A. (2012). "Identifying Identity: Using Second Life in the Teaching of Sociolinguistics for the Raising of Gender Awareness" EuroCall Review, 20: 49-53
  • Edirisingha, P. Nie, M., Pluciennik M. & R. Young (2009). Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational
  • Technology. Vol 40 No 3 s. 458–479 Keskitalo, T., Pyykkö, E. & H. Roukamo (2011). Exploring the meaningful Learning of
  • Students in Second Life. Educational Technology & Society. 14(1), s.16-26
  • Kluge, S. & L. Riley (2008). Teaching in Virtual Worlds: Opportunities and Chanllanges.
  • Issues in Informing Science and Information Technology. Volume 5, s. 127-135
  • Levy, M. (2009). Technologies in Use for Second Language Learning. The Modern
  • Language Journal. 93 Focus Issue, s. 769-782. Panichi, L., Deutschmann, M. & Molka-Danielsen, J. (2010) “Virtual Worlds for Language
  • Learning and Intercultural Exchange: Is it for Real?”, in Guth, S. & Helm F. (2010) (eds.)
  • Telecollaboration 2.0: Language, Literacies and Intercultural Learning in the 21st Century. Peter Lang AG, Bern, pp. 165-195. Peterson, M. (2010). Learner Participation Patterns and Strategy Use in Second Life: an
  • Exploratory Case Study. ReCALL. 22, s. 273-292
  • Salmon, G. (2009). The Future for (Second) Life and Learning. British Journal of
  • Educational Technology. Volume 40, No 3, s. 526-538
  • Sanders R.L. & L. McKeown (2008). Promoting Reflection through Action Learning in a 3D
  • Virtual World. International Journal of Social Sciences. Volume 2 Number 1, s. 50-55
  • Ushioda, E. (2011). Language learning motivation, self and identity: current theoretical perspectives, Computer Assisted Language Learning. 24:3, 199-210
  • Warburton, S. (2009). Second Life in higher education: Assessing potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of
  • Educational Technology. 40 (3), 414–426.
Yıl 2015, Cilt: 16 Sayı: 4, 114 - 124, 05.10.2015
https://doi.org/10.17718/tojde.53012

Öz

Kaynakça

  • Access to Virtual and Action Learning live ONline (www.avalonlearning.eu) Added Value of teAching in a virTuAl woRld (www.avatarproject.eu) CreAting Machinima Empowers Live Online Language Teaching and Learning" http://camelotproject.eu Can, T. (2009). Learning and Teaching Languages Online: A Constructivist Approach.
  • Novitas-ROYAL. 2009, Vol.: 3(1), 60-74.
  • Chang M. M. (2005). Applying Self-Regulated Learning Strategies in a Web-Based
  • Instruction- An Investigation of Motivation Perception. Computer Assisted Language Learning. Vol. 18, No. 3, July 2005, pp. 217 – 230
  • Coffman, T. & M. B. Klinger (2008). Utilizing Virtual Worlds in Education: The Implications for Practice. International Journal of Social Sciences. Volume 2 Number 1 s. 29-33
  • Deutschmann, M., Panichi, L. & Molka-Danielsson, J. (2009). Designing Oral Participation in Second Life – A Comparative Study of Two Language Proficiency Courses. ReCALL. 21 (2): s. 206-226. doi:10.1017/S0958344009000196
  • Deutschmann, M. & L. Panichi (2009). Instructional Design, Teacher Practice and Learner
  • Autonomy. In Molka-Danielsen J. & M. Deutschmann Learning and Teaching in the Virtual World of Second Life. Trondheim: Tapir akademisk forlag, pp. 27-44. Deutschmann, M., Steinvall, A. (2012). "Identifying Identity: Using Second Life in the Teaching of Sociolinguistics for the Raising of Gender Awareness" EuroCall Review, 20: 49-53
  • Edirisingha, P. Nie, M., Pluciennik M. & R. Young (2009). Socialisation for learning at a distance in a 3-D multi-user virtual environment. British Journal of Educational
  • Technology. Vol 40 No 3 s. 458–479 Keskitalo, T., Pyykkö, E. & H. Roukamo (2011). Exploring the meaningful Learning of
  • Students in Second Life. Educational Technology & Society. 14(1), s.16-26
  • Kluge, S. & L. Riley (2008). Teaching in Virtual Worlds: Opportunities and Chanllanges.
  • Issues in Informing Science and Information Technology. Volume 5, s. 127-135
  • Levy, M. (2009). Technologies in Use for Second Language Learning. The Modern
  • Language Journal. 93 Focus Issue, s. 769-782. Panichi, L., Deutschmann, M. & Molka-Danielsen, J. (2010) “Virtual Worlds for Language
  • Learning and Intercultural Exchange: Is it for Real?”, in Guth, S. & Helm F. (2010) (eds.)
  • Telecollaboration 2.0: Language, Literacies and Intercultural Learning in the 21st Century. Peter Lang AG, Bern, pp. 165-195. Peterson, M. (2010). Learner Participation Patterns and Strategy Use in Second Life: an
  • Exploratory Case Study. ReCALL. 22, s. 273-292
  • Salmon, G. (2009). The Future for (Second) Life and Learning. British Journal of
  • Educational Technology. Volume 40, No 3, s. 526-538
  • Sanders R.L. & L. McKeown (2008). Promoting Reflection through Action Learning in a 3D
  • Virtual World. International Journal of Social Sciences. Volume 2 Number 1, s. 50-55
  • Ushioda, E. (2011). Language learning motivation, self and identity: current theoretical perspectives, Computer Assisted Language Learning. 24:3, 199-210
  • Warburton, S. (2009). Second Life in higher education: Assessing potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of
  • Educational Technology. 40 (3), 414–426.
Toplam 25 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Articles
Yazarlar

Tuncer Can

İrfan Sımsek

Yayımlanma Tarihi 5 Ekim 2015
Gönderilme Tarihi 5 Ekim 2015
Yayımlandığı Sayı Yıl 2015 Cilt: 16 Sayı: 4

Kaynak Göster

APA Can, T., & Sımsek, İ. (2015). THE USE OF 3D VIRTUAL LEARNING ENVIRONMENTS IN TRAINING FOREIGN LANGUAGE PRE-SERVICE TEACHERS. Turkish Online Journal of Distance Education, 16(4), 114-124. https://doi.org/10.17718/tojde.53012