Diğer
BibTex RIS Kaynak Göster

Social Media Form of Story Telling: Clubhouse

Yıl 2021, Sayı: 38, 520 - 525, 31.12.2021
https://doi.org/10.17829/turcom.934440

Öz

Unlike other social networks, Clubhouse does not require users to engage in activities such as text messaging,
video calling or sharing photos and videos. Instead, the app offers real-time streaming voice chat. Users of
this app can listen to real-time conversations, contribute to those conversations, and create their own chat
rooms for others to listen to and interact with. The Clubhouse application, which has become popular
all over the world during the COVID-19 process, is actually an indicator of how much people need an
ordinary, intimate conversation rather than photos or videos sharing. The main tool of the application is
“sound”. According to the brief explanation and considering sound as a medium by Clubhouse, this study
actually suggests that the classical sense of storytelling of the application has been transferred to social media. Finally, this study attempts to briefly evaluate how storytelling started to come to life in social media
through the Clubhouse application.

Kaynakça

  • Barber, J. F. |(2016). Digital storytelling: New opportunities for humanities scholarship and pedagogy. Cogent Arts & Humanities, 3 (1), 1 – 14 1181037, DOI:10.1080/23311.983.2016.1181037
  • Faisal, R. A., Jobe, M. C., Ahmed, O. ve Sharker, T. (2021). Mental health status, anxiety, and depression levels of Bangladeshi university students during the COVID-19 pandemic. International Journal of Mental Health and Addiction, 1-16.
  • Fernandez, L. ve Matt, S. J. (2020). Bored, lonely, angry, stupid: Changing feelings about technology, from the Telegraph to Twitter. Harvard University Press.
  • Hartt, M. (2020). COVID-19: A lonely pandemic, Cities & Health, 1 – 3. DOI: 10.1080/23748.834.2020.1788770
  • Jiang, Y. (2021). Problematic Social media usage and anxiety among university students during the COVID-19 pandemic: the mediating role of psychological capital and the moderating role of academic burnout. Frontiers in Psychology. 19 Nisan 2021 tarihinde https://www.frontiersin.org/articles/10.3389/ fpsyg.2021.612007/full adresinden edinilmiştir.
  • Jacobson, S., Marino, J. ve Gutsche Jr. R.E. (2016). The digital animation of literary journalism. Journalism, 17(4), 527–546.
  • Levitin, D. (2020). Successful aging: A neuroscientist explores the power and potential of our lives. New York: Penguin Random House.
  • Levy, A. ve Rodriguez, S. (2020). Silicon Valley is going crazy for Clubhouse, a social media app with 1,500 users that’s already worth $100 million. 1 Mayıs tarihinde https://www.cnbc.com/2020/05/20/clubhouse-appis- where-mc-hammer-and-jared-letochat-with-vcs.html adresinden edinilmiştir.
  • Mutschler, C., Junaid, S., & McShane, K. (2021). Clubhouses response to COVID-19: Member challenges and Clubhouse adaptations. Community Mental Health Journal, 1-14.
  • Solis, B. (2021). Latest Silicon Valley unicorn, Clubhouse, raises $100 million; accelerates rise of audio-based social networking. 19 Nisan 2021 tarihinde https://www.forbes.com/sites/briansolis/2021/01/26/ the-latest-silicon-valley-unicorn-clubhouse-raises-100-million-and-also-raises-attention-to-theimportance- of-audio-based-social-networking/?sh=7d6e688323a6 adresinden edinilmiştir.
  • Willox, A.C., Harper, S.L., & Edge, V.L. (2012). Storytelling in a digital age: Digital storytelling as an emerging narrative method for preserving and promoting indigenous oral wisdom. Qualitative Research, 13(2), 127– 147.

Hikaye Anlatıcılığının Sosyal Medya Hali: Clubhouse

Yıl 2021, Sayı: 38, 520 - 525, 31.12.2021
https://doi.org/10.17829/turcom.934440

Öz

Clubhouse, diğer sosyal ağların aksine, kullanıcılardan kısa mesajlaşma, görüntülü arama veya fotoğraf,
video paylaşımı gibi faaliyetlerde bulunmalarını istememektedir. Bunun yerine uygulama gerçek zamanlı
akışa sahip sesli sohbet olanağı sunmaktadır. Bu uygulamanın kullanıcıları gerçek zamanlı konuşmaları
dinleyebilir, bu konuşmalara katkıda bulunabilir ve diğerlerinin dinlemesi ve etkileşim kurması için
kendi sohbet odalarını oluşturabilirler. COVID-19 sürecinde tüm dünyada bir anda popüler hale gelen
Clubhouse uygulaması, aslında insanların görüntülerini paylaştıkları fotoğraf ya da videolardan ziyade
sıradan, samimi bir sohbete ne kadar ihtiyaç duyduklarının da bir göstergesidir. Uygulamanın temel aracı
“ses”tir. Bu da aslında uygulamanın klasik anlamdaki hikaye anlatıcılığının sosyal medyaya taşındığını
düşündürmektedir. Bu çalışma kapsamında da hikaye anlatıcılığının sosyal medyada nasıl hayat bulmaya
başladığı, Clubhouse uygulaması üzerinden kısaca değerlendirilmeye çalışılmıştır.

Kaynakça

  • Barber, J. F. |(2016). Digital storytelling: New opportunities for humanities scholarship and pedagogy. Cogent Arts & Humanities, 3 (1), 1 – 14 1181037, DOI:10.1080/23311.983.2016.1181037
  • Faisal, R. A., Jobe, M. C., Ahmed, O. ve Sharker, T. (2021). Mental health status, anxiety, and depression levels of Bangladeshi university students during the COVID-19 pandemic. International Journal of Mental Health and Addiction, 1-16.
  • Fernandez, L. ve Matt, S. J. (2020). Bored, lonely, angry, stupid: Changing feelings about technology, from the Telegraph to Twitter. Harvard University Press.
  • Hartt, M. (2020). COVID-19: A lonely pandemic, Cities & Health, 1 – 3. DOI: 10.1080/23748.834.2020.1788770
  • Jiang, Y. (2021). Problematic Social media usage and anxiety among university students during the COVID-19 pandemic: the mediating role of psychological capital and the moderating role of academic burnout. Frontiers in Psychology. 19 Nisan 2021 tarihinde https://www.frontiersin.org/articles/10.3389/ fpsyg.2021.612007/full adresinden edinilmiştir.
  • Jacobson, S., Marino, J. ve Gutsche Jr. R.E. (2016). The digital animation of literary journalism. Journalism, 17(4), 527–546.
  • Levitin, D. (2020). Successful aging: A neuroscientist explores the power and potential of our lives. New York: Penguin Random House.
  • Levy, A. ve Rodriguez, S. (2020). Silicon Valley is going crazy for Clubhouse, a social media app with 1,500 users that’s already worth $100 million. 1 Mayıs tarihinde https://www.cnbc.com/2020/05/20/clubhouse-appis- where-mc-hammer-and-jared-letochat-with-vcs.html adresinden edinilmiştir.
  • Mutschler, C., Junaid, S., & McShane, K. (2021). Clubhouses response to COVID-19: Member challenges and Clubhouse adaptations. Community Mental Health Journal, 1-14.
  • Solis, B. (2021). Latest Silicon Valley unicorn, Clubhouse, raises $100 million; accelerates rise of audio-based social networking. 19 Nisan 2021 tarihinde https://www.forbes.com/sites/briansolis/2021/01/26/ the-latest-silicon-valley-unicorn-clubhouse-raises-100-million-and-also-raises-attention-to-theimportance- of-audio-based-social-networking/?sh=7d6e688323a6 adresinden edinilmiştir.
  • Willox, A.C., Harper, S.L., & Edge, V.L. (2012). Storytelling in a digital age: Digital storytelling as an emerging narrative method for preserving and promoting indigenous oral wisdom. Qualitative Research, 13(2), 127– 147.
Toplam 11 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular İletişim ve Medya Çalışmaları
Bölüm Derleme Makaleler
Yazarlar

Burcu Gumus 0000-0003-2643-2744

Yayımlanma Tarihi 31 Aralık 2021
Gönderilme Tarihi 7 Mayıs 2021
Yayımlandığı Sayı Yıl 2021 Sayı: 38

Kaynak Göster

APA Gumus, B. (2021). Hikaye Anlatıcılığının Sosyal Medya Hali: Clubhouse. Türkiye İletişim Araştırmaları Dergisi(38), 520-525. https://doi.org/10.17829/turcom.934440

Türkiye İletişim Araştırmaları Dergisi'nde yayımlanan tüm makaleler Creative Commons Atıf-Gayri Ticari 4.0 Uluslararası Lisansı ile lisanslanmıştır.