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Uzamsal Becerilerin Geliştirilmesi İçin Üç Boyut İçerikli Etkileşimli Videoların Kullanılabilirliğine Yönelik Bir İnceleme

Year 2019, Volume: 13 Issue: 1, 359 - 388, 30.06.2019
https://doi.org/10.17522/balikesirnef.584671

Abstract












Bu çalışmanın temel amacı
geometrik cisimlere yönelik hazırlanan etkileşimli videoların öğrencilerin
uzamsal becerilerinin geliştirilmesi için kullanılabilirliğinin incelenmesidir.
Bu amaç doğrultusunda (1) İnternet ortamında yayınlanan ve güncel web
tarayıcıları tarafından görüntülenebilen etkileşimli videoların nasıl
geliştirilebileceğinin aktarılması, (2) Milli Eğitim Bakanlığı ilköğretim
matematik öğretim programındaki geometrik cisimler alt öğrenme alanındaki
kazanımlarına uygun olarak geliştirilen etkileşimli ortamın Nielsen’in
sezgiselleriyle alan uzmanları tarafından incelenmesi ve (3) bu tür videoların
geometri öğretimde kullanılabilirliğine yönelik görüşlerin sunulması
hedeflenmiştir. Keşfedici araştırma yönteminde yürütülen çalışmada geliştirmeye
yönelik süreç sonu uzman temelli değerlendirme gerçekleştirilmiştir. Buna göre,
matematik eğitimi alan uzmanları tarafından videonun kullanılabilirliğinin
belirlenmesi adına Nielsen sezgisellerinden yararlanılarak sezgisel
değerlendirme yapılmıştır. Öğretim elemanlarıyla inceleme sonunda yapılan
görüşmeler ile elde edilen veriler nitel olarak çözümlenerek Nielsen
sezgiselleri ile eşleştirilmiştir. Etkileşimli videonun öğretim sürecine ve
öğrenciye sağlayacağı katkılar açısından elde edilen kodlar, tema ve
kategorilerde toparlanarak sunulmuştur. Değerlendirme sonunda öğretim
elemanları geometri öğretiminde öğrencilerin uzamsal becerilerinin gelişimine
yönelik tasarlanan etkileşimli videoyu kullanılabilir bulmuşlar ve bu tür
videoların geliştirilmesine yönelik olumlu tutum sergilemişlerdir. Gelecekte
geometrik cisimlere yönelik geliştirilecek etkileşimli videolarda
kullanıcıların tanıdık oldukları ortam ve arayüzlerin kullanılması, videolarda
soru tabanlı etkileşimlere yer verilmesi ve vidoların günlük hayat ile
ilişkilendirilmesi önerilmektedir.



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Investigating the Usability of Interactive Videos with 3D Content for Developing Spatial Skills

Year 2019, Volume: 13 Issue: 1, 359 - 388, 30.06.2019
https://doi.org/10.17522/balikesirnef.584671

Abstract












The purpose of this study is to investigate the usability of interactive
videos for developing spatial skills of students in geometric solids. For this
purpose, it is aimed (1) to specify crucial steps for developing such videos
viewed by web browsers, (2) to examine the interactive environment, which were
developed in accordance with the learning outcomes of geometric solids in
Ministry of National Education elementary school mathematics curriculum, by
experts based on Nielsen's heuristics and (3) to point out the opinions for
usability of such videos in teaching of geometry. Experts evaluated the
developmental process in which the exploratory research method was used.
Accordingly, heuristic evaluation was made by mathematics education experts
based on Nielsen heuristics to identify the usability of the video. The data
obtained from the interviews were qualitatively analyzed and matched with
Nielsen heuristics. The codes obtained in terms of the contribution of the
interactive video to the teaching process and the student are presented in the
themes and categories. At the end of the evaluation, the experts agreed on the
usability of interactive videos in teaching of geometry for developing spatial
skills and showed positive attitude towards the development of such videos. For
further developments, it is suggested to provide such videos in students’
familiar media and interfaces, place interactive question-answer environment
and associate the content of videos with daily life.



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  • Gürbüz R., & Gülburnu, M. (2013). 8. sınıf geometri öğretiminde kullanılan Cabri 3d’nin kavramsal öğrenmeye etkisi. Türk Bilgisayar ve Matematik Eğitim Dergisi, 4(3), 224-241.
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  • Hammond, J., Cherrett, T., & Waterson, B. (2015). Making in-class skills training more effective: The scope for interactive videos to complement the delivery of practical pedestrian training. British Journal of Educational Technology, 46(6), 1344–1353. 10.1111/bjet.12205
  • Holzinger, A. (2005). Usability engineering methods for software developers. Communications of the ACM, 48(1), 71–74. 10.1145/1039539.1039541
  • Hong, J.C., Tsai, C.M., Ho, Y.J., Hwang, M.Y., & Wu, C.J. (2013). A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students, Interactive Learning Environments, 21(1), 39-53. 10.1080/10494820.2010.542760
  • Jimenez, C., Lozada, P., & Rosas, P. (2016). Usability heuristics: A systematic review. Paper presented at the IEEE 11CCC. http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7750805 adresinden 20.07.2018 tarihinde edinilmiştir.
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There are 62 citations in total.

Details

Primary Language Turkish
Journal Section Makaleler
Authors

Erkan Çalışkan 0000-0002-2309-1406

Semirhan Gökçe 0000-0002-4752-5598

Nezih Önal 0000-0002-6979-262X

Publication Date June 30, 2019
Submission Date December 26, 2018
Published in Issue Year 2019 Volume: 13 Issue: 1

Cite

APA Çalışkan, E., Gökçe, S., & Önal, N. (2019). Uzamsal Becerilerin Geliştirilmesi İçin Üç Boyut İçerikli Etkileşimli Videoların Kullanılabilirliğine Yönelik Bir İnceleme. Necatibey Eğitim Fakültesi Elektronik Fen Ve Matematik Eğitimi Dergisi, 13(1), 359-388. https://doi.org/10.17522/balikesirnef.584671