Research Article
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Year 2023, Volume: 21 Issue: 4, 194 - 216, 01.01.2024
https://doi.org/10.11611/yead.1362413

Abstract

References

  • Adjust Guıde (2022) ‘‘Mobile App Trends 2022 A Global Comparison of App Performance’’, Pp. 16-51, "Online" Https://www.adjust.com/tr/blog/mobile-app-trends-2022-report/, Access Date: 5/12/2022.
  • Annual Change In Mobile Spending (N.D.) "Online" Https://www.appnext.com, Access Date: 5/04/2022.
  • Agrawal, R. Et Al. (2012) "Determining Customer Loyalty: Review And Model", The Marketing Review, 12(3): 275-289.
  • Ashraf, F. and Y. Kamal (2010). “Acceptance of Mobile Marketing Among University Students”, Mustang Journal of Business And Ethics, 1(1): 13.
  • Barton, J. A. (2012) "The Regulation Of Mobile Health Applications", Bmc Medicine, 10(46): 2-4.
  • Bıçer, F. Et Al. (2019) "Purchasing Behavior of Individuals Using Mobile Shopping Applications", Journal of Management And Economics Research, 17(3): 201-221.
  • Chıa-Lıng, L. ve diğerleri (2012) “Determinants of Consumer Perceptions toward Mobile Advertising - A Comparison between Japan and Austria”, Journal of Interactive Marketing 26(1): 21-32.
  • Çetin, O. (2020) "Gamification Applications In Museums", (Master's Thesis), Istanbul University Institute Of Social Sciences, Istanbul, 28.
  • Donio, J. (2006) "Customer Satisfaction and Loyalty in A Digital Environment: an Empirical Test", Journal of Consumer Marketing, 23(7): 445-457.

THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY

Year 2023, Volume: 21 Issue: 4, 194 - 216, 01.01.2024
https://doi.org/10.11611/yead.1362413

Abstract

The introduction of mobile technologies’s included users in the mobile world with new features. The progress of mobile marketing has affected the development of the mobile application market. Mobile applications, which developed in parallel with the development of mobile marketing, helped the development of new applications in the health sector. Developing mobile technologies’re becoming widespread in the health sector. With the mobile health applications developed, different opportunities can be offered to patients or users who want a healthier lifestyle, and the applications can have the power to increase the quality of life of people. One of the rising values in mobile health applications’s gamification. With gamification, health services can be offered to the user in a mobile environment. It aims to monitor their health by rewarding its users because it’s motivational on the basis of gamification. The gaming experience leads to the formation of loyalty towards the mobile application with the value created by the user by connecting to the mobile application. In this research, the effect of game experiences on customer loyalty as a result of gamified content in mobile health applications was investigated. As a result of the research, it’s been shown that the game experience dimensions in mobile health applications’ve a positive effect on customer loyalty and suggested that healthcare companies or application developers can apply gamification strategies in their mobile applications to increase the loyalty of their customers.

References

  • Adjust Guıde (2022) ‘‘Mobile App Trends 2022 A Global Comparison of App Performance’’, Pp. 16-51, "Online" Https://www.adjust.com/tr/blog/mobile-app-trends-2022-report/, Access Date: 5/12/2022.
  • Annual Change In Mobile Spending (N.D.) "Online" Https://www.appnext.com, Access Date: 5/04/2022.
  • Agrawal, R. Et Al. (2012) "Determining Customer Loyalty: Review And Model", The Marketing Review, 12(3): 275-289.
  • Ashraf, F. and Y. Kamal (2010). “Acceptance of Mobile Marketing Among University Students”, Mustang Journal of Business And Ethics, 1(1): 13.
  • Barton, J. A. (2012) "The Regulation Of Mobile Health Applications", Bmc Medicine, 10(46): 2-4.
  • Bıçer, F. Et Al. (2019) "Purchasing Behavior of Individuals Using Mobile Shopping Applications", Journal of Management And Economics Research, 17(3): 201-221.
  • Chıa-Lıng, L. ve diğerleri (2012) “Determinants of Consumer Perceptions toward Mobile Advertising - A Comparison between Japan and Austria”, Journal of Interactive Marketing 26(1): 21-32.
  • Çetin, O. (2020) "Gamification Applications In Museums", (Master's Thesis), Istanbul University Institute Of Social Sciences, Istanbul, 28.
  • Donio, J. (2006) "Customer Satisfaction and Loyalty in A Digital Environment: an Empirical Test", Journal of Consumer Marketing, 23(7): 445-457.
There are 9 citations in total.

Details

Primary Language English
Subjects Finance and Investment (Other)
Journal Section Articles
Authors

Cansu Toprak 0000-0002-5368-4704

Hicran Özgüner Kılıç 0000-0002-3869-9713

Early Pub Date December 25, 2023
Publication Date January 1, 2024
Published in Issue Year 2023 Volume: 21 Issue: 4

Cite

APA Toprak, C., & Özgüner Kılıç, H. (2024). THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY. Yönetim Ve Ekonomi Araştırmaları Dergisi, 21(4), 194-216. https://doi.org/10.11611/yead.1362413
AMA Toprak C, Özgüner Kılıç H. THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY. Yönetim ve Ekonomi Araştırmaları Dergisi. January 2024;21(4):194-216. doi:10.11611/yead.1362413
Chicago Toprak, Cansu, and Hicran Özgüner Kılıç. “THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY”. Yönetim Ve Ekonomi Araştırmaları Dergisi 21, no. 4 (January 2024): 194-216. https://doi.org/10.11611/yead.1362413.
EndNote Toprak C, Özgüner Kılıç H (January 1, 2024) THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY. Yönetim ve Ekonomi Araştırmaları Dergisi 21 4 194–216.
IEEE C. Toprak and H. Özgüner Kılıç, “THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY”, Yönetim ve Ekonomi Araştırmaları Dergisi, vol. 21, no. 4, pp. 194–216, 2024, doi: 10.11611/yead.1362413.
ISNAD Toprak, Cansu - Özgüner Kılıç, Hicran. “THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY”. Yönetim ve Ekonomi Araştırmaları Dergisi 21/4 (January 2024), 194-216. https://doi.org/10.11611/yead.1362413.
JAMA Toprak C, Özgüner Kılıç H. THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY. Yönetim ve Ekonomi Araştırmaları Dergisi. 2024;21:194–216.
MLA Toprak, Cansu and Hicran Özgüner Kılıç. “THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY”. Yönetim Ve Ekonomi Araştırmaları Dergisi, vol. 21, no. 4, 2024, pp. 194-16, doi:10.11611/yead.1362413.
Vancouver Toprak C, Özgüner Kılıç H. THE EFFECT OF THE USE OF GAMIFICATION STRATEGY IN MOBILE HEALTH APPLICATIONS ON CUSTOMER LOYALTY. Yönetim ve Ekonomi Araştırmaları Dergisi. 2024;21(4):194-216.